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Author Topic: (Demo/Build 2)Open Source GB Zelda Engine (Build 2 Released!)  (Read 7907 times)

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uma

Re: (Demo/Build 1)Open Source GB Zelda Engine (B...
« Reply #20 on: December 27, 2007, 04:17:33 am »
  • Ghosts can have Aliens too you know.
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With some code edits, one could make a shweet rpg with this! :3
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Ghosts of Aliens
Entire project progress: About 20%

My FurAffinity!
http://www.furaffinity.net/user/umathefurry/

Koh

Re: (Demo/Build 2)Open Source GB Zelda Engine (B...
« Reply #21 on: December 29, 2007, 01:19:13 pm »
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Well, here's build 2.  Heres whats happens here:

-I fixed a couple of bugs, especially the ones where Link would be frozen.
-I added the bombs (Link's Awakening Style) & you van pick them up if you press the button witht he bombs equipped.  You can only toss them if you press the button witht he bombs equipped (I'll try to fix this because in all the GB games, no matter what button you pressed (A or B) if you were carrying a bomb, Link would throw it.
-Added Treasure Chests

I know its a small update, but I'm working on one of my own games along with this, so you know, gotta improvise ;). BTW, I changed around the hole-jumping room :).

DOWNLOADS
Build 2 Game: Open Source GB Zelda Engine Build 2 Game
Build 2 Game Maker 7 File: Open Source GB Zelda Engine Build 2 Game Maker 7 File
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  • Megaclipse Games
Re: (Demo/Build 2)Open Source GB Zelda Engine (B...
« Reply #22 on: January 01, 2008, 08:13:38 pm »
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Ok I tried Build No. 2, and noticed one thing: You can't open the chests while having the feather equipped on "Z." Other than that, looks great keep it up!
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  • https://colbydude.com
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