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Author Topic: SpritingBrad´s sprites  (Read 69424 times)

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Re: Malefor´s sprites
« Reply #120 on: August 18, 2012, 07:51:46 pm »
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OK
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Kienamaru

The Idea Man
Re: Malefor´s sprites
« Reply #121 on: August 18, 2012, 09:01:02 pm »
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Unsure about the Skyvernac. Not only was he a Wyvern so he has shorter arms because he mostly flies. butI haven't decided how you'll fight him yet. I know it wasn't going to be with the Ice Rod.

About the tunics.

Whaaat? That's strange looking. He looks to be in a full fledged robe for some reason, then he has the scarf over his mouth? Let me better explain the outfit.

1.Take Minus Cap Link before he gets a hat.
2. Make the Tunic Dark Gray instead of Green.
3. Put a hood on it.
4. If possible, make it short sleeved.

NO SCARF, his face is supposed to show. For the other Tunic his Tunic is black and his pants and sleeves are gray.
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Team Project:
Mythos: Shadow of Liimina- http://zfgc.com/forum/index.php?topic=39897.0
SoL Sprite Thread: http://zfgc.com/forum/index.php?topic=39913.0
Re: Malefor´s sprites
« Reply #122 on: August 19, 2012, 09:07:44 am »
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Ok, I´ll try.
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Re: Malefor´s sprites
« Reply #123 on: August 19, 2012, 01:06:20 pm »
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can someone try and do ganon in Mc style four directions and moving?
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Re: Malefor´s sprites
« Reply #124 on: August 26, 2012, 06:04:07 pm »
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wow, this topic has been forgoten has it. Well i did a darth vader sprites in MC, enjoy.
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Re: Malefor´s sprites
« Reply #125 on: August 30, 2012, 11:51:54 am »
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heri bring to you from the original zelda I, Ganon in MC style
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Re: Malefor´s sprites
« Reply #126 on: September 10, 2012, 06:27:59 pm »
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no one is responding, well I think i´ll put this here:
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Kienamaru

The Idea Man
Re: Malefor´s sprites
« Reply #127 on: September 11, 2012, 01:47:50 pm »
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Ordona looks awesome!
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Team Project:
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SoL Sprite Thread: http://zfgc.com/forum/index.php?topic=39913.0
Re: Malefor´s sprites
« Reply #128 on: September 11, 2012, 04:44:34 pm »
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thank you!!
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Re: Malefor´s sprites
« Reply #129 on: September 11, 2012, 10:03:20 pm »
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Nicely done sprites!
It would be a cool idea to have link wield nunchucks.
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Re: Malefor´s sprites
« Reply #130 on: September 12, 2012, 03:48:53 pm »
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Awsome
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Stagnox, Armored Colossus
« Reply #131 on: December 05, 2012, 09:41:31 pm »
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I´m going to re-open this topic scince it has been forgotten.
As Leduardo has been doing Cragma, I got inspired to do another boss of ST: Stagnox, Armored Colossus.
« Last Edit: December 06, 2012, 06:55:47 pm by Malefor »
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Re: Malefor´s sprites
« Reply #132 on: December 06, 2012, 01:13:52 am »
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Liked it!
Will you do others animations?
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Re: Malefor´s sprites
« Reply #133 on: December 06, 2012, 08:16:10 am »
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Maybe, But before I´m going to try the octopus like boss in ST also
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Phytops, Barbed Menace
« Reply #134 on: December 06, 2012, 06:52:44 pm »
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Here is Phytops, Barbed Menace:
I´m also going to try: Frazz, Master of Icy Fire.
« Last Edit: December 06, 2012, 06:57:32 pm by Malefor »
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Re: Malefor´s sprites
« Reply #135 on: December 06, 2012, 07:00:30 pm »
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It feels weird. The shading on his head looks too... well, don't know how to say it. Try to make that it doesn't look much like a line.

EDIT: I looked at it again, and the shading on all the sprite looks weird.
« Last Edit: December 06, 2012, 07:02:24 pm by BlazeBigBang »
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Re: Malefor´s sprites
« Reply #136 on: December 06, 2012, 07:10:34 pm »
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which one are you talking about, Stagnox or Phytops?
« Last Edit: December 06, 2012, 07:14:45 pm by Malefor »
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Re: Malefor´s sprites
« Reply #137 on: December 06, 2012, 07:15:56 pm »
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Stagnox could be fixed some things, but Phytops is in which is most noticed.
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Re: Malefor´s sprites
« Reply #138 on: December 06, 2012, 07:25:41 pm »
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and by a "Line" you mean by the line on the bottom of the head?
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Starforsaken101

Wake the Beast
Re: Malefor´s sprites
« Reply #139 on: December 06, 2012, 07:28:15 pm »
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and by a "Line" you mean by the line on the bottom of the head?

So basically, the shading looks too linear. The object on the head looks more like a rounded object. I think what Blaze is trying to say is that the shading looks too linear for a rounded object. For instance, when you shade something circular, you should be curving the line along with the curve of the object.

Here's a reference of what I mean:



Notice how the shades are not linear?
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