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Author Topic: ZFGC Style Development  (Read 40533 times)

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ZFGC Style Development
« on: April 15, 2007, 11:06:27 am »
  • hmmm...pixelicious
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.TakaM ordered BrokenArrow to be the new managament-leader of this whole project.
~Fox.


Okay, since the last topic turned into 5% sprites, 5% sprite discussion and 90% idiot, I decided to follow through on what I said.
I've gone through the entire topic, and gathered all the sprites that have potential, but still need a bit of work done.

this topic is for work only, if you want to discuss anything, do so in this topic.






Finished graphics:
Current Tilesets:
outside:

inside:


Current Palette:

Current Sprite Sheet:

Current Mockup:






Needs Refining:
Tiles:






Sprites:














So, remember, this topic is for work only, and as in the last topic, I still will decide which graphics will be made part of the final set

and as always, all credit goes to zfgc as a whole
« Last Edit: June 22, 2007, 08:20:29 am by BrokenArrow »
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Re: ZFGC Style Development
« Reply #1 on: April 15, 2007, 03:38:11 pm »
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Tried to make a magic jar.
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Re: ZFGC Style Development
« Reply #2 on: April 15, 2007, 03:41:32 pm »
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not bad, it looks like its facing up though
I'll post my little deku link here too, I'm not happy with it, incase anyone wants to fix it:
« Last Edit: April 15, 2007, 03:53:12 pm by .TakaM »
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Re: ZFGC Style Development
« Reply #3 on: April 15, 2007, 03:52:33 pm »
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you mean the neck of the bottle is too high (do you call it the neck of a bottle in English? you do in Dutch :P )?
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Faceless

Re: ZFGC Style Development
« Reply #4 on: April 15, 2007, 03:57:16 pm »
Slight edit to the Gorons:


WIP that was put on hold, whilst I holidayed in Spain:

Might finish it, might not.

More WIP stuff to come if I can be bothered cleaning them up a bit.
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Re: ZFGC Style Development
« Reply #5 on: April 15, 2007, 09:02:19 pm »
  • Doesn't afraid of anything.
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taka, is this what you meant by transitioning the darker and lighter shades?

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i love big weenies and i cannot lie
Re: ZFGC Style Development
« Reply #6 on: April 15, 2007, 09:25:51 pm »
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Fixed up the magic jar a bit. I think it needs a shadow though.
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Darklink45

aka Faded Led
Re: ZFGC Style Development
« Reply #7 on: April 15, 2007, 10:24:20 pm »
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i redid the chest :)
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Personal site: Faded Led
People die when they are killed.
Re: ZFGC Style Development
« Reply #8 on: April 17, 2007, 12:30:57 am »
  • Lionfish App dev
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Not sure if anyone noticed my Heart Piece and Heart Container before. I'll submit the newest version now. ;)

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  • Lionfish Apps

uma

Re: ZFGC Style Development
« Reply #9 on: April 17, 2007, 12:48:02 am »
  • Ghosts can have Aliens too you know.
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Not sure if anyone noticed my Heart Piece and Heart Container before. I'll submit the newest version now. ;)





Added like 3 new colors and AA'd the freakin' crap out of it... the edges were very fustrating and I couldn't stand working with it anymore so here you all go!
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Ghosts of Aliens
Entire project progress: About 20%

My FurAffinity!
http://www.furaffinity.net/user/umathefurry/
Re: ZFGC Style Development
« Reply #10 on: April 17, 2007, 01:40:53 am »
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uma, I really don't think that such a small and insignificant sprite needs so many colors. I think you can take out some of the AA (it makes it look really blurry anyway) and cut out at least 2 colors.

« Last Edit: April 17, 2007, 01:48:12 am by InvaderLupus »
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"It is a terrible thing for a man to find out suddenly that all his life he has been speaking nothing but the truth" - Jack, The Importance of Being Ernest

Faceless

Re: ZFGC Style Development
« Reply #11 on: April 17, 2007, 04:48:54 am »
This will most likely be a startling revelation to some, but this style does not - i repeat: DOES NOT - have black outlines all the way around the sprite. Tak, I think you should document some of the hallmarks of this style in the first post rather than leave it for people to discern from the images.

I know I sound like a jerk, but I'm in a bad mood.
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Devy

Re: ZFGC Style Development
« Reply #12 on: April 17, 2007, 11:54:57 am »
heres the lost walking sheet i guess


and heres a incomplete walking left ^^,


heres the anims if you need to see it


 :-*

also takam you forgot
these need refining



(the flowers)











or
















damn i went through the whole topic o.O

~Devy
« Last Edit: April 17, 2007, 12:44:06 pm by Devy »
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Re: ZFGC Style Development
« Reply #13 on: April 17, 2007, 03:26:41 pm »
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devy, I didn't post those images because either:
they are so bad they're not worth working on
a better version is already completed
they just are not needed
or they're stolen
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Re: ZFGC Style Development
« Reply #14 on: April 17, 2007, 10:06:31 pm »
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devy, I didn't post those images because either:
they are so bad they're not worth working on
a better version is already completed
they just are not needed
or they're stolen

Takam, you should delete the uneeded post, so this thread doesn't get like the other.. also.

is this stolen? reminds me to MC looks really good so far, probably some pallet change, and some improvement in the floor and walls, but those pillars are good IMO
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Re: ZFGC Style Development
« Reply #15 on: April 17, 2007, 10:36:01 pm »
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Quote
better, I still think you should get rid of the darkest bricks in the middle though


hows that?
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i love big weenies and i cannot lie
Re: ZFGC Style Development
« Reply #16 on: April 18, 2007, 01:36:56 am »
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Infinitus Edit: I've edited out your quote, its long and unneccessary.

Nice. Really nice. This style is awesome. But it looks like the door is swinging the long way.
« Last Edit: April 18, 2007, 08:32:23 am by Infinitus »
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Re: ZFGC Style Development
« Reply #17 on: April 19, 2007, 10:15:58 am »
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Quote
better, I still think you should get rid of the darkest bricks in the middle though


hows that?
almost there, now you just need to make the.. frilly part up the top have some consistency in it.. at the moment it looks randomly spaced
Nice. Really nice. This style is awesome. But it looks like the door is swinging the long way.
PLEASE
no more posts like this in this topic
PLEASE
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Re: ZFGC Style Development
« Reply #18 on: April 19, 2007, 09:43:48 pm »
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I should probably start PMing these to you since i'm posting them so frequently XD
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i love big weenies and i cannot lie
Re: ZFGC Style Development
« Reply #19 on: April 20, 2007, 08:07:59 pm »
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devy, I didn't post those images because either:
they are so bad they're not worth working on
a better version is already completed
they just are not needed
or they're stolen

Takam, you should delete the uneeded post, so this thread doesn't get like the other.. also.

is this stolen? reminds me to MC looks really good so far, probably some pallet change, and some improvement in the floor and walls, but those pillars are good IMO

I edited them from BSZelda tiles. But they could be better.
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