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Projects => Zelda Projects => Topic started by: DjipiFR on July 28, 2007, 12:34:06 pm

Title: [Demo] The Legend of Zelda : Skulltula's Amulet [RMXP]
Post by: DjipiFR on July 28, 2007, 12:34:06 pm
Hello, everybody. My name is Djipi and I created the cel shaded MOD for Ocarina of Time. I would like to present to you my newest project, a 100% original fangame...

(http://img168.imageshack.us/img168/5686/logofz2.png) (http://imageshack.us)

STORY

Link has a nightmare that Hyrule will be defeated. When he wakes, he decides to warn the Great Deku Tree of Hyrule's upcoming chaos. Why is evil approaching? What is the Skulltula's amulet? What is the secret of the Royal Family?

Only one who has played this game will know the truth.


SCREENSHOTS

Here are some screenshots from the game. Enjoy!

The title screen
(http://img168.imageshack.us/img168/6403/ecrantitreox5.png)

Kokiri Forest
(http://img168.imageshack.us/img168/233/foretkokirise2.png)

The First Temple, "The Hero's Temple"
(http://img225.imageshack.us/img225/8618/templeduhrony3.png)

Inside The Hero's Temple
(http://img225.imageshack.us/img225/3515/interieurtempleos3.png)

The second temple "Inside the Deku Tree"
(http://img168.imageshack.us/img168/6396/sousarbremojogo2.png)

Hyrule Beach
(http://img168.imageshack.us/img168/5489/plagekz1.png)

The city "Monastéria"
(http://img168.imageshack.us/img168/7393/monastriaon5.png)

The subscreen
(http://img168.imageshack.us/img168/3533/inventairetg2.png)

Demo 1.6

http://www.megaupload.com/?d=LHCRZZ1D

Demo 1.6 LITE (More efficient, but not as pretty)

http://www.megaupload.com/?d=2F1L7LUE

ENJOY!
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: Vandavil on July 28, 2007, 12:57:19 pm
Here's the story with proper grammar for you ;)
Quote
Link has a nightmare, Hyrule will be defeated. When Link wakes up, he decides to go tell the Great Deku Tree. Hyrule will enter a period of chaos. Why is there a new trouble? What is the skulltula's Amulet, and what is the secret of the Royal family?

The only to find out is to play the game...

I love the amulet on the title... program?

And I love those beutiful screen shots! Again, program plz!
-Sk
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: .TakaM on July 28, 2007, 12:57:50 pm
I was thinking, hmmm that looks like Djipi's game...
then I went back and I was like, oh it is Djipi (http://www.zfgc.com/Smileys/takam/tongue.gif)
good to see you here, first gotta give you props for the texture repack for oot (http://img503.imageshack.us/img503/8559/tupob4.gif)

downloading your game, will update this post with my impressions once I've played it

edit-
Okay, I played up to the deku tree dungeon.
the main problem I have with this game (other than not speaking French) is the fact it's made in RPGmaker, I assume this is because you don't know any coding languages (like me).
Buuuut, there are tons of coders out there who would kill for someone to handle all the graphics, design, and all the music you've already got, so I'd recommend recruiting a talented coder or two (like me).
And thanks to your OOT re-texture you're relatively famous, so finding a coder wouldn't be hard.

So, best of luck Djipi, it's good to see you start a Zelda fangame considering you actually finished the retexture project (http://www.zfgc.com/Smileys/takam/tongue.gif)
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: cb43569 on July 28, 2007, 01:02:16 pm
Mm, this is RPGMaker, isn't it? I'll give it a shot either way, screenshots look excellent. If you need somebody to check grammar for your English or something, I'd be happy to help you?

Quote
Link has a nightmare that Hyrule will be defeated. When he wakes, he decides to warn the Great Deku Tree of Hyrule's upcoming chaos. Why is evil approaching? What is the Skulltula's amulet? What is the secret of the Royal Family?

Only one who has played this game will know the truth.

For example...?
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: DjipiFR on July 28, 2007, 03:24:55 pm
sirkidar , thank a lot for the grammar , i change that  ;) And the program is RPG Maker XP.

.TakaM , thanks a lot ; please to see that you like the game. A coders ? Why not.... I really appréciate a good coder for make me a good engine !!!!!

cb43569 , thanks for you help. If i need grammar help it's ok.
and for exemple :

"I would like to know why Hyrule queen isn't here ?  ;) " or " Hum . . . Link's Curse? Skulltula Link ?  ;) "
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: Kevin-1990 on July 28, 2007, 03:39:10 pm
wow the game looks good
and W0000000t you using rpg maker xp for this, I could of never though that this game looks so good for an rpg maker program.

I use rpg maker 2003.

good luck
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: Piers on July 28, 2007, 03:44:00 pm
 I'll give you credit, that is one of the best looking 2d games I have ever seen. Did you model everything out, then render it in an angle that can be used as a sprite? Or is it all sprited?
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: Colbydude on July 28, 2007, 03:53:22 pm
Wow dude the way you rendered everything looks great (except for that MC Sprite in one screen). Anyways you should get some people to help you out with an English translation if you don't think your English is that good. Seriously though, you have my support.
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: HyruleArchiveProductions on July 28, 2007, 04:38:30 pm
Very attractive game you have there. Although I have to say the story is very vague and to me at least, uninteresting at the moment... Some pointers: it seems too cliche, the whole dream thing has been done millions of times, the grammar is not very good on the story, e.g. Hyrule is 'defeated' ... a place cannot be defeated like a person, unless you are talking about a nation, but otherwise it doesn't sound right, man... I must sound really annoying now, but on a brighter tone, the game looks incredible and should be very fun to play. Good Luck. XD
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: EDGE on July 28, 2007, 06:07:27 pm
wow the logo and the pics look great.
I'm gonna try the demo right now...
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: TomPel on July 28, 2007, 06:10:40 pm
Djipi, I didn't know you we're into 2D zeldas! :o
Looks pretty stunning, actually. Only problem with the demo was that I couldn't understand french, so I didn't understand a thing :D.
Great job, keep it up.
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: REV2K7 on July 28, 2007, 07:42:02 pm
it looks really good :D going to try the demo now, thx for the oot retexture project 2 :D

well sadly wont work on vista :SNIFF:
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: cb43569 on July 28, 2007, 08:03:50 pm
cb43569 , thanks for you help. If i need grammar help it's ok.
and for exemple :

"I would like to know why Hyrule queen isn't here ?  ;) " or " Hum . . . Link's Curse? Skulltula Link ?  ;) "

Um... wait, what? Do you want me to correct the grammar in those strings or do you just want me to look at them for some reason? If you want the grammar corrected:

"I wonder where the Queen of Hyrule is?"
"Hmm... Link's curse? Skulltula Link?"
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: AleX_XelA on July 28, 2007, 08:54:56 pm
Aha! So you finally decided to show up here! Well as I've said previously on the french Solarus forums, you should really try to improve the gameplay of your game, and RPGMaker XP just won't do it. As .TakaM suggested, switch over to Game Maker (at the very least) and get help from some of the coders around here.

I will also re ask you this, would you like me to translate the game in English?

Keep up the good work!
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: Garoth Moulinoski on July 28, 2007, 09:25:35 pm
wow the game looks good
and W0000000t you using rpg maker xp for this, I could of never though that this game looks so good for an rpg maker program.

I use rpg maker 2003.

good luck

RPG MAKER XP is a huge improvement over RM2K3. Heck, you can add custom code to it so the game doesn't always play like a SNES Final Fantasy game. D:

And Djipi, I've played your OoT Cel Chaded mod. Seriously, WOW! :D Really nice! I notice you translated some of that into your game?
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: uma on July 28, 2007, 10:07:12 pm
Woah! It looks like Minish Cap HD!

Awesome!!! :3
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: Retro on July 28, 2007, 10:33:27 pm
Hello everybody, my name is Djipi and I created the cel shaded MOD for Ocarina of Time.  I would like to present to you my newest project, a 100% original fan-game...

(http://img168.imageshack.us/img168/5686/logofz2.png) (http://imageshack.us)

STORY

Link, sleeping peacefully in his bed has a nightmare, the kingdom of Hyrule is falling.  When Link wakes up, he decides to go tell the Great Deku Tree of his nightmare. Hyrule is about to enter chaos.

What is the new evil? What is the skulltula's Amulet? And what is the secret of the Royal family?

The only to find out is to play the game...


SCREENSHOTS

Here's some shots from the game . Enjoy ! ! !

The start screen

(http://img168.imageshack.us/img168/6403/ecrantitreox5.png)

Kokiri's Forest

(http://img168.imageshack.us/img168/233/foretkokirise2.png)

The First Temple , "The Hero's Temple"

(http://img225.imageshack.us/img225/8618/templeduhrony3.png)

Inside The Hero's Temple

(http://img225.imageshack.us/img225/3515/interieurtempleos3.png)

The Second temple "Under the Deku Tree"

(http://img168.imageshack.us/img168/6396/sousarbremojogo2.png)

Hyrule Beach

(http://img168.imageshack.us/img168/5489/plagekz1.png)

The city "Monastéria"

(http://img168.imageshack.us/img168/7393/monastriaon5.png)

The subscreen

(http://img168.imageshack.us/img168/3533/inventairetg2.png)

DEMO Available 1.6

http://www.megaupload.com/?d=LHCRZZ1D

DEMO Available 1.6 LITE(Faster but with lower quality graphics)

http://www.megaupload.com/?d=2F1L7LUE

ENJOY ! ! !




(This is the properly translated version of your post, enjoy!)  Your game looks great, good luck.  Simply quote this message, copy it all and paste it into you first post, and then delete this part.
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: pablo on July 28, 2007, 10:41:36 pm
I can't open the game :(
but the screens look very nice
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: Pyru on July 28, 2007, 11:14:54 pm
I can't open the game :(
but the screens look very nice

Try using WinRAR; worked fine for me.
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: Hammer Bro. Mike on July 29, 2007, 12:28:23 am
This looks amazing except for that TMC sprite. I wish I could cel-shade like that.
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: Chaotic_Death on July 29, 2007, 04:12:50 am
Looks awesome, plays ok.

My biggest complaint is that there's no kickback in either the enemy or Link.  As in, when you attack an enemy it stays where it is, and when Link gets attacked he stays in the same place as well.  Also, the fact that Link doesn't have an "invisibility" period after he's hit.  Because, since there's no kickback, the enemy runs into Link constantly and hurts him way more than he's supossed to.

Graphics are beautiful, gameplay could use work.  But awesome job, especially considering what you got done so far.  Keep it up n__n
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: cb43569 on July 29, 2007, 02:10:59 pm
Boycott RPGMaker! Get yourself a decent coder and make it in something much awesomer. For our sakes! And for the better gameplay of your game :).
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: AleX_XelA on July 29, 2007, 03:00:55 pm
Guys what you don't seem to understand is that, sadly, the French game making community is in *love* with RPGMaker, and it's very hard to convince them that Game Maker has a lot more potential! (I even had an argue once, and the guy actually thought you could make a 3D game with RPGMaker!!) I sincerely hope Djipi will make the step forward and show the French community how things need to be done.
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: Chaotic_Death on July 30, 2007, 03:30:39 am
Guys what you don't seem to understand is that, sadly, the French game making community is in *love* with RPGMaker, and it's very hard to convince them that Game Maker has a lot more potential! (I even had an argue once, and the guy actually thought you could make a 3D game with RPGMaker!!) I sincerely hope Djipi will make the step forward and show the French community how things need to be done.

There's nothing wrong with RPG Maker :(
I, myself, am using it for my own Zelda game.  As long as it's done right, a Zelda game in RPG Maker can be just as good (and compared to some of GM games I see, better) than a Zelda game in Game Maker.

RPG Maker only has a bad reputation because the majority of people using it have no idea what they're doing.
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: Garoth Moulinoski on July 30, 2007, 04:31:17 am
Guys what you don't seem to understand is that, sadly, the French game making community is in *love* with RPGMaker, and it's very hard to convince them that Game Maker has a lot more potential! (I even had an argue once, and the guy actually thought you could make a 3D game with RPGMaker!!) I sincerely hope Djipi will make the step forward and show the French community how things need to be done.

Behold t3h Mode07 (http://rpg-palace.com/downloads/details.php?id=2). Technically, it's not REALLY 3D... But still... :P I made a nice little maze using this script. Only thing is, it's laggy as heck.

There's nothing wrong with RPG Maker :(
I, myself, am using it for my own Zelda game.  As long as it's done right, a Zelda game in RPG Maker can be just as good (and compared to some of GM games I see, better) than a Zelda game in Game Maker.

RPG Maker only has a bad reputation because the majority of people using it have no idea what they're doing.

Agreed-o. I once played a RM2K3 sidestory fan-game based on Final Fantasy IV... That was a really nice game... I played two demos that were really nice too (back in the RM2K era).

Plus, you don't really have to stick to making RPGs on RM... I made a Mario semi-platformer using RM2K3 and a Goron Racing mini-game using RM2K. :3
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: uma on July 30, 2007, 04:38:57 am
Boycott RPGMaker! Get yourself a decent coder and make it in something much awesomer. For our sakes! And for the better gameplay of your game :).

Rpgmaker is good for games that use a turnbased battle system or maybe even a tactical battle system. Why go to game maker and code an entire turnbased battle system, along with walking, collision, cutscenes, message boxes and all that shtuff when you could just go to Rpgmaker and spend much less time doing those things?

Thats why I'm using it for my story-driven game.  XD

But Rpgmaker is almost never good for games like Zelda. I've seen some awesome ABS(Action battle system)s done in Rpgmaker, but whenever someone makes a game it has a terribley made ABS.
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: DjipiFR on July 30, 2007, 07:15:08 am
Thanks all. AleX-Xela , if you want to translate my project to english  no problem.

Retro thanks for you correction , but when i make a copy past of your post , now i don't have screen  :o

Others , I would like to work on Gamemaker , if a coder want to work with me i really want .
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: Wasabi on July 30, 2007, 08:59:56 am
Boycott RPGMaker! Get yourself a decent coder and make it in something much awesomer. For our sakes! And for the better gameplay of your game :).

Rpgmaker is good for games that use a turnbased battle system or maybe even a tactical battle system. Why go to game maker and code an entire turnbased battle system, along with walking, collision, cutscenes, message boxes and all that shtuff when you could just go to Rpgmaker and spend much less time doing those things?

Thats why I'm using it for my story-driven game.  XD

But Rpgmaker is almost never good for games like Zelda. I've seen some awesome ABS(Action battle system)s done in Rpgmaker, but whenever someone makes a game it has a terribley made ABS.
Your... "secret project" uma? XD

well, what can I say? looks great so far, when I get a chance to test it I'll provide some better feedback later, but those graphics are what I see as the best part of this game sofar. Keep it up! ;)

Thanks all. AleX-Xela , if you want to translate my project to english  no problem.

Retro thanks for you correction , but when i make a copy past of your post , now i don't have screen  :o

Others , I would like to work on Gamemaker , if a coder want to work with me i really want .
I think working with it in GM would probarbly be better, although I'm not much of a coder and would be more of a hinderance than a help. :P
RPGMXP should be fine for the game though, I don't see any problems there. I've made some games in RPGMXP myself using the default sprites and music I've composed. :D


EDIT:
I didn't even get past the first graveyard area because I couldn't understand it...
Come on Alex-xela, hurry up and translate!!!
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: AleX_XelA on July 30, 2007, 10:50:34 am
Well I would love to start translating right now, the thing is, Djipi hasn't given me any text file to work from.
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: cb43569 on July 30, 2007, 01:40:37 pm
Uh, Djipi, you can't just copy the corrected topic and paste it. All the images are gone. Instead, put this in your first post:

Code: [Select]
Hello, everybody. My name is Djipi and I created the cel shaded MOD for Ocarina of Time. I would like to present to you my newest project, a 100% original fangame...

[center][url=http://imageshack.us][img]http://img168.imageshack.us/img168/5686/logofz2.png[/img][/url][/center]

[center][b]STORY[/b][/center]

Link has a nightmare that Hyrule will be defeated. When he wakes, he decides to warn the Great Deku Tree of Hyrule's upcoming chaos. Why is evil approaching? What is the Skulltula's amulet? What is the secret of the Royal Family?

Only one who has played this game will know the truth.


[center][b]SCREENSHOTS[/b][/center]

Here are some screenshots from the game. Enjoy!

The title screen
[img]http://img168.imageshack.us/img168/6403/ecrantitreox5.png[/img]

Kokiri Forest
[img]http://img168.imageshack.us/img168/233/foretkokirise2.png[/img]

The First Temple, "The Hero's Temple"
[img]http://img225.imageshack.us/img225/8618/templeduhrony3.png[/img]

Inside The Hero's Temple
[img]http://img225.imageshack.us/img225/3515/interieurtempleos3.png[/img]

The second temple "Inside the Deku Tree"
[img]http://img168.imageshack.us/img168/6396/sousarbremojogo2.png[/img]

Hyrule Beach
[img]http://img168.imageshack.us/img168/5489/plagekz1.png[/img]

The city "Monastéria"
[img]http://img168.imageshack.us/img168/7393/monastriaon5.png[/img]

The subscreen
[img]http://img168.imageshack.us/img168/3533/inventairetg2.png[/img]

[center][b]Demo 1.6[/b][/center]

http://www.megaupload.com/?d=LHCRZZ1D

[center][b]Demo 1.6 LITE (More efficient, but not as pretty)[/b][/center]

http://www.megaupload.com/?d=2F1L7LUE

[center][b]ENJOY![/b][/center]

:)? That way the images will show up

Guys what you don't seem to understand is that, sadly, the French game making community is in *love* with RPGMaker, and it's very hard to convince them that Game Maker has a lot more potential! (I even had an argue once, and the guy actually thought you could make a 3D game with RPGMaker!!) I sincerely hope Djipi will make the step forward and show the French community how things need to be done.

Um, by "French community", do you mean Zelda Solarus?
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: cb43569 on July 30, 2007, 01:44:05 pm
I can't open the game :(
but the screens look very nice

Try using WinRAR; worked fine for me.

It's 7z, the format of 7zip. Use 7zip, better than any WinRAR or WinZIP.
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: Obsequious Eye on July 31, 2007, 02:19:12 am
Looks really nice, but the gameplay itself could be improved, like having a non-grid movment, and the kickback when lik hits an enemy or an enemy hits him. Graphics and music are nice, though.

However, I DO have a probelm with the demo. It seems to be impossible to get both items to open the door in the Hero's Temple. you use the key in one or the other, and then it's gone, and you can't get another one. Or is there someplace I'm not looking?
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: Source on July 31, 2007, 02:27:37 am
Looks really nice! The graphics look amazing, and the music is nice. My only gripe is the language. PLEASE tell me you'll release a translated version.
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: Wasabi on July 31, 2007, 07:00:34 am
looking through the music directory I noticed some of the songs are midis. I could give you mp3s of the equivelent to those that I have and make mp3s of the ones I dont if you like.
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: Hoffy on August 03, 2007, 10:40:16 pm
asdfasdfasdf

This is possibly, nay, probably the most gorgeous fan game I've ever seen... holy free holies that game looks daaaaaamn good.

I was thinking, hmmm that looks like Djipi's game...
then I went back and I was like, oh it is Djipi (http://www.zfgc.com/Smileys/takam/tongue.gif)
good to see you here, first gotta give you props for the texture repack for oot (http://img503.imageshack.us/img503/8559/tupob4.gif)

downloading your game, will update this post with my impressions once I've played it

edit-
Okay, I played up to the deku tree dungeon.
the main problem I have with this game (other than not speaking French) is the fact it's made in RPGmaker, I assume this is because you don't know any coding languages (like me).
Buuuut, there are tons of coders out there who would kill for someone to handle all the graphics, design, and all the music you've already got, so I'd recommend recruiting a talented coder or two (like me).
And thanks to your OOT re-texture you're relatively famous, so finding a coder wouldn't be hard.

So, best of luck Djipi, it's good to see you start a Zelda fangame considering you actually finished the retexture project (http://www.zfgc.com/Smileys/takam/tongue.gif)
Listen to that man!
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: DjipiFR on August 04, 2007, 10:27:23 am
Thanks all.

I really want to make a wonderfull game .  ;)

Please to see that you like my project.

And Obsequious Eye , the second key of the temple is out (to the right there is an other map)
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: Ricky on August 04, 2007, 11:20:02 am
Wow... :|
Simply, wow. I'm now downloading it.
The screenshots look great. :)
Also, nice to see you around here.
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: Faldomar on August 04, 2007, 08:19:47 pm
Wow... This game looks amazing, definatly have someone help you with an english translation for it. The screenshots you showed us were just too awesome. :D
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: DjipiFR on August 17, 2007, 11:51:10 am
Thanks all.
I  certainly need help to translate my game , i know lot of members would and can help me  ;) .

Today here's a new shot from : Zora's Domain .

(http://img378.imageshack.us/img378/9263/screendomaineglacepm1hs1.th.png) (http://img378.imageshack.us/my.php?image=screendomaineglacepm1hs1.png)
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: cb43569 on August 17, 2007, 11:59:29 am
Nice! I love the castle and the look of the snow. Keep working on this game! Although I wouldn't stop you if you tried to use something rather than RPGMaker ...
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: Beavercanoe on August 17, 2007, 04:45:11 pm
I can't believe I've never seen this! Finally, a Zelda game with custom graphics...

... Whos made those graphics? They are genius!!!
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: tofuu on August 17, 2007, 08:02:04 pm
i was working on a zelda game in rmxp...and this site...  http://www.rmxp.org   
has an awesome starter kit for a zelda game..all you would have to do is give the guy credit and import your graphics and understand some of the RGSS and how he codes everything...its got bombs..arrows..hookshots...sheild...sword and everything pre programmed along with enemies and stuff...ill look it up for ya if you dont find it first...im thinkin its made by a guy "Ace of Spades" on that forum at rmxp.org
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: tofuu on August 17, 2007, 08:06:02 pm
here's the link to the starter pack...its in english so i dont know if you'll be able to understand script in it...but in the common events he puts messages before each code to explain what it does so you can understand it easier...anyone questions you could ask me also, ive used and modified it myself

http://www.gamingw.net/forums/index.php?PHPSESSID=355eb05f2fdc9097c727727208b77b32&topic=38151.0
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: Kleaver on August 17, 2007, 08:22:20 pm
Holy hell that looks pretty :D Nice work!
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: Nyoru on August 23, 2007, 04:25:09 am
nice screens but why is the main menu in french?? xD
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: Desgardes on August 23, 2007, 03:49:19 pm
I think i know where he got his logo :P

http://www.zelda.com/gcn/
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: DjipiFR on September 06, 2007, 03:54:32 pm
Sorry desgardes but it's my title and all graphs are custom.

Nyoru , Kleaver , tofuu , thanks a lot.  :)

Nyoru , the main menu is in french because i'm french.  XD
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: tofuu on September 07, 2007, 04:04:16 am
DjipiFR.......did u get a chance to look and understand the abs system i put a link to? its a very smooth system and u should see how its used so you could implement it into your game.
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: DjipiFR on September 28, 2007, 08:01:35 am
tofuu , i would like to do all . I have seen the abs system and this will help me a lot to understand.

So , today here's a news.

Link , in Skulltulas Amulet fangame , will be cursed . And he has a new form.

I present to you : "Skulltula Link" : the shot is in the second temple.
(http://img222.imageshack.us/img222/5374/skulltulalinkcc7.th.png) (http://img222.imageshack.us/my.php?image=skulltulalinkcc7.png)
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: Henry on September 28, 2007, 03:35:38 pm
Wow, your game's graphics are beautiful. At first, I thought this might've been made in flash, since the graphics look like vector drawn art. Anyway, I envy you and your computer-drawing details.
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: Moon_child on September 28, 2007, 04:46:48 pm
The graphics are really neat! I'm looking forward to a demo.
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: DjipiFR on September 28, 2007, 05:54:44 pm
Thanks .

The demo is on the first page  ;)
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: Rukiri on September 30, 2007, 04:13:58 pm
This is probably said before, but switching to game maker would help the game, theres plenty of scripts around or just ask for help. The gfx look great and musics nice to.

Hope the translation goes well...
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: Moldrill on September 30, 2007, 04:22:26 pm
This game looks yummy.
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: skullkid rules on October 14, 2007, 09:43:46 pm
some people may call me a grave digger XD but
it keeps saying rgss player has stopped working and im on windows xp... :'(
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: hawthorneluke on October 22, 2007, 10:13:50 pm
Those screens stand out, a lot o_o
Everything about the graphics looks fantastic, especially the style :D

Hopefully I'll update this post after I've tried the demo ^^

Edit: Well that was great until I got some error after link attempted to push the first wooden box you come across (which took me ages to manage to trigger the pushing anyway O_o, but maybe if my french was better >_<)
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: Busternaut on October 22, 2007, 10:40:09 pm
What language is it in?

also it looks awesome!
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: MemoreX on October 22, 2007, 11:26:00 pm
Sure it looks awesome, it is too! Still a great game, like the idea of skulltula-Link! Oh and the language is Ruby, it's made on RMXP. Continu on this way Djipi, you're a pro!
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: Busternaut on October 23, 2007, 01:01:05 am
Quote
Oh and the language is Ruby

...I'm gonna wait until someone with brains answers my question.
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: hawthorneluke on October 23, 2007, 03:13:38 am
RPG Maker XP, in which you can use its scripting language called ruby
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: Venyux on October 23, 2007, 03:52:15 pm
I think that he meant what language, and not what scripting-language... If I'm right, the game's language is French.

Anyway, awesome game Djipi.
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: hawthorneluke on October 23, 2007, 03:58:44 pm
I thought it was immensly easy to realise it was french? O_o
but then again I did think that he may of meant that, then saw the reply saying ruby and my mind just got set to programming >_<
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: Busternaut on October 24, 2007, 01:59:20 am
I thought it was immensly easy to realise it was french? O_o
but then again I did think that he may of meant that, then saw the reply saying ruby and my mind just got set to programming >_<
Oh yes someone with slight knowledge of what words in french look like must definetly know that it's French >_>

It looked like it could have been another Romantic Language.
Title: Re: [RMXP] The Legend of Zelda : Skulltula's Amulet
Post by: hawthorneluke on October 24, 2007, 07:05:12 pm
oh right, fair enough >_<

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