1
Zelda Projects / Re: [Trailer] TLoZ, The Midnight Radiance (Updated: Dec 26th)
« on: December 26, 2011, 11:06:13 pm »I just can't get enough of these graphics. They are so nostalgic, so perfect!I dunno if the controls are as good as on the LA but now you can see some of playability on the trailer.
I really hope the controls are as tight as on the GBC
Sirs, as I posted a few days ago, finally the trailer is available on the first post so check it and please letme know your comments.
Now, about the game, I'm thinking to use this icon for the .exe
What do you think?? Which one you propose??
I've just seen the trailer and... well. I'd feel a little bit boring repeating myself. That's great. Possibly the biggest example of style i've ever seen from a fangame. You may find a cartridge with it and believe it is an original game from Nintendo. That trailer was the best christmas present I could wish for, as a zelda fan and a fangame developer myself.
And I personally love the idea of using LA's chest as the icon for the *exe. It just does fit, i cannot find a rational reason for this statement.
Just some little things:
at 0:37 Link falls into an hole. When he comes back at the entrance of the room... it seems a bit fast, i'd probably add its "hurt" animation (the one with flashy red-yellow colors).
aaand at 1:04... the jump animation is shown. I may suggest to increase the number of frames and its speed (for example doubling the times the player turns around in air during the somersault), so it may become more fluid!
at the end the saxophone is showed! IT looks good (is it an edit from the flute of Oracle series, right? ), but i'd suggest putting some transition from night to day, not just the backened screen. It would give importance to the timeshift and so on.
and, finally, i've seen you did not use the "shifting screen transition" when going from an area to an adjacent one: I mean, that effect that goes on with GB games... you went for a fading. That's not necessarily bad, but i guess it feels a little strange. I can't say how much the "original" experience alters my judgement metre. I can only say i (personally) feel uneasy with it.
Basically i'm giving only graphics tips, but just for being constructively critical. And, by the way, i'm just nitpicking some minor issues... and being very meticolous.
I renew my praise for Midnight Radiance, and i quote myself from youtube:
"[Midnight Radiance] makes me feel nostalgic even if it is not a game i've played. And that's not just about graphics."