If objLink runs into objEnemy, objLink gets hurt, bounces back, and cannot be hurt again for a set amount of time.
How to go about doing this? The bounce back needs to be set by Direction, 90, 180, 270 or 360/0. Also, (I am not very "experianced" with GM8's timer/timeline system) how would you set it so that
when you collide with objEnemy,
Hurt=true, therefore starting a timer, during which objLink cannot be "hurt"
then when the timer's up, turn Hurt to false?
I tried using a timeline, but it didn't do anything. Link would take 1/4 heart in damage, and become invincible.
Any suggestions?