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Author Topic: [FULL] Dungeon Master Engine  (Read 13213 times)

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Re: Dungeon Master Engine
« Reply #20 on: February 10, 2008, 12:04:11 pm »
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you didnt change any config stuff either?
im looking into it
i just checked, it worked fine for me.. maybe its the package
when i think about it, it worked fine for other people
it worked for you before right?
also when you load the launcher what does the mod textbox say?
should be ie. C:\DM\data\mods\LTTP
« Last Edit: February 10, 2008, 12:13:42 pm by Gonzo »
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Re: Dungeon Master Engine
« Reply #21 on: February 10, 2008, 12:20:18 pm »
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Damn, looks pretty damn good, very professional.
I especially liked how riding Epona looked like.
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Re: Dungeon Master Engine
« Reply #22 on: February 10, 2008, 12:55:35 pm »
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http://youtube.com/watch?v=KuFbAYpsbho
Added a video showing the new palette thing
I realize its too dark, but wth...
also hawthorne, http://files.fwsnet.net/Launcher.exe
maybe it works now.. i also added a high-res option to it, and recorded a video with it
its alot clearer now (the video, that is)
« Last Edit: February 10, 2008, 12:57:45 pm by Gonzo »
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Re: Dungeon Master Engine
« Reply #23 on: February 10, 2008, 03:32:39 pm »
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Well it's not that dark. If it represent the night it's perfect. Pretty good, I like the music!
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Re: Dungeon Master Engine
« Reply #24 on: February 10, 2008, 04:29:54 pm »
  • 笑い男
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i had it on my desktop and it seemed to of got the right dir, but it would have spaces in it so maybe that was it
.... yep that seems to be exactly the cause

works fine when in C:
(did use the new launcher you linked to, but i also tried that with it on my desktop and there was no change)
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Re: Dungeon Master Engine
« Reply #25 on: February 10, 2008, 06:36:59 pm »
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hm ah, of course :P
no wonder.. an easy fix actually
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Re: Dungeon Master Engine
« Reply #26 on: February 11, 2008, 10:53:33 pm »
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yes
anyways
http://www.youtube.com/watch?v=lFIofYCGShA
You also use Visual Studio with it?... O_o

Anyway, awesome trailer, it looks like it plays very smooth!
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Re: Dungeon Master Engine
« Reply #27 on: February 11, 2008, 10:58:00 pm »
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yea, and if youre wondering.. since this is a zelda engine
i will add GB support later (not in the loooong run).. it wont be that hard
... i always loved GB to the death.. :P so yea
and yes this is made with VB6.0 believe it or not, you just have to know the language
the best part is you cant buy any books, or read any content on the internet to make this kind of game in VB6
i also use .dll's i made myself in C for the hardcore stuff... alpha-blend etc

oh, and big release hopefully tomorrow, or wednesday
ill have the first few maps of my upcoming game put together
« Last Edit: February 11, 2008, 11:00:00 pm by Gonzo »
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Re: Dungeon Master Engine
« Reply #28 on: February 11, 2008, 11:26:17 pm »
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i had it on my desktop and it seemed to of got the right dir, but it would have spaces in it so maybe that was it
.... yep that seems to be exactly the cause

This is using .NET I assume? Because if memory serves that's a known error in .NET.
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Re: Dungeon Master Engine
« Reply #29 on: February 11, 2008, 11:40:19 pm »
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yea, and if youre wondering.. since this is a zelda engine
i will add GB support later (not in the loooong run).. it wont be that hard
... i always loved GB to the death.. :P so yea
and yes this is made with VB6.0 believe it or not, you just have to know the language
the best part is you cant buy any books, or read any content on the internet to make this kind of game in VB6
i also use .dll's i made myself in C for the hardcore stuff... alpha-blend etc

oh, and big release hopefully tomorrow, or wednesday
ill have the first few maps of my upcoming game put together

Looking forward to GB support! :D

And Holy !@#$%.... You used VB 6.0 to create this...... O_________________O
That's just !@#$% sick!
Your sir, has my respect! :)

btw why are you using VB 6.0 and not a newer version?
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Re: Dungeon Master Engine
« Reply #30 on: February 12, 2008, 02:34:45 pm »
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i had it on my desktop and it seemed to of got the right dir, but it would have spaces in it so maybe that was it
.... yep that seems to be exactly the cause

This is using .NET I assume? Because if memory serves that's a known error in .NET.

i'm quite sure it's because the launcher would pass arguments, and the arguments would be separated by a space, and so if the path name has a space in it... lol
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Re: Dungeon Master Engine
« Reply #31 on: February 12, 2008, 07:18:54 pm »
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yea, that was about it
the launcher is preeeeeeeetty simple code :)
fixed when the next release is out, due for a little while :/ work is killing me

hyrule_boy, im using VB6 because i know it bottoms up, and some more...
if i started with something "new", id just be staring at the screen instead of just coding things
right now if i wanted to make a feature like (something), itd take this much time to code it:
<insert time it takes to code it>
i dont have to stop and think for a split second on HOW... which is very relaxing
« Last Edit: February 12, 2008, 07:21:19 pm by Gonzo »
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Re: Dungeon Master Engine
« Reply #32 on: February 14, 2008, 07:58:59 pm »
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ok new shits out, palette transition is about 90%
finished the new map and added another as well
the new jumping ball enemy.. probably wont keep him on outside maps
but its for testing, so can anyone tell me if the jumping ball enemy is ok?
just for clarification, he will split into smaller parts sooner or later, when i feel like it :)

http://files.fwsnet.net/DM489.rar
« Last Edit: February 14, 2008, 08:11:31 pm by Gonzo »
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Re: Dungeon Master Engine
« Reply #33 on: February 14, 2008, 08:05:21 pm »
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404 file not found =(
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Re: Dungeon Master Engine
« Reply #34 on: February 14, 2008, 08:11:56 pm »
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oops, sorry.. i just got a new server for hosting files and i forget the url :P
fixed now
it should be [removed]
« Last Edit: February 14, 2008, 09:07:30 pm by Gonzo »
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Re: Dungeon Master Engine
« Reply #35 on: February 14, 2008, 09:06:17 pm »
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it seems the file i previously uploaded was faulty, sorry for that :(
http://dm.fwsnet.net/DM489.rar <- this should work...
i should REALLY write a updater+uploader app, this is getting really annoying
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Re: Dungeon Master Engine
« Reply #36 on: February 16, 2008, 06:48:56 pm »
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http://www.youtube.com/watch?v=yePmSIa3uas
The obligatory video that follows something worthwhile made
too bad i had several torrents on and this laptop cant handle it... it lagged like !@#$%
but you can still see some nice stuff
or even better download the HQ version: http://files.fwsnet.net/DM490.wmv
« Last Edit: February 16, 2008, 06:53:43 pm by Gonzo »
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Re: Dungeon Master Engine
« Reply #37 on: February 18, 2008, 10:40:56 pm »
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This is the first build of my secondary project (started yesterday)
on a GB mod for DM, essentially it being a Oracle of Seasons remake with mp3 music and alpha blending
however, i want it to be as accurate as possible, with the exception that im going to take some liberties
with effects, animations and cutscenes...

http://dm.fwsnet.net/DMOoS.rar
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Re: [WIP] Dungeon Master Engine
« Reply #38 on: February 24, 2008, 03:55:49 pm »
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Re: [WIP] Dungeon Master Engine
« Reply #39 on: February 24, 2008, 03:59:04 pm »
  • Huzzah!!!
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