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Author Topic: (MMF2) Boomerang Engine  (Read 3359 times)

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Jeod

Team Dekunutz, Doubleteam
(MMF2) Boomerang Engine
« on: March 24, 2009, 02:27:55 am »
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I made a GBC style boomerang engine in MMF2 for anyone to use. Actually, it can be used in any style.

Included in the zip
   -Boomerang Engine exe file
   -Boomerang Engine mfa file (MMF2)

Alternative download link:

Download

I posted this at GDU, too. In the tutorials and examples topic.
« Last Edit: March 24, 2009, 02:30:49 am by Jeod »
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Zelda GBC+ Engine for Multimedia Fusion 2
  • Doubleteam Project Page

gm112

Re: (MMF2) Boomerang Engine
« Reply #1 on: March 26, 2009, 05:09:32 am »
Good job, Jeod :). I'm going to add this to my engine list. I can't believe nobody said anything >_<.
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Re: (MMF2) Boomerang Engine
« Reply #2 on: March 26, 2009, 11:48:11 pm »
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"Anything"... hum that was an easy one.

This engine is pretty cool and functionnal. Moreover, it can be easily included in a Zelda made on MMF.

The only thing you may change is the moment when the boomerang come back to Link and vanish. In fact, it seems like if the boomerang vanish without any reason just near to Link. (let the boomerang come a bit more next to Link before make it disapear)

//Bad english sorry ...
« Last Edit: March 26, 2009, 11:50:52 pm by clem04 »
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Jeod

Team Dekunutz, Doubleteam
Re: (MMF2) Boomerang Engine
« Reply #3 on: March 26, 2009, 11:50:25 pm »
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The vanishing is a collision code, and believe it or not the boomerang is actualy touching Link before it vanishes.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
___________________________________

Zelda GBC+ Engine for Multimedia Fusion 2
  • Doubleteam Project Page
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