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Projects => Zelda Projects => Topic started by: Sophist on January 01, 2008, 09:37:38 pm

Title: [FULL] Dungeon Master Engine
Post by: Sophist on January 01, 2008, 09:37:38 pm
(http://dm.fwsnet.net/DMLogo.png)
So, the engine is finally being released
Builds are daily, and requests are considered.
If you are interested in making a highly advanced TLoZ/like game, and you have experience with scripting
take a look at:
http://dm.fwsnet.net/ (http://dm.fwsnet.net/)

Im in the process of releasing documentation and tutorials for the engine -
As well as upgrading tools that will assist in creating content for the engine.

Note that you have to read through my tutorials before asking any questions
and if you have no experience with filetypes, spriting, coordinate systems, etc.
you will have a hard time making a game. This is not a point and click, copy and paste engine.


Some videos from what IM doing:
http://youtube.com/watch?v=KuFbAYpsbho newest, palette system added
http://youtube.com/watch?v=lFIofYCGShA after i added mounts support, no abilities yet though.. later
http://youtube.com/watch?v=l3d0AVHbNPk demo for a supposed final battle, but not very awesome
http://youtube.com/watch?v=ZdTJJZ7UjvA some super-old feature demo map

Screenshots:
http://dm.fwsnet.net/DM498-1.png (http://dm.fwsnet.net/DM498-1.png)
http://dm.fwsnet.net/DM498-2.png (http://dm.fwsnet.net/DM498-2.png)
http://dm.fwsnet.net/DM498-3.png (http://dm.fwsnet.net/DM498-3.png)
http://dm.fwsnet.net/DM498-4.png (http://dm.fwsnet.net/DM498-4.png)
http://dm.fwsnet.net/DM498-5.png (http://dm.fwsnet.net/DM498-5.png)
http://dm.fwsnet.net/DM498-6.png (http://dm.fwsnet.net/DM498-6.png)
Title: Re: Dungeon Master Engine
Post by: Sophist on January 06, 2008, 12:02:58 am
I've added a boss battle demo for those who want to have a challenge
(http://dm.fwsnet.net/Bossbattle.png)

Try it here:
http://dm.fwsnet.net/DM435.rar (http://dm.fwsnet.net/DM435.rar)
Title: Re: Dungeon Master Engine
Post by: EDGE on January 06, 2008, 12:36:25 am
Does it have to be full screen?
Also, the enemy jumped on my head and raped me to dead...I couldn't do anything other than walk and suddenly fall off the cliff >.<
Also...I didn't try the full purpose of this...is supposed to be used to make zelda games?...I guess it's cool tho I just tried the "demo boss" thingy.
Title: Re: Dungeon Master Engine
Post by: Sophist on January 06, 2008, 12:45:21 am
well yes, but this time i just made a challenge :P
lots of people have tried it before i posted it here, but none found the key to turning the battle :)
no spoilers..

and yes it has to be fullscreen, for the time being..
its on my TODO i guess...
Title: Re: Dungeon Master Engine
Post by: Sophist on January 06, 2008, 05:14:08 pm
Seems noone on these forums actually beat the boss? Ho my :P

http://dm.fwsnet.net/DM435.rar (http://dm.fwsnet.net/DM435.rar)
I finalized it, fixing stuff.. And its even harder now, but i can give a hint as to the setup you need:
Shield, Hammer and the Red Suit (speed)
Also, get rid of the bats with hammer as fast as you can before the timer gets to zero
There will be no more help!

Apparently some vista users still have problems running my engine,
which would be because microsoft abandoned DX7 in vista:
http://www.microsoft.com/directx <- download DX9.0c and it should work (and if not, please do tell)
Title: Re: Dungeon Master Engine
Post by: Sophist on January 07, 2008, 05:40:45 am
The solution is out for those who have tried and failed >:D
http://youtube.com/watch?v=l3d0AVHbNPk (http://youtube.com/watch?v=l3d0AVHbNPk)
Title: Re: Dungeon Master Engine
Post by: gm112 on January 07, 2008, 05:50:37 am
Jesus, Gonzo! That boss battle looked epic :O.
Title: Re: Dungeon Master Engine
Post by: Sophist on January 07, 2008, 07:22:20 pm
Thanks :P
And.. I made a new boss - this time on the other end of the scale
I was going to make him a health bar, but maybe next release...
[removed, updated] Enjoy!

This will probably be the last challenge I make..
Its just too time consuming making these kind of encounters.
Title: Re: Dungeon Master Engine
Post by: Sophist on January 08, 2008, 09:34:56 pm
Windowed mode added
boss made a little harder.. :P
http://dm.fwsnet.net/DM438.rar
Title: Re: Dungeon Master Engine
Post by: gm112 on January 08, 2008, 09:40:13 pm
Gonzo you've done so many amazing projects so far. Just wondering, do you have any plans on moving to C++ or anything like that? Or will you just stay with VB? Either way is cool, but I'm just wondering.
Title: Re: Dungeon Master Engine
Post by: Sophist on January 08, 2008, 10:12:53 pm
Moving to freebasic.. no reason really.. linux support?
its just advanced C with basic syntax.. its fast, homemade and extremely syntaxed
mixing C and old VB style at will is like a dream come true
also it will be in OpenGL... but i wont scrap DM, 2 years in the making is too much to just throw away :P
Title: Re: Dungeon Master Engine
Post by: gm112 on January 08, 2008, 10:15:07 pm
Hehe... Well, I thought you would practice C-based languages for whatever reason. I've used Freebasic before :P. It's an interesting experimental language.
Title: Re: Dungeon Master Engine
Post by: Sophist on January 09, 2008, 09:40:10 pm
sure, but it IS c'ish, and not very experimental anymore
i guess you would expect a language to have a multitude of whatever #include this and that.. libs etc.
i dont really need that, except basic OpenGL (which it has), and some sound lib
i think the only wall ill hit will be the scripting interface, mostly in developing it to be somewhere between general and easy to use
frankly the current DM is such a hazzle to script in.. though theres not much you cant do atm...
Title: Re: Dungeon Master Engine
Post by: hawthorneluke on January 10, 2008, 09:13:30 pm
oh yeah, you said about this and then gm112 showed me the video of the battle
now i've found the topic and off i go to download it >:D

edit: jesus how long does it take to kill? O_O
found out soon before i died that i could hit it more than once when it was stunned though >_<

but the readme says to run that normal bat you use, which didnt exist plus when minimising it most of the graphics wouldnt render (except the bg at the very back, the dark one) and even then im not sure if it was all rendered correctly or not, but it probably was
also after bringing it back into focus i got a run tiem error (5 i think) >_<
Title: Re: Dungeon Master Engine
Post by: Moon_child on February 09, 2008, 05:33:55 pm
Moving to freebasic.. no reason really.. linux support?
its just advanced C with basic syntax.. its fast, homemade and extremely syntaxed
mixing C and old VB style at will is like a dream come true
also it will be in OpenGL... but i wont scrap DM, 2 years in the making is too much to just throw away :P

Are you seriously making this in Visual Basic?... O_o
Title: Re: Dungeon Master Engine
Post by: Sophist on February 10, 2008, 12:49:42 am
yes
anyways
http://www.youtube.com/watch?v=lFIofYCGShA (http://www.youtube.com/watch?v=lFIofYCGShA)
Title: Re: Dungeon Master Engine
Post by: MemoreX on February 10, 2008, 03:11:05 am
Whoa dude, that's pretty impressing! But when you come out of the house, there was another horse waiting where was the first one. And I just don't get the thing with the cloud...
Title: Re: Dungeon Master Engine
Post by: Kylink on February 10, 2008, 03:21:01 am
I din't like the design of the treasure chest. It was too detailed. This looks very good though!
Title: Re: Dungeon Master Engine
Post by: Sophist on February 10, 2008, 03:24:55 am
the thing with the cloud? >:(
http://files.fwsnet.net/DM484.rar !
realtime palette system done, 4 days of hard work put into action
check the fade-in from right to left map
Title: Re: Dungeon Master Engine
Post by: hawthorneluke on February 10, 2008, 11:37:29 am
error - invalid procedure call or argument
when i click save and play or whatever from the launcher :/
Title: Re: Dungeon Master Engine
Post by: Sophist on February 10, 2008, 12:04:11 pm
you didnt change any config stuff either?
im looking into it
i just checked, it worked fine for me.. maybe its the package
when i think about it, it worked fine for other people
it worked for you before right?
also when you load the launcher what does the mod textbox say?
should be ie. C:\DM\data\mods\LTTP
Title: Re: Dungeon Master Engine
Post by: TomPel on February 10, 2008, 12:20:18 pm
Damn, looks pretty damn good, very professional.
I especially liked how riding Epona looked like.
Title: Re: Dungeon Master Engine
Post by: Sophist on February 10, 2008, 12:55:35 pm
http://youtube.com/watch?v=KuFbAYpsbho
Added a video showing the new palette thing
I realize its too dark, but wth...
also hawthorne, http://files.fwsnet.net/Launcher.exe
maybe it works now.. i also added a high-res option to it, and recorded a video with it
its alot clearer now (the video, that is)
Title: Re: Dungeon Master Engine
Post by: MemoreX on February 10, 2008, 03:32:39 pm
Well it's not that dark. If it represent the night it's perfect. Pretty good, I like the music!
Title: Re: Dungeon Master Engine
Post by: hawthorneluke on February 10, 2008, 04:29:54 pm
i had it on my desktop and it seemed to of got the right dir, but it would have spaces in it so maybe that was it
.... yep that seems to be exactly the cause

works fine when in C:
(did use the new launcher you linked to, but i also tried that with it on my desktop and there was no change)
Title: Re: Dungeon Master Engine
Post by: Sophist on February 10, 2008, 06:36:59 pm
hm ah, of course :P
no wonder.. an easy fix actually
Title: Re: Dungeon Master Engine
Post by: Moon_child on February 11, 2008, 10:53:33 pm
yes
anyways
http://www.youtube.com/watch?v=lFIofYCGShA (http://www.youtube.com/watch?v=lFIofYCGShA)
You also use Visual Studio with it?... O_o

Anyway, awesome trailer, it looks like it plays very smooth!
Title: Re: Dungeon Master Engine
Post by: Sophist on February 11, 2008, 10:58:00 pm
yea, and if youre wondering.. since this is a zelda engine
i will add GB support later (not in the loooong run).. it wont be that hard
... i always loved GB to the death.. :P so yea
and yes this is made with VB6.0 believe it or not, you just have to know the language
the best part is you cant buy any books, or read any content on the internet to make this kind of game in VB6
i also use .dll's i made myself in C for the hardcore stuff... alpha-blend etc

oh, and big release hopefully tomorrow, or wednesday
ill have the first few maps of my upcoming game put together
Title: Re: Dungeon Master Engine
Post by: TheDarkJay on February 11, 2008, 11:26:17 pm
i had it on my desktop and it seemed to of got the right dir, but it would have spaces in it so maybe that was it
.... yep that seems to be exactly the cause

This is using .NET I assume? Because if memory serves that's a known error in .NET.
Title: Re: Dungeon Master Engine
Post by: Moon_child on February 11, 2008, 11:40:19 pm
yea, and if youre wondering.. since this is a zelda engine
i will add GB support later (not in the loooong run).. it wont be that hard
... i always loved GB to the death.. :P so yea
and yes this is made with VB6.0 believe it or not, you just have to know the language
the best part is you cant buy any books, or read any content on the internet to make this kind of game in VB6
i also use .dll's i made myself in C for the hardcore stuff... alpha-blend etc

oh, and big release hopefully tomorrow, or wednesday
ill have the first few maps of my upcoming game put together

Looking forward to GB support! :D

And Holy !@#$%.... You used VB 6.0 to create this...... O_________________O
That's just !@#$% sick!
Your sir, has my respect! :)

btw why are you using VB 6.0 and not a newer version?
Title: Re: Dungeon Master Engine
Post by: hawthorneluke on February 12, 2008, 02:34:45 pm
i had it on my desktop and it seemed to of got the right dir, but it would have spaces in it so maybe that was it
.... yep that seems to be exactly the cause

This is using .NET I assume? Because if memory serves that's a known error in .NET.

i'm quite sure it's because the launcher would pass arguments, and the arguments would be separated by a space, and so if the path name has a space in it... lol
Title: Re: Dungeon Master Engine
Post by: Sophist on February 12, 2008, 07:18:54 pm
yea, that was about it
the launcher is preeeeeeeetty simple code :)
fixed when the next release is out, due for a little while :/ work is killing me

hyrule_boy, im using VB6 because i know it bottoms up, and some more...
if i started with something "new", id just be staring at the screen instead of just coding things
right now if i wanted to make a feature like (something), itd take this much time to code it:
<insert time it takes to code it>
i dont have to stop and think for a split second on HOW... which is very relaxing
Title: Re: Dungeon Master Engine
Post by: Sophist on February 14, 2008, 07:58:59 pm
ok new shits out, palette transition is about 90%
finished the new map and added another as well
the new jumping ball enemy.. probably wont keep him on outside maps
but its for testing, so can anyone tell me if the jumping ball enemy is ok?
just for clarification, he will split into smaller parts sooner or later, when i feel like it :)

http://files.fwsnet.net/DM489.rar
Title: Re: Dungeon Master Engine
Post by: wildex999 on February 14, 2008, 08:05:21 pm
404 file not found =(
Title: Re: Dungeon Master Engine
Post by: Sophist on February 14, 2008, 08:11:56 pm
oops, sorry.. i just got a new server for hosting files and i forget the url :P
fixed now
it should be [removed]
Title: Re: Dungeon Master Engine
Post by: Sophist on February 14, 2008, 09:06:17 pm
it seems the file i previously uploaded was faulty, sorry for that :(
http://dm.fwsnet.net/DM489.rar <- this should work...
i should REALLY write a updater+uploader app, this is getting really annoying
Title: Re: Dungeon Master Engine
Post by: Sophist on February 16, 2008, 06:48:56 pm
http://www.youtube.com/watch?v=yePmSIa3uas
The obligatory video that follows something worthwhile made
too bad i had several torrents on and this laptop cant handle it... it lagged like !@#$%
but you can still see some nice stuff
or even better download the HQ version: http://files.fwsnet.net/DM490.wmv
Title: Re: Dungeon Master Engine
Post by: Sophist on February 18, 2008, 10:40:56 pm
This is the first build of my secondary project (started yesterday)
on a GB mod for DM, essentially it being a Oracle of Seasons remake with mp3 music and alpha blending
however, i want it to be as accurate as possible, with the exception that im going to take some liberties
with effects, animations and cutscenes...

http://dm.fwsnet.net/DMOoS.rar
Title: Re: [WIP] Dungeon Master Engine
Post by: Sophist on February 24, 2008, 03:55:49 pm
Added screenshots to main post, and here

LTTP
http://dm.fwsnet.net/DM498-1.png (http://dm.fwsnet.net/DM498-1.png)
http://dm.fwsnet.net/DM498-2.png (http://dm.fwsnet.net/DM498-2.png)
http://dm.fwsnet.net/DM498-3.png (http://dm.fwsnet.net/DM498-3.png)
http://dm.fwsnet.net/DM498-4.png (http://dm.fwsnet.net/DM498-4.png)
GB wip
http://dm.fwsnet.net/DM498-5.png (http://dm.fwsnet.net/DM498-5.png)
http://dm.fwsnet.net/DM498-6.png (http://dm.fwsnet.net/DM498-6.png)
Title: Re: [WIP] Dungeon Master Engine
Post by: Balrog on February 24, 2008, 03:59:04 pm
Added screenshots to main post, and here

LTTP
http://dm.fwsnet.net/DM498-1.png (http://dm.fwsnet.net/DM498-1.png)
http://dm.fwsnet.net/DM498-2.png (http://dm.fwsnet.net/DM498-2.png)
http://dm.fwsnet.net/DM498-3.png (http://dm.fwsnet.net/DM498-3.png)
http://dm.fwsnet.net/DM498-4.png (http://dm.fwsnet.net/DM498-4.png)
GB wip
http://dm.fwsnet.net/DM498-5.png (http://dm.fwsnet.net/DM498-5.png)
http://dm.fwsnet.net/DM498-6.png (http://dm.fwsnet.net/DM498-6.png)


The GB WIPs are just the starting area of OoS
Title: Re: [WIP] Dungeon Master Engine
Post by: Sophist on February 24, 2008, 04:08:11 pm
you dont say :P
thats because im remaking Oos
i cant be bothered making up my own GB game, ive got enough work with LTTP as it is
Oos is just a side project, and is made because im making a GB gameplay feature in my engine
it will take a while though
Title: Re: [WIP] Dungeon Master Engine
Post by: Kren on February 24, 2008, 07:20:53 pm
woah! the LTTP screenshot are amazing!! I hope to see amazing games out of this =)!

Edit: can you make other types of games with this? like a sidescroller a RPG, etc.?
Title: Re: [WIP] Dungeon Master Engine
Post by: Sophist on February 24, 2008, 07:52:12 pm
nope, its a dedicated zelda engine hence why its so good
or to get my feet back on the ground, its going to be very good
hopefully by today ill sprite up a shitty multipage menu thing and get character selection screen support
Title: Re: [WIP] Dungeon Master Engine
Post by: TheDarkJay on February 25, 2008, 05:07:42 pm
Will they be any support for the GB side scrolling sections by any chance what-so-ever?
Title: Re: [WIP] Dungeon Master Engine
Post by: Sophist on February 25, 2008, 08:12:31 pm
the GB sidescrolling thing is already implemented 100%
however if you walk to an area where a map doesnt exist the engine will "halt" and display an error
when i get more time i will make more maps for oracle of seasons and try to implement the GB player again
when thats happened you will be able to change season ;) cant wait
Title: Re: [WIP] Dungeon Master Engine
Post by: TheDarkJay on February 25, 2008, 08:18:25 pm
can you make other types of games with this? like a sidescroller a RPG, etc.?

the GB sidescrolling thing is already implemented 100%

 ;)
Title: Re: [WIP] Dungeon Master Engine
Post by: Sophist on February 25, 2008, 09:17:31 pm
maybe he should have used a , (comma) ;)
you can make pokemon in this :P but i dont think its worth trying
Title: Re: [WIP] Dungeon Master Engine
Post by: Koh on February 26, 2008, 11:12:59 am
Hmm...a OoS remake sounds good, but PLEASE change Link's sprite, cause his colors are placed wrong, making him look a mess.
Title: Re: [WIP] Dungeon Master Engine
Post by: Sophist on February 26, 2008, 07:26:42 pm
well you made it back in the day, thank yourself :P
and im mostly going to make the game and implement a player, nothing big really
just so that you can make a GB game with it.. we'll see how far i go though
i tend to spend alot of time on details (code) and not as much on graphics or mapping :P
thankfully Oos is a game that i can just copy so it severely reduces game production time
Title: Re: [WIP] Dungeon Master Engine
Post by: Sophist on November 08, 2008, 10:24:48 am
I guess it's time to take this heap of code up again
Gonna try to finish the menu API and see what happens
Title: Re: [WIP] Dungeon Master Engine
Post by: Sophist on November 18, 2008, 12:33:17 am
Removed my last message, as i fixed some stuff that should never have been in there
The most important fix was the windowed mode not working for some people :)
So, the last "engine work in progress" release ill do.. now that im satisfied with what i have already, its time to put it to some good ass use...
As for that, im interested in working with others who wants to make a big ass world, and has the time to do so

DL: http://dm.fwsnet.net/DM500.rar
Select LTTP mod before you start, i cant guarantee the GB mod (if its in there) works anymore :)

Note that there are only 2 positions im looking for
- a map/story/world designer (ill deal with scripting and the other deep stuff)
- spriter
Preferrably both in one
PM me with a long winded excuse of why i should bother believing anything you say followed by your big idea :)

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