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Author Topic: [Recruiting]Looking for Zelda II enemy programmers for gamedev contest #9[MMF]  (Read 1387 times)

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Tokinsom

[Recruiting]Looking for Zelda II enemy programme...
« on: April 18, 2009, 05:50:08 pm »
Well as we all know the gamedev #9 contest started today. I'm remaking Zelda II along with adding some new stuff if you didn't know. Anyways I'll be busy editing sprites, designing levels, and programming Link's engine, HUD, spells, menus, bosses, special effects and all that jazz,  but I don't think I will have time to program most of the enemies I'd like to add into the game so I'm looking for someone to help me out. All I need is for someone to program enemy movements and AI, and possibly add enemy ID's with a loop index so we can have multiple "smart" enemies in one frame. I'm using Multimedia Fusion 2 btw. So please only reply or PM if you know how to use MMF2 well, no gamemaker or anything else. If you'd like to see some of the projects I've worked on, just so you know your efforts won't go down the drain, you can check them out here:

Metroid engine: http://www.youtube.com/watch?v=71v3Hu3Deq0
SMW engine: http://www.youtube.com/watch?v=EUReNmf3EUk
« Last Edit: April 18, 2009, 06:34:48 pm by Tokinsom »
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