slight update;
for syncing purposes I'm going to temporarily utilize timelines for specific tasks, like Link jumping off of a ledge. It will mimic lttp's jump's exact x/y coords;
a quick synopsis - When the jump starts from walking towards a ledge and continually trying to walk towards it, the timeline activates and moves link's shadow (or his actual position) down by 24 pixels; Link's graphics will then animate in the jump motion according to the timeline's given positions for a given time. Link moves 40 pixels going left or right (not a continual fall; set up like lttp. Doesnt have that option.), and his fall position for down is determined by the tiles.
eh just some random stuff like that...
I might utilize timelines for a bit more; I think they work great for graphical stuff but eh