I'm just not sure what you mean by vertex, but if you want a point that moves from one place to another, that isn't an object, then I guess you could do something like:
p+= (p < point_distance(startX, startY, endX, endY) )
d=point_direction(startX, startY, endX, endY)
draw_point( startX + lengthdir_x(p, d) , startY + lengthdir_y(p, d) )
in the draw event of a controlling object (define p=0 first).