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Author Topic: Game maker screen scaling?  (Read 2846 times)

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Game maker screen scaling?
« on: October 10, 2008, 06:03:13 pm »
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Alright so i have the view set to 320 by 240 and then the port on the screen set to 320 by 240  as well. This looks good when the game is minimized but if the game changes to fullscreen it looks blurry.

Setting the port to 640 by 480 makes the game looks nice and crisp with each pixel being scaled properly. The problem is this changes the minimized screen size and also messes with aspects of the game such as the text engine and the pausing engine which takes a screen shot of the game. What is the best way to set up the view and port?
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Re: Game maker screen scaling?
« Reply #1 on: October 10, 2008, 06:24:36 pm »
  • (y)(;>.<;)(y)
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Since 99.99% of modern graphics cards no longer support Full-screen in 320*240, it has to be emulated.

Emulation means scaling. The result of this is often either blurry-scaling or error, depending on how the system/program handles it.
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Re: Game maker screen scaling?
« Reply #2 on: October 10, 2008, 08:28:15 pm »
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Anybody have some emulation code?
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Re: Game maker screen scaling?
« Reply #3 on: October 10, 2008, 09:53:24 pm »
  • Minalien
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...He wasn't saying you have to emulate it, he was saying that it already is emulated.

Just use a larger resolution :/
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Re: Game maker screen scaling?
« Reply #4 on: October 10, 2008, 10:31:26 pm »
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Alright, I think Ill code my own resolution settings for minimized and full screen then.
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Xiphirx

wat
Re: Game maker screen scaling?
« Reply #5 on: October 10, 2008, 10:46:12 pm »
  • Xiphirx
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Make it windowed seriously, I think the Zelda games are meant to be windowed.
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