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Poll

Which game should be remade as part of the Community Project?

Link's Awakening
- 16 (34.8%)
Oracle of Ages
- 1 (2.2%)
Oracle of Seasons
- 3 (6.5%)
Majora's Mask
- 16 (34.8%)
Wind Waker
- 7 (15.2%)
(Something else, specifiy with post)
- 3 (6.5%)

Total Members Voted: 43


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Author Topic: Community Project's Game  (Read 21044 times)

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Re: Community Project's Game
« Reply #20 on: March 15, 2009, 09:58:37 pm »
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Majora's Mask. Unlike OOT I think MM is doable. Of course there would have to be changes to some of the gameplay. But it's definitly doable. My only concern is the Snowhead temple.

Why Snowhead? I cant think of anything that would cause much of a problem...

The giant center room.
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Re: Community Project's Game
« Reply #21 on: March 15, 2009, 10:10:36 pm »
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I found some old stuff on my old computer. Some of it is good, some of it is bad, but it's food for thought anyway:

Wind Waker:
http://i8.photobucket.com/albums/a13/4Sword/wwl1.jpg
http://i8.photobucket.com/albums/a13/4Sword/ww-tiles.gif
http://i8.photobucket.com/albums/a13/4Sword/sailllll-1.gif
http://i8.photobucket.com/albums/a13/4Sword/kotrl-talk.gif
http://i8.photobucket.com/albums/a13/4Sword/kotrl-still.gif
http://i8.photobucket.com/albums/a13/4Sword/kotrl-fs-rudder.gif
http://i8.photobucket.com/albums/a13/4Sword/korl2.png
http://i8.photobucket.com/albums/a13/4Sword/FS-waves.gif
http://i8.photobucket.com/albums/a13/4Sword/GreatSea.png
http://i8.photobucket.com/albums/a13/4Sword/betawwsprites.gif
http://i8.photobucket.com/albums/a13/4Sword/c327a4c2.png

Majora's Mask:
http://i8.photobucket.com/albums/a13/4Sword/GBAstyle3.png
http://i8.photobucket.com/albums/a13/4Sword/attack.jpg
http://i8.photobucket.com/albums/a13/4Sword/FsDekuLink.gif
http://i8.photobucket.com/albums/a13/4Sword/clocktower.jpg
http://i8.photobucket.com/albums/a13/4Sword/clocktower4ff.png
http://i8.photobucket.com/albums/a13/4Sword/dekulinkfs.png
http://i8.photobucket.com/albums/a13/4Sword/fdlink.jpg
http://i8.photobucket.com/albums/a13/4Sword/oni-link_slash.jpg
http://i8.photobucket.com/albums/a13/4Sword/swim.jpg

Other/Both:
http://i8.photobucket.com/albums/a13/4Sword/Epona2-1.gif
http://i8.photobucket.com/albums/a13/4Sword/EponaStartStop3.gif
http://i8.photobucket.com/albums/a13/4Sword/MCstyleButtons.png
http://i8.photobucket.com/albums/a13/4Sword/SemiSheet2.png
http://i8.photobucket.com/albums/a13/4Sword/ZeldaCel2copy.png
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Hammer Bro. Mike

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Re: Community Project's Game
« Reply #22 on: March 15, 2009, 10:54:39 pm »
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I would say Majora's Mask but my second choice would be The Legend of Zelda. It would be cool to see it redone but with extra stuff put in as well.
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Re: Community Project's Game
« Reply #23 on: March 15, 2009, 11:20:34 pm »
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I would go with Link's Awakening, seeing as it's a small and probably doable game, and we already have a fairly focused and exciting group effort to remake it's maps in LTTP graphics.
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Re: Community Project's Game
« Reply #24 on: March 16, 2009, 12:33:27 am »
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Sorry guys, but I choose Wind Waker. I think the game is more fun. Most of the 3D stuff can be worked around and the great ocean, if the islands are to far apart then pull them closer together.
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Re: Community Project's Game
« Reply #25 on: March 16, 2009, 12:39:52 am »
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I say Majora's Mask.

As has been said, most of the aspects relying on 3D can be worked around (for instance, deku flowers and falling off ledges could involve scaling and layers to simulate going higher or lower), and those that can't be worked around can be replaced by something that works in 2D.

If that's too hard (and it very well may be), then my second choice would be Oracle of Seasons.


EDIT: The more I think about it, the more I realize that Majora's Mask might be far too ambitious, a bit pie in the sky.

The game really does rely on its 3 dimensions far more than OoT did. Most of the dungeons use it extensively as the basis for many puzzles, especially Snowhead and Stone Tower (both very reliant on 3 dimensions.

And while I'm sure there are ways to work around those things, it might be more trouble than it's worth, trying to figure out how to simulate the same scenarios those puzzles were built in. I just want this thing to succeed, and I'm not sure MM is that doable.

I could easily be wrong, though. Perhaps they will be easier to figure out than I anticipate, since 2D games have been finding ways to mimic 3-dimensional gameplay since forever...who knows, maybe more of the work is done for us than I realize. After all, even the 2D Zelda games are not truly "top-down", it's more "3-quarter view", allowing multiple tiers and levels to the same room, staircases, etc.

Summary: I really have no clue either way how doable it is, I apparently just like to watch myself type.  :P
« Last Edit: March 16, 2009, 01:05:52 am by legendarylugi »
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Re: Community Project's Game
« Reply #26 on: March 16, 2009, 12:55:56 am »
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In terms of ease from 3D -> 2D, OoT is the easiest.  Barring that, MM, and since that's what's on the poll, it's my pick.

Plus, OoT2D projects are all over the place.  MM2D is more unique, albeit only slightly.
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Re: Community Project's Game
« Reply #27 on: March 16, 2009, 01:29:48 am »
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Well, despite my somewhat unneccessary rant, I still say Majora's Mask.
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Jeod

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Re: Community Project's Game
« Reply #28 on: March 16, 2009, 01:32:39 am »
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Nice to see everyone finally discussing more on this. Hopefully it'll lift off once the polls are done.
« Last Edit: March 16, 2009, 02:59:15 am by Jeod »
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: Community Project's Game
« Reply #29 on: March 16, 2009, 01:46:09 am »
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Links Awakening. Its the most practical of the ones suggested.
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Jeod

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Re: Community Project's Game
« Reply #30 on: March 16, 2009, 01:50:55 am »
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You guys can use my Koholint maps if you end up with LA. If you do LttP style of course.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: Community Project's Game
« Reply #31 on: March 16, 2009, 01:54:18 am »
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I would LOVE to see Wind Waker in GB style. :] Just saying..
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Re: Community Project's Game
« Reply #32 on: March 16, 2009, 01:56:53 am »
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Yeah, I changed my vote to Link's Awakening. I also changed the poll so that others could change their votes if they wanted to. The community project would have the greatest chance of getting done if it were a 2D revamp other than a 3D conversion. Because the community project is going to be a Minish Cap engine and a game though, it is not as if others could not attempt Majora's Mask with the open source engine on their own (or on a team if they properly organized).
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Jeod

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Re: Community Project's Game
« Reply #33 on: March 16, 2009, 01:58:00 am »
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Oh, MC eh? Use Xfixium's builds.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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gm112

Re: Community Project's Game
« Reply #34 on: March 16, 2009, 03:43:20 am »
I think that if you guys do a 3D -> 2D transition, you should try to focus on making the game "how it would be" if it were made for the SNES, initially instead of attempting to convert some 3D elements to 2D. That's just me, though :S. Is GML the decided language? Even though I hate GML, I'm happy to contribute.
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Re: Community Project's Game
« Reply #35 on: March 16, 2009, 03:55:12 am »
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I agree with the above. Too many 3D-to-2D attempts fail because of some 3D element that the creator can't dumb down into 2D. If it can't be done, find a way around it.
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Re: Community Project's Game
« Reply #36 on: March 16, 2009, 04:17:36 am »
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There's a reason OoT2D always fails, so any 3D-2D conversions need to be carefully planned. 
The stone tower as I've said is one that will be difficult, unless you work with the shadows or something.
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Re: Community Project's Game
« Reply #37 on: March 16, 2009, 04:34:39 am »
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I agree with the above. Too many 3D-to-2D attempts fail because of some 3D element that the creator can't dumb down into 2D. If it can't be done, find a way around it.

Or, to be more precise, if it can't be dumbed down, replace it with something workable.  :P

I think I already said that, buried somewhere in my little rant.
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Re: Community Project's Game
« Reply #38 on: March 16, 2009, 04:47:50 am »
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The stone tower as I've said is one that will be difficult, unless you work with the shadows or something.

How would it be difficult? The only thing I can imagine being difficult about the Stone Tower is the block puzzle. Everything else can be solved with a viable 2D work-around, e.g. the hookshot points could be replaced with ramps.
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The very existence of flamethrowers proves that sometime, somewhere, someone thought to themselves "You know, I really want to set those people over there on fire." - George Carlin

(!@#$%)

Hear the haunting words (They'll find you alone)
lost children with no heart are crying (Turning their hearts into stone)
and you're the lost mother they're calling
Go now, run and hide (seek more than vengeance)
I hear them crying at night (your pain is their satisfaction)
outside when the planets are falling (for the rest of time)
They want to feel and know you hear them (Go now, run and hide)

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gm112

Re: Community Project's Game
« Reply #39 on: March 16, 2009, 05:02:31 am »
The stone tower as I've said is one that will be difficult, unless you work with the shadows or something.
For the hookshot parts, you could have an overview of the current level you're on, and have the hookshot spots appear really transparent on whichever area they're under if they are under anything.
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