NOT gravedigging, my post! Anyways, it was working, the whole drawing my HUD stuff, but when it came to the pause menu, some anomolies occured. Okay, when I drew it, at view_xview[0]-40 and view_yview[0]-40 (putting it at the top left, so it covered the whole screen), the 320 by 240 view was totally eclipsed, as planned. However, when you get near an edge of the room, and the view shifts, it draws it differently, as in:
(Note, the ZFGC CP Project background has been given credit for, and is temporarily a placeholder!!)
Anyways, the view is 320 by 240, as is the sprite. The view is 320 by 240 port, and 9999 H and Vborder, as well as -1H and Vsp. It's centered around link, and seems to adjust so as well. I figure it's something to do with the object going over the edge of the screen or something...
Anyone know what's wrong?