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Author Topic: [Engine Demo] tLoZ: Echoes of Aurelia  (Read 63438 times)

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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #40 on: July 09, 2012, 09:17:24 pm »
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Yes, InvertedMean does an extremely great soundtrack for our game. Thank you for that! :D
My favourite musics of him are these:

1)Forgotten Grove: http://www.youtube.com/watch?v=3y3LeHj9ZmQ
   Best Lost Woods Remix I've ever´╗┐ heard!! :D
2)Credits: http://www.youtube.com/watch?v=9LvjderIhfo&feature=relmfu
   Epic Aurelia Theme Remix  :)
3)Intro Theme: http://www.sikkimpower.org/power/images/coming%20soon.jpg
   Too Great in order to publish it yet XD
« Last Edit: July 09, 2012, 10:26:24 pm by Rayo »
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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #41 on: July 26, 2012, 08:52:41 pm »
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I can say that we have been working almost every day, more or less, and that Xfixium has joined the project. -He is working with the engine just like our other coders are.

So, we have gotten some new engine stuff ready, but mostly we are redoing a few minor things for faster performance and less bugs (+ easier coding in the future).
I am working on refining current maps and making the final maps for the Prologue and Chapter 1. Gameplay video will be added when we have a few more enemies, however, updated screenshots may come anytime. :)
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Kienamaru

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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #42 on: July 27, 2012, 09:11:59 am »
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This game has caught my attention. It makes me think that I should start a 2d game or find someone making one so i can get something done. The music was AWESOME! and the idea doesn't sound bad.

I wanna be a part of the community! So if you guys need ideas for enemies or boss fights let me know. I don't have any way to support physically but i'm mentally available.
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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #43 on: July 27, 2012, 12:27:00 pm »
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I beliebe this will be a great game.

Off-topic:Wow! Long no see, Kineamaru!
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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #44 on: August 06, 2012, 10:48:07 am »
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Here are some more up-to-date screenshots of western and eastern Aurelian Field:
You can see that the mountains are better and much cleaner now





Eastern Aurelian will be the area with lots of mountains and fun while the western will be more of flat plains with more skypits, however; both will have two chapters connected and lots of secrets will be hidden.

There isn't a lot of new areas to show because we are polishing and working on the engine still.
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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #45 on: August 06, 2012, 01:00:19 pm »
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Very nice. Just make sure to add some shadow under the cliffs on the pond in the upper image. And also under the rocks.
Other than that, it looks pretty flawless.
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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #46 on: August 06, 2012, 01:17:26 pm »
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The 'pond' actually is a hole in the ground with the sky beneath. It's easier to 'read' (visually) when the sky backdrop is animated (as in-game).
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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #47 on: August 06, 2012, 01:50:23 pm »
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The update screenshots look beautiful as always - like you could just stand in place and enjoy the world rather than move around through it. It's really immersive and it makes the game that much more appealing. Good luck with the new areas after you get your engine polished!
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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #48 on: August 18, 2012, 02:00:40 pm »
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Hello everyone, thanks for the feedback. And to keep you updated I added 8 new screenshots! Head back to the first post or check below to see them.

Along with the new screenies, the topic has been updated with new information.

Show content








Please tell me what you think of them, and to let you know; I was working on making a video, but my software didn't work quite how I wanted. D:
« Last Edit: September 05, 2012, 08:41:42 am by Gonken »
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Kienamaru

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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #49 on: August 18, 2012, 09:04:14 pm »
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What engine did you guys use? It looks like the exact thing I was looking for! You have passing time, weather effects, AND MC sprites.
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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #50 on: August 18, 2012, 09:12:07 pm »
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They had a base engine from the site that they added other things to it, before but they redid it and made a custom one for the game if I recall correctly.
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Kienamaru

The Idea Man
Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #51 on: August 18, 2012, 09:31:50 pm »
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Ohhh... When you guys are done making the engine do what you want it to would you mind either uploading it or letting me use it for my Project??
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Team Project:
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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #52 on: August 18, 2012, 09:54:02 pm »
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Freki wrote the engine from scratch pretty much.
« Last Edit: August 18, 2012, 09:55:33 pm by Gonken »
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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #53 on: August 29, 2012, 03:59:56 am »
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Woah! really like the environment, sometimes you see plain boring backgrounds.. but here it looks full of life!
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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #54 on: August 30, 2012, 07:31:35 pm »
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Seeing this reminds me of The Legend of Zelda: Skyward Sword.
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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #55 on: September 05, 2012, 05:01:14 am »
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lol, there is a treebug inside this screenshot, can you see it?
Don't know how that happens, but it is fixed inside the game. ;)
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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #56 on: September 05, 2012, 07:38:56 am »
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That's because i fixed the bug already. I actually did it long ago.
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Kienamaru

The Idea Man
Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #57 on: September 05, 2012, 07:50:22 am »
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How many people are responsible for the concept of this game? It amazes me everytime I see it.
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Team Project:
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SoL Sprite Thread: http://zfgc.com/forum/index.php?topic=39913.0
Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #58 on: September 05, 2012, 08:33:06 am »
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Which concept do you mean?
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Re: [Screens] tLoZ: Echoes of Aurelia
« Reply #59 on: September 05, 2012, 04:16:26 pm »
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Everything taking place in the skies.
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