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Author Topic: [Demo] Comic Mischief  (Read 3499 times)

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[Demo] Comic Mischief
« on: August 24, 2008, 07:44:51 pm »
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Info:
This is a platformer I have been working on since May of 2007. So far, I have up to the end of the first world done, and there will be eight worlds in total, each consisting of four levels.

Story:
A long time ago, there was an evil king who used a magical throne to enslave his people. One day, a group of mages banished him into a dimension, with the throne acting as a key. The throne was lost into the myths of time...

As the main character, you awaken, not knowing where you are...

Screenshots:
Title Screen
Opening
Level 3


Update:

The improvements over Demo 1 are:
-The levels are less difficult.
-3 lives
-New abilities
-Text System
-Coins are changed to "Z"s.
-Actual AI (sorta) added to the boss.
-New enemies added.
-Clock fixed.
-Character slowed down.
-etc...


Download:

Demo 2

Contact:
Feel free to comment, and add ideas. Thanks for playing!
« Last Edit: August 24, 2008, 07:55:28 pm by Kylink »
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Grimace is the demiurge, the creator. From him all things in McDonaldland have sprung. He is not a sin, he's not a menu item, he's just Grimace. He exists. He rolls his lidless eyes and flaps his lipless mouth, formless and terrible, a protean idiot thing from the depths of pre-history.
Re: [Demo] Comic Mischief
« Reply #1 on: August 24, 2008, 08:23:12 pm »
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This was awesome. Its was fun to play, and fairly fast paced.

I loved the style, the levels looked really awesome and the characters had... well. character.
The boss was cool aswell.

Two things though:
Why is the music turned off to begin with? I played through the whole demo before I checked the options.

What are the Z's for?
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Screw this, im off to Hogwarts...
Re: [Demo] Comic Mischief
« Reply #2 on: August 24, 2008, 09:09:47 pm »
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This was awesome. Its was fun to play, and fairly fast paced.

I loved the style, the levels looked really awesome and the characters had... well. character.
The boss was cool aswell.

Two things though:
Why is the music turned off to begin with? I played through the whole demo before I checked the options.

What are the Z's for?
Well, I didn't really pay attention to the music. I didn't like the music I had for it, but yes, the option IS there to turn it on if you want.

The Zs are used later in the game. I'm thinking of having it like Starfox 64, where if you collect a certain amount of Zs in a level, you have the option to progress to a more challenging next world.
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Grimace is the demiurge, the creator. From him all things in McDonaldland have sprung. He is not a sin, he's not a menu item, he's just Grimace. He exists. He rolls his lidless eyes and flaps his lipless mouth, formless and terrible, a protean idiot thing from the depths of pre-history.

Mirby

Drifter
Re: [Demo] Comic Mischief
« Reply #3 on: August 24, 2008, 09:14:22 pm »
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Secret level/alternate path type thing, eh? I like that idea.
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I like-like it :D
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Re: [Demo] Comic Mischief
« Reply #4 on: August 24, 2008, 11:01:25 pm »
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Secret level/alternate path type thing, eh? I like that idea.
Yeah, I didn't just want random collectibles with no purpose.
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Grimace is the demiurge, the creator. From him all things in McDonaldland have sprung. He is not a sin, he's not a menu item, he's just Grimace. He exists. He rolls his lidless eyes and flaps his lipless mouth, formless and terrible, a protean idiot thing from the depths of pre-history.

Mirby

Drifter
Re: [Demo] Comic Mischief
« Reply #5 on: August 25, 2008, 06:29:24 pm »
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Well all the good games have had that. Let's see... the Crash games had the Gems to get to the secret ending in the first one, and bonus levels in the second. And that was replaced by Relics in the third and fourth. And Spyro had things like that too. Same with all the other good platformers. So it works out.
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Mirby Studios | Share & Enjoy now available! (Links above!) | Games I've Beaten
Quote from: Mamoruanime
I like-like it :D
  • Mirby Studios
Re: [Demo] Comic Mischief
« Reply #6 on: August 26, 2008, 12:11:09 am »
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Well all the good games have had that. Let's see... the Crash games had the Gems to get to the secret ending in the first one, and bonus levels in the second. And that was replaced by Relics in the third and fourth. And Spyro had things like that too. Same with all the other good platformers. So it works out.
Ah, cool. I've never played those though.
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Grimace is the demiurge, the creator. From him all things in McDonaldland have sprung. He is not a sin, he's not a menu item, he's just Grimace. He exists. He rolls his lidless eyes and flaps his lipless mouth, formless and terrible, a protean idiot thing from the depths of pre-history.

Mirby

Drifter
Re: [Demo] Comic Mischief
« Reply #7 on: August 26, 2008, 07:25:52 pm »
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I was just mentioning the miscellaneous collectibles that served a purpose, like the Z's in your game.
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Mirby Studios | Share & Enjoy now available! (Links above!) | Games I've Beaten
Quote from: Mamoruanime
I like-like it :D
  • Mirby Studios
Re: [Demo] Comic Mischief
« Reply #8 on: August 26, 2008, 07:52:49 pm »
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I was just mentioning the miscellaneous collectibles that served a purpose, like the Z's in your game.
...I know.  :-\
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Grimace is the demiurge, the creator. From him all things in McDonaldland have sprung. He is not a sin, he's not a menu item, he's just Grimace. He exists. He rolls his lidless eyes and flaps his lipless mouth, formless and terrible, a protean idiot thing from the depths of pre-history.
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