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Author Topic: Leduardo's Custom Tiles  (Read 261100 times)

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Re: Zelda's Custom Tiles
« Reply #320 on: May 04, 2011, 01:59:40 pm »
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I think it's missing the shadows of the fork and knife on the roof above the door. What do you think?
Something else to fix?
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Xiphirx

wat
Re: Zelda's Custom Tiles
« Reply #321 on: May 04, 2011, 04:33:16 pm »
  • Xiphirx
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The fork and knife look really odd... They look too flat, and the knife is curved. I know that's how it is in the picture, but I think it would look better if it was straightened.

The top curves could use some AA too
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  • For The Swarm
Re: Zelda's Custom Tiles
« Reply #322 on: May 04, 2011, 05:47:31 pm »
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The fork's head needs to be moved up slightly, it doesn't line up with the body of the fork.

And the knife, in the original, has a line that clearly divides the blade and the handle. That doesn't appear on your sprite. With the fork's head moved upwards, there will be more room for that anyway  XD

This is very cool overall, I loved the Tingle game.
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Tingle's Restaurant 2.0
« Reply #323 on: May 05, 2011, 03:10:52 pm »
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I did changes. Is it ok?
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Re: Zelda's Custom Tiles
« Reply #324 on: May 08, 2011, 01:55:46 pm »
  • Master Of Disaster
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Not too bad. The fork and and knife are pillowshaded though. Fix that and it'll be a lot better.
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.TakaM was here
  • Lumeuni
Re: Zelda's Custom Tiles
« Reply #325 on: May 09, 2011, 12:53:43 am »
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Sorry my English, but what is pillowshaded?
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Xiphirx

wat
Re: Zelda's Custom Tiles
« Reply #326 on: May 09, 2011, 05:39:45 am »
  • Xiphirx
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There is an example, second section down http://www.natomic.com/hosted/marks/mpat/shading.html
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Re: Zelda's Custom Tiles
« Reply #327 on: May 09, 2011, 09:35:29 pm »
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Thanks Xiphirx.

I will try to fix the shade of my sprite.
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Tingle's Restaurant 3.0 - MC STYLE
« Reply #328 on: May 17, 2011, 06:14:37 pm »
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TomPel, I did as you said. it was like that?
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Re: Zelda's Custom Tiles
« Reply #329 on: June 10, 2011, 04:06:51 am »
  • It's just Max.
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I made this from your edit of the shopkeeper's house:



(the tiles are 32x32 and only this wide because I made it as a tileset for rpg maker xp, but they're easy to shrink down.)

Is it cool if I use this edit of your edit?
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Re: Zelda's Custom Tiles
« Reply #330 on: June 10, 2011, 05:51:12 pm »
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Nice man...
That's the idea, take a small tile and make it become something big.
I'm planning build a huge Hyrule, with all the services already seen in all the Zelda games...
hope someday I can finish.
Until then, I'll keep trying.

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Skyward Sword Bird - MC Style
« Reply #331 on: June 10, 2011, 08:22:28 pm »
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I was watching the news from E3 and I got excited to do the bird.



I used the statue of the entrance of Palace of Winds as a reference. I think it's the same bird.



<a href="http://www.youtube.com/watch?v=L4BHmFDBzMk" target="_blank">http://www.youtube.com/watch?v=L4BHmFDBzMk</a>
« Last Edit: June 11, 2011, 04:03:14 am by Leduardo »
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Re: Zelda's Custom Tiles
« Reply #332 on: June 11, 2011, 03:15:21 am »
  • It's just Max.
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It's nice, but his beak it way too round, or short. Also, the lack of pupil makes him look a little demonic, but that might just be impossible to fix with his size.
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Re: Zelda's Custom Tiles
« Reply #333 on: June 11, 2011, 06:17:52 pm »
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Beautiful job, after it would be nice if you could link to the bird flying.

Sorry for my English.
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Skyward Sword Bird 2.0
« Reply #334 on: June 11, 2011, 08:09:15 pm »
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Now, flying.
« Last Edit: June 11, 2011, 08:10:56 pm by Leduardo »
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Re: Zelda's Custom Tiles
« Reply #335 on: June 11, 2011, 11:15:36 pm »
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Nice but the beak is too round!
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Re: Zelda's Custom Tiles
« Reply #336 on: June 19, 2011, 12:40:35 am »
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So i took a look at the bird in the video compared it to your sprite and i caught a couple things.
theres three feathers missing from the cheek of the bird, when its flying
his neck is bent not straight and when regular he holds it high yours isn't that high  
also the beak is to round you should think of this bird more like a pelican
when making it also the belt around his neck and the group of feathers right before it.
I tried to do an example but i didn't like it so I'm not going
to put it up hopefully what i have said helps u with finishing the bird ..
a few images to help u better understand what i was saying
[imgzoom]http://i449.photobucket.com/albums/qq211/moffett1990/examples.png[/imgzoom]
« Last Edit: June 19, 2011, 12:50:54 am by Moffett1990 »
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Zelda's Custom Tiles
« Reply #337 on: June 19, 2011, 02:59:55 am »
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But people,
We have to remember we're talking about the MC style.
The bird statue found in the Palace of winds I adopted like the same bird of Skyward Sword. Because of this it has more rounded tip: I used the same head.
 Another thing, if we were do the MC style reliable to  3D games, the style would be completely different. Starting, Link would'nt be chubby. Everything is stylized.

I did studies of the bird more like the photos, and i did not like the one I got. Did not match the MC style.

In this study that I did, I tried to put the  missing feathers on the cheek, but since they are very small compared to the rest of the head, they were so strange. It looked like a smudge on his cheek. When working with a drawing scale so small, some details get lost, like those feathers.

The long neck, was disproportionate to the size of the Link, the houses, the scene as a whole.
 The colors of the tail feathers, I really need to improve, as well as the wing feathers.
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Re: Zelda's Custom Tiles
« Reply #338 on: June 19, 2011, 04:06:46 am »
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I understand all tht and figured thats why u did it the way u did it i like ur version i think its pretty neat
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Re: Zelda's Custom Tiles
« Reply #339 on: June 19, 2011, 09:37:54 am »
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Also something that would be good for your bird is more movement
wings, but after this is an observation.
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