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Author Topic: Post a Screenshot [Possible 56k warning?]  (Read 88257 times)

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thestig

Re: Post a Screenshot [Possible 56k warning?]
« Reply #400 on: October 04, 2012, 01:22:18 am »
Haha that looks interesting, Rafa. Not too fond on the bright color scheme of VS 2012, but oh well. Clean code for Saorel!
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Re: Post a Screenshot [Possible 56k warning?]
« Reply #401 on: October 19, 2012, 12:21:03 am »
  • AKA "Micah DS"
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Just messing around with low poly stuff to test things out (started low poly on purpose, as I can always split surfaces and such). And I'm just getting into UV mapping. I'm pretty much testing out what Game Maker can do since the free version of Unity can't do what I want (long story) but I believe Game Maker can. Edit: I've just found out that Game Maker is able to handle my standards of quality, yadda yadda. So, sweet stuff! I wasn't sure if UV mapping would work properly in Model Creator, but I've found out how to do projective mapping that allows for proportional accuracy and with high res options. WIN. The WIP model above lacks proportional accuracy, having slight deformation and pixel stretching. But I can avoid that, now that I understand things better. I'll be starting up a thread about this project in time, but it will be a while before I get it far enough along.
« Last Edit: October 19, 2012, 03:24:27 am by Frozen炎 »
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  • My Music
Re: Post a Screenshot [Possible 56k warning?]
« Reply #402 on: November 05, 2012, 07:37:43 am »
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Just doing some very rapid dev to recreate something in Game Maker.
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  • Super Fan Gamers!
Re: Post a Screenshot [Possible 56k warning?]
« Reply #403 on: November 07, 2012, 07:14:02 am »
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Started the process of building the engine for my new game... testing the tile edge detection.
Beware programmer graphics!

Also, probably worth noting that you can have 9 different tiles in a square and they'll all tile correctly :)
« Last Edit: November 07, 2012, 07:17:25 am by Dark光 »
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