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Author Topic: [REQUEST] Zelda 2 Engine  (Read 1667 times)

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[REQUEST] Zelda 2 Engine
« on: August 14, 2014, 02:03:41 pm »
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I would like an engine using GMK8 Pro that allows me to make a game based on The Adventure of Link for the NES. I am no good coder (honest) so one using at least some actions would be nice.
Please...
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Re: [REQUEST] Zelda 2 Engine
« Reply #1 on: August 14, 2014, 04:50:32 pm »
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If you wait until I get home from work, I have a document that contains the movement during side-scrolling scenes in zelda2.  I also have a gmk to go with it.

It doesn't contain anything other than left and right movement, but it should get you started.
Just give me a few hours until I can get on my laptop at home.
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Re: [REQUEST] Zelda 2 Engine
« Reply #2 on: August 15, 2014, 02:30:14 am »
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Here it is.  I hope you find it useful.  Gravity is essentially the same as moving left and right except you are moving vertically.
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Re: [REQUEST] Zelda 2 Engine
« Reply #3 on: August 16, 2014, 12:54:13 pm »
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Thanks. I added a jumping event but when I land on the ground I dissapear :-[
Sup with it?
Quote
Collision Event with object obj_col:
if expression vspeed > 0 && y < other.y is true
      if relative position (0,+vspeed) is collision free for Only solid objects
            move in direction direction at most 12 till a contact with solid objects
            set the vertical speed to 0
else
      move in direction direction at most 12 till a contact with solid objects
      set the vertical speed to 0

Key Press Event for Z-key Key:
if relative position (0,1) gives a collision with Only solid objects
      set the vertical speed to -10
EDIT: Fixed, but now I can only jump once. Oh noes...
« Last Edit: August 16, 2014, 01:16:16 pm by ctbmc »
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Re: [REQUEST] Zelda 2 Engine
« Reply #4 on: August 16, 2014, 03:14:46 pm »
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If you can wait, I can dig up my old Megaman Engine. You can take at look to see how I successfully handled jumping.
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Re: [REQUEST] Zelda 2 Engine
« Reply #5 on: August 17, 2014, 12:10:02 am »
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Re: [REQUEST] Zelda 2 Engine
« Reply #6 on: August 31, 2014, 03:53:33 pm »
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Speaking of Megaman, I making a Megaman Game in GameMaker as well. The player plays as Protoman and seems to be versus Wily at first, but then it is realized that instead the evil mastermind is a cyborg called Dr. Bugaluggy, who used the robot masters to cover up his plan of zapping Earth from space. ;)
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