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Author Topic: Working on a new LTTPpure... Any suggestions?  (Read 4894 times)

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gm112

Re: Working on a new LTTPpure... Any suggestions...
« Reply #40 on: March 03, 2008, 04:31:55 am »
Got to love ROM data :D.
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Mamoruanime

@Mamoruanime
Re: Working on a new LTTPpure... Any suggestions...
« Reply #41 on: March 04, 2008, 04:57:13 am »
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slight update;

for syncing purposes I'm going to temporarily utilize timelines for specific tasks, like Link jumping off of a ledge. It will mimic lttp's jump's exact x/y coords;

a quick synopsis - When the jump starts from walking towards a ledge and continually trying to walk towards it, the timeline activates and moves link's shadow (or his actual position) down by 24 pixels; Link's graphics will then animate in the jump motion according to the timeline's given positions for a given time. Link moves 40 pixels going left or right (not a continual fall; set up like lttp. Doesnt have that option.), and his fall position for down is determined by the tiles.

eh just some random stuff like that...

I might utilize timelines for a bit more; I think they work great for graphical stuff but eh
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