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Author Topic: Leduardo's Custom Tiles  (Read 260731 times)

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Re: Zelda's Custom Tiles
« Reply #200 on: May 24, 2010, 10:01:47 pm »
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I found this video:

<a href="http://www.youtube.com/watch?v=8A-J2vyMHt4" target="_blank">http://www.youtube.com/watch?v=8A-J2vyMHt4</a>
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Zelda's Kart - 9 racers
« Reply #201 on: June 10, 2010, 10:26:35 pm »
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This is the last kart sprit that i make.

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Dark-Hylian

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Re: Zelda's Custom Tiles
« Reply #202 on: June 11, 2010, 02:39:12 am »
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You going to make them with all of the animations? Or just keep em as they are?
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pxl_moon (dotyue)

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Re: Zelda's Kart - 9 racers
« Reply #203 on: June 11, 2010, 02:47:37 am »
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This is the last kart sprit that i make.



how nice that you just ignore what people say
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Re: Zelda's Custom Tiles
« Reply #204 on: June 11, 2010, 02:33:57 pm »
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Thus, these sprites are the basis for a short racing minigame in  Minish Cap style.
For an adaptation of a bigger game in Mario Kart's style, it would be necessary to make the other poses. But while no one is using these sprites to make such a game, there is no reason to further develop the idea.

Besides, I'm working on something bigger. I'm trying to recreate a great setting for a Hyrule Town.
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Dark-Hylian

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Re: Zelda's Custom Tiles
« Reply #205 on: June 11, 2010, 04:12:04 pm »
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Well that makes absolutely no sense. If you were to make custom "Zelda Kart" sprites, why would you not make them usable for others or even yourself? Anyways, I think you should anyways, if you want to of course, but not filling out the sprites with all of the animations. (Kind of like taking MC Links walking animation and leaving out three or four sprites =/) ---- Just my two cents
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ZUNAS CHAR
« Reply #206 on: June 24, 2010, 03:35:03 pm »
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The sprites of the game Four Swords Adventure are too tall in relation to the  Minish Cap sprites. This edition, the Zunas are in equivalent size.
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Catamaran
« Reply #207 on: June 25, 2010, 09:18:46 pm »
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I tried to do something different this time ... wanted to set up a port ... for this the first step are the boats. Then came the idea of making a Catamaran.
I liked this one I did.

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Re: Zelda's Custom Tiles
« Reply #208 on: June 26, 2010, 06:24:13 am »
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Hmm, looks nice. Though I have one thing. Don't cut this up in tiles but do cut it up in layers. Separate the mast, the sails, the flag, the ropes and the boat from each other and make them separate objects.
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Bludleef

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Re: Zelda's Custom Tiles
« Reply #209 on: June 26, 2010, 06:20:19 pm »
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Hmm, looks nice. Though I have one thing. Don't cut this up in tiles but do cut it up in layers. Separate the mast, the sails, the flag, the ropes and the boat from each other and make them separate objects.
This

If you do this then it makes it tons easier when it comes to animating the sails and flag and such.
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Re: Catamaran
« Reply #210 on: June 26, 2010, 07:26:23 pm »
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I tried to do something different this time ... wanted to set up a port ... for this the first step are the boats. Then came the idea of making a Catamaran.
I liked this one I did.


Nice, why not give a shot at a boat?
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DJvenom

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Re: Zelda's Custom Tiles
« Reply #211 on: June 27, 2010, 12:58:11 am »
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The Zunas look a LOT like beanbean people from the M&L series. Just sayin'
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Re: Zelda's Custom Tiles
« Reply #212 on: June 27, 2010, 01:53:05 am »
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That's what I thought too, DJ...
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Re: Zelda's Custom Tiles
« Reply #213 on: June 27, 2010, 08:15:07 am »
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The Zunas look a LOT like beanbean people from the M&L series. Just sayin'

That's actually true.
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Re: Zelda's Custom Tiles
« Reply #214 on: June 28, 2010, 02:55:49 pm »
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Caramaran 2.0

About chars zunas man I used as the basis the toads sprite of Mario and Luigi 3 RPG. The  zunas woman, I mixed the sprite of a woman's Misnish Cap with char 4 swords adventure.
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Re: Zelda's Custom Tiles
« Reply #215 on: July 02, 2010, 06:56:39 am »
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Leduardo, it is good you separated the top section of your boat. Now I have two remarks left:

1) Lose the tile division. Even if you want to use it as a decoration on a map, don't consider it as tiles. Consider it as a sprite. A sprite can always be used as tiles, but if you add tile separation it will be hard to use as sprites.

2) Next separate the sails from the mast. Because once again. The sails can be animated and the mast does not need to be. The mast still has to be separated from the boat, because of depth issues.
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Re: Zelda's Custom Tiles
« Reply #216 on: July 02, 2010, 07:10:39 pm »
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Thanks Niek.
I'll improve it.
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Re: Zelda's Custom Tiles
« Reply #217 on: July 07, 2010, 04:50:38 pm »
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are you going to make the boat in different angles ??
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Re: Zelda's Custom Tiles
« Reply #218 on: July 16, 2010, 02:22:31 pm »
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Ah, if only we could get a good King of Red Lions from Wind Waker...  ;)

Anyway, great job on all of the sprites!
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Re: Zelda's Custom Tiles
« Reply #219 on: July 19, 2010, 03:40:08 pm »
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Sorry people,
I'm kinda busy here at work, so I stopped a bit to make the sprites.
But so ease here, I'll be back.

As for the King of Red Lions (WW) if someone ripping the 3D game, I'll do.
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