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Author Topic: [Request / Listing] HUD Problems  (Read 4047 times)

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PoeFacedKilla

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[Request / Listing] HUD Problems
« on: April 09, 2006, 07:08:53 pm »
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I am working on a hud in GM.  I have the sprites and everything I just have a problem.

Code: [Select]
draw_sprite(buttons,0,169,10);

And when I put the object in the room it doesn't show up.  Is there more code I have to put, or a code I have to put on link?  Please someone help.
« Last Edit: February 24, 2012, 01:33:52 pm by Niek »
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Poe, The Independent Programmer
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Piers

Re: HUD Problems
« Reply #1 on: April 09, 2006, 07:48:18 pm »
Is the event in the draw event?
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PoeFacedKilla

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Re: HUD Problems
« Reply #2 on: April 09, 2006, 08:06:02 pm »
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Yeh
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Re: HUD Problems
« Reply #3 on: April 09, 2006, 08:19:11 pm »
  • The Broken King
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Does your room have views? If so, it may be drawing outside the views.
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PoeFacedKilla

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Re: HUD Problems
« Reply #4 on: April 09, 2006, 08:43:26 pm »
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How would you make it draw inside the view?
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Re: HUD Problems
« Reply #5 on: April 09, 2006, 10:04:05 pm »
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Use "view_left[view#]+x" and "view_top[view#]+y" as the x and y coordinates.
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PoeFacedKilla

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Re: HUD Problems
« Reply #6 on: April 09, 2006, 10:14:22 pm »
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it says there are errors
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some_damn_canadian

Re: HUD Problems
« Reply #7 on: April 10, 2006, 12:53:31 am »
Well, the view_left and view_top changes to different things if you are using GM6. I don't know what it is though. =/
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Re: HUD Problems
« Reply #8 on: April 10, 2006, 01:26:32 am »
  • The Broken King
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view_xview and view_yview.
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Re: HUD Problems
« Reply #9 on: April 10, 2006, 01:41:05 am »
  • Huzzowee!
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Ah, that's why. I'm used to GM 5.3a. Sorry for that :P.
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Re: HUD Problems
« Reply #10 on: April 10, 2006, 06:03:26 am »
  • The Broken King
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I'm used to GM 5.3a too, I just figured that out yesterday when I was working on the dialog box for oot2dcp. I wish that he had just kept it the same, the new names is such a pain, especially when I tried converting stuff...
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Solarrain4

The Blurred Line In-Between
Re: HUD Problems
« Reply #11 on: April 26, 2006, 11:09:12 pm »
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Use "view_left[view#]+x" and "view_top[view#]+y" as the x and y coordinates.

If he were working in GM5, that'd be right... Which he may be, but are you sure?
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Re: HUD Problems
« Reply #12 on: April 28, 2006, 10:16:36 pm »
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it says there are errors
Well, the view_left and view_top changes to different things if you are using GM6. I don't know what it is though. =/
view_xview and view_yview.
Ah, that's why. I'm used to GM 5.3a. Sorry for that :P.

Read the rest of the posts, and don't gravedig.
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