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Author Topic: [Submisson] Looters/Robbers  (Read 3873 times)

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Zhello

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[Submisson] Looters/Robbers
« on: September 23, 2012, 11:01:40 am »
  • L'homme avec beaucoup de noms.
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Name:
Looters/Robbers

Location:
They spawn outside towns, far from the locals.
Sometimes found in roadways, highways.

Appearance:
Races: Lizafo, Human, Hylian, Shamed Zora.

They dress up in rags, broken armor, and sometimes fitted in normal, yet, patchy clothing.
The player can avoid them by not talking to them, but in some events, they will run towards you, and try to rob you, if successful(taking something of value), they will flee.

They can steal:
Bombs, Rupees, Arrows(Anything which can be ammo)
At RARE occasions, they steal Shields. If stolen, the player can buy another and or find it curiosity like shop area.


HP:
2 HP

Description
They dress up as either homeless, and or in rags(sometimes in armor,which they have stolen.)

Some of them trying to steal and make money for their families, others, tend to steal for profit.

They can be encounter normally, sometimes as normal NPC, when talked to, they steal from you and run, which will enable the player to attack them.
If their is a passerby guard, they will flee.

In-Game Description
Looters. don't let them hit you, or else they will attempt to steal your belongings.
I feel bad for those who commit these crimes... They have families.


Attack List
Punch- Hit the player for 1/4 heart damage, this often causes some of your items to drop on the ground.

Pickpocket- They will take an item from you when you walk by and or talk to them, they will begin to run away.
The player will know if they got robbed when Link prompts a "?" expression.

Tag and Bag- The non-npc version of these guys will run towards you, and knock you back, making some of your items drop, stealing what they can and running away.
Free for All- When a group encounters the player(if they do not match in type of clothing). They will not only steal from the player, but among themselves as well. This will not only give the player a chance to get his items back, but valuable items these robbers have as well.

When Defeated: They do not die as normal enemies. They will appear before the player, begging for forgiveness(This will prompt a Yes/No answer). After his speech, the player can either let the robber have the items by saying yes, and or no if they want it back. After either respone, the Robber will then run off.

If they were defeated by their own kind(in different clothing), they will simply be unconscious.

Weakness:
None, mainly physical attacks
« Last Edit: September 23, 2012, 11:06:43 am by Linkwolf48 »
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The IT Guy
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Re: [Submisson] Looters/Robbers
« Reply #1 on: October 31, 2012, 07:25:23 pm »
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This is really complicated. I can see an enemy that robs you on the roads of hyrule and tries to get away, but they'd need to be simpler, not with robbing from each other and multiple types and everything. Also, this enemy would need to be fairly rare, and I don't know about ganging up on Link. ALTTP had a similar thief enemy in the lost woods, I think we could incorporate something like that, but those guys were pretty simple.
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Re: [Submisson] Looters/Robbers
« Reply #2 on: October 31, 2012, 08:02:18 pm »
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I have to agree that this one is way too complicated. Not to mention that an enemy submission is actually a template of duplicate characters. Thus having multiple looks and multiple races defeats the purpose.
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Starforsaken101

Wake the Beast
Re: [Submisson] Looters/Robbers
« Reply #3 on: October 31, 2012, 10:35:55 pm »
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I would like to vote that this is to be rejected or simplified.
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Zhello

N.A.D.I.
Re: [Submisson] Looters/Robbers
« Reply #4 on: November 05, 2012, 03:07:14 pm »
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This is really complicated. I can see an enemy that robs you on the roads of hyrule and tries to get away, but they'd need to be simpler, not with robbing from each other and multiple types and everything. Also, this enemy would need to be fairly rare, and I don't know about ganging up on Link. ALTTP had a similar thief enemy in the lost woods, I think we could incorporate something like that, but those guys were pretty simple.

We can go with that but these looters could be any race, being poor or dishonored from tribe, they get their sticks and small bags and rob the player, but it would be nice to have them surrender, but make it a rare sencerio.
But when they flee their speed to run away increases, make it harder for the player to catch up, this only happens if the player keeps the chase going on for a while.
« Last Edit: November 05, 2012, 03:16:27 pm by Linkwolf48 »
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The IT Guy
Intermediate Coder
Linux is a wonderful thing
~Linkwolf48/Gumstone1080~

The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

Quote
Aero88
ZFGC is like the Hotel California.  You can come in but you can never leave!

devianart: http://linkwolf48.deviantart.com/
Re: [Submisson] Looters/Robbers
« Reply #5 on: November 07, 2012, 12:20:04 am »
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I think having them as different races might be cool, but the thing is that the rich/poor discrepancy is mainly a Hylian thing. We could still have some Zora or Goron rogues, but they'd probably be more rare. Eh, I don't know for sure, do you guys think it'd be distracting or confusing to they player for other races to be thieves, when the poverty is really just Hyrule Town?

I think the surrendering thing should just be if Link catches them. I mean, what else would they do if they were caught?
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