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Author Topic: ALTTP run cycle for GB link (Update: Side and Back running finished!)  (Read 4324 times)

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Re: ALTTP run cycle for GB link (Update: Side an...
« Reply #20 on: December 27, 2006, 06:07:51 pm »
  • your mum said hullo
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Back is finished, check the first post.
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Re: ALTTP run cycle for GB link (Update: Side an...
« Reply #21 on: December 27, 2006, 06:59:18 pm »
  • Master Of Disaster
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The sideview is nice, but the hand behind the body looks like it just sticks out and disappears for sec.
Also, you should do the backview without Link trying to hold shield in his hand.
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.TakaM was here
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Hammer Bro. Mike

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Re: ALTTP run cycle for GB link (Update: Side an...
« Reply #22 on: December 27, 2006, 07:04:17 pm »
  • The Mike
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This looks really cool. I wish I could zoom in further to see it better on Wii.
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  • Zelda Eternity
Re: ALTTP run cycle for GB link (Update: Side an...
« Reply #23 on: December 27, 2006, 08:44:56 pm »
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Luv you, Desu.  :tek:
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Re: ALTTP run cycle for GB link (Update: Side ru...
« Reply #24 on: December 28, 2006, 05:50:58 pm »
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Cool! except you break the 2 frame GB rule.

so? it looks good. why stick to same thing capcom did in the oracle games? this is much better.
It's not better the 2 frames are perfect for GB style. It never ever needed improvements.
« Last Edit: December 28, 2006, 06:03:50 pm by Hyrule_boy »
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Re: ALTTP run cycle for GB link (Update: Side ru...
« Reply #25 on: December 28, 2006, 05:52:36 pm »
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Cool! except you break the 2 frame GB rule.

so? it looks good. why stick to same thing capcom did in the oracle games? this is much better.
It's not better the 2 frames are perfect for GB style. It never ever needed improvements.

you are way too obsessed.  obsessed to the point that no matter what someone does with these graphics, you will not be pleased.
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Re: ALTTP run cycle for GB link (Update: Side ru...
« Reply #26 on: December 28, 2006, 06:04:56 pm »
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Cool! except you break the 2 frame GB rule.

so? it looks good. why stick to same thing capcom did in the oracle games? this is much better.
It's not better the 2 frames are perfect for GB style. It never ever needed improvements.

you are way too obsessed.  obsessed to the point that no matter what someone does with these graphics, you will not be pleased.
That's not true! I like how it looks but it breaks the GB rules and the walking animation didn't needed improvements.
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Re: ALTTP run cycle for GB link (Update: Side ru...
« Reply #27 on: December 28, 2006, 06:39:48 pm »
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Cool! except you break the 2 frame GB rule.

so? it looks good. why stick to same thing capcom did in the oracle games? this is much better.
It's not better the 2 frames are perfect for GB style. It never ever needed improvements.

you are way too obsessed.  obsessed to the point that no matter what someone does with these graphics, you will not be pleased.
That's not true! I like how it looks but it breaks the GB rules and the walking animation didn't needed improvements.
Actually, the 2 limit frame rule dosen't really matter. Alot of the sprites in OoA/OoS broke it by adding a third and/or fourth frame to the animation. (Look at some of the attacking and boss animations. The tiles for the LA water went way over the limit....)
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Re: ALTTP run cycle for GB link (Update: Side an...
« Reply #28 on: December 28, 2006, 07:26:10 pm »
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There actually is no rule to how many frames an animation can have on the GB. Crystalis for the GB had like 6 frames for each direction. Star Ocean for the GB had 3 frames for each character for each direction. I'm sure there are others but yeah.

I probably got it wrong because I think you were talking specifically about the oracle games, but you said the "GB rule" so I figured in general.
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Re: ALTTP run cycle for GB link (Update: Side ru...
« Reply #29 on: December 28, 2006, 10:41:13 pm »
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Cool! except you break the 2 frame GB rule.

so? it looks good. why stick to same thing capcom did in the oracle games? this is much better.
It's not better the 2 frames are perfect for GB style. It never ever needed improvements.

you are way too obsessed.  obsessed to the point that no matter what someone does with these graphics, you will not be pleased.
That's not true! I like how it looks but it breaks the GB rules and the walking animation didn't needed improvements.
Actually, the 2 limit frame rule dosen't really matter. Alot of the sprites in OoA/OoS broke it by adding a third and/or fourth frame to the animation. (Look at some of the attacking and boss animations. The tiles for the LA water went way over the limit....)

I was talking about Link.
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