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Author Topic: [Abandoned Engine] Legend of Zelda XNA 3.0 Engine  (Read 2820 times)

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[Abandoned Engine] Legend of Zelda XNA 3.0 Engin...
« on: September 13, 2010, 06:46:35 pm »
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I think the coding is horrible but a decent starting point for someone interested in learning how XNA works.
I did have the intention of making a fully working overworld with all the equipment from the original Legend of Zelda.
Unfortunately, I could never grasp the concept of streaming files to place my collisions on the overworld based upon
location.

Anyway, it has sound, animated sprites, the entire overworld with working compass, a HUD.

Arrow keys move(though the movement is rough)
Z slashes sword

Like I said, it is something for someone new to look at just to get a grasp on how XNA works.
That and I felt like leaving it on my HDD was not doing it justice.

Requires Microsoft Visual C# Express 2008(or Standard/Professional/etc)
XNA 3.0 or higher.

I do believe the exe can be ran without these though you may need the XNA 3.0 redist package.

The exe is in the bin>x86>debug
It's called Windowsgame1

Anyways, enjoy, or not lol.

Video so you can see what it does
<a href="http://www.youtube.com/watch?v=HIFYYor7YC4" target="_blank">http://www.youtube.com/watch?v=HIFYYor7YC4</a>
« Last Edit: September 13, 2010, 09:47:43 pm by Theforeshadower »
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