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Author Topic: [OPEN SOURCE]The Legend of Zelda : Ocarina of Time 2D  (Read 119365 times)

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Starforsaken101

Wake the Beast
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #140 on: November 20, 2008, 12:22:24 pm »
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Okay, if you're not using drag n drop, then that's cool.

I'm glad you took my words as constructive criticism and not offensively btw. Your game does have potential. :)
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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #141 on: November 21, 2008, 12:02:40 am »
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Okay, if you're not using drag n drop, then that's cool.

I'm glad you took my words as constructive criticism and not offensively btw. Your game does have potential. :)
Thanks!!!!
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Mamoruanime

@Mamoruanime
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #142 on: November 21, 2008, 12:15:58 am »
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1.Who's sprites are they?... :huh:
2.If you have the GMK, then u know i'm not using D&D :P
3.Who made the original heart engine i'm using.... :o

1. That's what you've gotta figure out before using them <_< otherwise don't use them *shrug*
2. *stares blankly at GMK* One main script, and a bunch of objects with D&D.
3. According to you, you did- so why are you asking me? <_<;;


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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #143 on: November 21, 2008, 11:24:39 am »
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1.Who's sprites are they?... :huh:
2.If you have the GMK, then u know i'm not using D&D :P
3.Who made the original heart engine i'm using.... :o

1. That's what you've gotta figure out before using them <_< otherwise don't use them *shrug*
2. *stares blankly at GMK* One main script, and a bunch of objects with D&D.
3. According to you, you did- so why are you asking me? <_<;;



I'll just presume the HUD's TRM's...
2.Only a few objects... i wuz 2 lazy 2 code... :o
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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #144 on: November 21, 2008, 08:04:04 pm »
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1.Who's sprites are they?... :huh:
2.If you have the GMK, then u know i'm not using D&D :P
3.Who made the original heart engine i'm using.... :o

1. That's what you've gotta figure out before using them <_< otherwise don't use them *shrug*
2. *stares blankly at GMK* One main script, and a bunch of objects with D&D.
3. According to you, you did- so why are you asking me? <_<;;
I'll just presume the HUD's TRM's...
2.Only a few objects... i wuz 2 lazy 2 code... :o
And people act like I'm out of line with how my views on projects such as this are.

Good luck finishing it; if you're this lazy now, what's going to stop you from quitting when !@#$% actually gets complicated beyond the needs of a walking demo?
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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #145 on: November 21, 2008, 08:06:56 pm »
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I'll just presume the HUD's TRM's...

You shouldn't. That wouldn't be fair to the actual creator of it.
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!@#$% I lost my entire post, god dammit.
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #146 on: November 21, 2008, 08:12:28 pm »
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You should try and make more things outside of the Korki forest, every previous iteration only had the forest and we never saw anything else.
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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #147 on: November 21, 2008, 08:14:35 pm »
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Wow this will go far...
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DeathTailsz

Wanderer
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #148 on: November 23, 2008, 07:51:22 pm »
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I just played the latest demo, and I found a few glitches by total accident. o.o; (Including evidence)


1. When you talk and moving at the same time, you'll roll away.

2. LINK CAN WALK ON WATER (By using his sword in water he "Magically" can stand on water.) =O

Other then that, it was a pretty good Demo. o.o
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"More like Stupei Ace Defective!" - Yukari - Persona 3
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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #149 on: November 26, 2008, 12:26:31 am »
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Thanks, guys!



registration screens
By the way, I'm using TRM's engine as a base...
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DJvenom

super-sage
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #150 on: November 26, 2008, 12:36:44 am »
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alot of your sprites are scaled to fractions of a whole, making them appear very visually unappealing.

100% is cool, and 200% is cool... but anything between gives off a very uneven and unprofessional look...
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Jeod

Team Dekunutz, Doubleteam
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #151 on: November 26, 2008, 01:02:43 am »
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Yep, those are indeed TRM's. Just wait until you hit the bigger things and you don't have a base.
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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #152 on: November 26, 2008, 01:24:46 am »
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Yep, those are indeed TRM's. Just wait until you hit the bigger things and you don't have a base.
LIKE..... :huh:
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DJvenom

super-sage
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #153 on: November 26, 2008, 01:28:04 am »
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Stuff that other people haven't coded or sprited for you. Just sayin'...
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DeathTailsz

Wanderer
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #154 on: November 26, 2008, 04:41:56 am »
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1. When you talk and moving at the same time, you'll roll away.

2. LINK CAN WALK ON WATER (By using his sword in water he "Magically" can stand on water.) =O

I think you overlooked these...  Will you be fixing them in the near future?
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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #155 on: November 26, 2008, 11:03:10 am »
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Stuff that other people haven't coded or sprited for you. Just sayin'...
Coding's no problem, but sprites... There's a problem there right now... I need sprites of Link w/ deku Stick, and Link underwater.....


1. When you talk and moving at the same time, you'll roll away.

2. LINK CAN WALK ON WATER (By using his sword in water he "Magically" can stand on water.) =O

I think you overlooked these...  Will you be fixing them in the near future?
FIXED..... :P
« Last Edit: November 26, 2008, 12:06:21 pm by ahmio »
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Jeod

Team Dekunutz, Doubleteam
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #156 on: November 26, 2008, 06:22:50 pm »
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o_O I haven't even gotten my registration screen done yet. But then again I have to work from scratch since MMF2 doesn't have any bases from here. Looking good ahmio! I'm looking forward to fixed up demo of finished Kokiri Forest and up to the Deku Tree.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #157 on: November 27, 2008, 12:35:58 am »
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o_O I haven't even gotten my registration screen done yet. But then again I have to work from scratch since MMF2 doesn't have any bases from here. Looking good ahmio! I'm looking forward to fixed up demo of finished Kokiri Forest and up to the Deku Tree.
Thanks. I'm also looking forward to the next demo...I hope your project's doin good too.
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Jeod

Team Dekunutz, Doubleteam
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #158 on: November 27, 2008, 01:07:16 am »
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I'm no expert in MMF2 yet, so the programming slows me down some. However, my team is waiting until January to recooperate (some of them have had rough times lately) so we'll see how this comes by then. We might join you and stick with sprite hunting/editing. Believe me, I'd rather see this done than me try and fail. I don't care if I do it or not.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Jeod

Team Dekunutz, Doubleteam
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #159 on: November 27, 2008, 01:14:24 am »
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Thanks, guys!



registration screens
By the way, I'm using TRM's engine as a base...


By the way, you might want to adjust the highlighter. You can barely see it in those pictures. Might just be my computer though.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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