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Projects => Discussion => Topic started by: Ryu Kage on May 11, 2006, 08:36:55 pm

Title: Link's Awakening Mc
Post by: Ryu Kage on May 11, 2006, 08:36:55 pm
Link's Awakening Mc

Last Updated May 12th, 2006

Awhile ago i was working on a gb recolor of la but after hearing a few comments from people saying it was pointless to remake a game in basically the same graphics i've decided to work on la with minish cap graphics. Right now i'm currently trying to decide whether or not i should make the screens like in minish cap where you only scroll between different areas of the map or like in la where you scroll from screen to screen (la style being the more difficult).

Screenshots:
(http://images6.theimagehosting.com/overworld screen L2 - screenshot.922.jpg)
Ulria's House
(http://images6.theimagehosting.com/overworld screen K1 - screenshot.bae.jpg)
The Well
(http://images6.theimagehosting.com/overworld screen I2 - screenshot.jpg)
The Fisherman's Hut

Team:
Ryu Kage (me) - spriter, coder
Retro - spriter, coder
Hyrule_Boy - coder

if you'd like to help out just pm me

Demos:
None yet

Demo Progress - 30%
Mabe Village - 40%
Sword - Complete
Shield - 50%
Bomb - 90%
Bow/Arrow - 40%
 
Title: Re: Link's Awakening Mc
Post by: araknidude on May 11, 2006, 08:38:10 pm
Wow! Looks great, nice work!

1st post, woot!
Title: Re: Link's Awakening Mc
Post by: Ryu Kage on May 11, 2006, 08:45:39 pm
thanks, the screens look kinda crappy cause they were loaded on photobucket though, i'm gonna try and find a new uploader.

Edit: i fixed the screens.
Title: Re: Link's Awakening Mc
Post by: Benito on May 11, 2006, 09:27:48 pm
Looking pretty good.

the LA style camera thing isnt too hard in my opinion, but then it might be in GM.
Title: Re: Link's Awakening Mc
Post by: Ryu Kage on May 12, 2006, 12:21:00 am
yeah its kinda hard to do screen to screen in gm cause they don't have the right transitions.
Title: Re: Link's Awakening Mc
Post by: Soulja on May 12, 2006, 01:04:49 am
IMO areas are better MC-style. If that's easier to make, well then that's like killing two birds with one stone! But, uh, more humane.  :)
Title: Re: Link's Awakening Mc
Post by: shadow_caliber on May 12, 2006, 06:09:40 am
Looking great good luck with this =D
Title: Re: Link's Awakening Mc
Post by: AoDC on May 12, 2006, 06:12:21 am
Wow! Nice screenshots!
Title: Re: Link's Awakening Mc
Post by: Moon_child on May 12, 2006, 09:41:49 am
You finnaly posted it. :D Looking good as always btw if you save screenshots as a .png file photobucket won't screw with the colors then.  ::)
Title: Re: Link's Awakening Mc
Post by: aab on May 12, 2006, 10:45:49 am
Looks real nice, and feels quite like LA too.
I say go with the Scrolling MC areas, just for the difference it would bring into the game.
Title: Re: Link's Awakening Mc
Post by: Downsider on May 12, 2006, 11:16:12 am
Awesome!   :) I love Zelda: Link's Awakining!  I used to play it on an emulator for my PSP (Excellent 2.6 Firmware GB emulator) but I upgraded to 2.7 firmware and the security is too good :( Still waiting for a heck to fix that :P
Title: Re: Link's Awakening Mc
Post by: Moon_child on May 12, 2006, 11:48:58 am
Links awaking made me a Zelda fan  ;D and it planted a seed that caused my GB obsession. :P
Title: Re: Link's Awakening Mc
Post by: Ryu Kage on May 12, 2006, 11:51:15 am
thanks for all the good comments so far everyone :).
btw if you save screenshots as a .png file photobucket won't screw with the colors then.  ::)
thanks for the info :) that should make posting screens way easier.
Title: Re: Link's Awakening Mc
Post by: Moon_child on May 12, 2006, 12:00:28 pm
Yeah I found that out by a mistake. :P Anyway you should search for an good MC spriter because there ain't A bow bow in MC style and also much enemies that aren't sprited.
Title: Re: Link's Awakening Mc
Post by: Pyro on May 12, 2006, 12:51:52 pm
Well check out that Link's awakening made in rm2k3...I've seen a good bow bow in it =D and lots of others! =D
Title: Re: Link's Awakening Mc
Post by: Kleaver on May 12, 2006, 12:54:28 pm
MC and Gameboy tiles match up very good. I like it a lot :D
Title: Re: Link's Awakening Mc
Post by: Master J on May 12, 2006, 01:46:20 pm
Someone made something like this before, this is still useless.
Title: Re: Link's Awakening Mc
Post by: Ryu Kage on May 12, 2006, 01:51:15 pm
thanks for the complement kleaver :) and master j, if you don't like it don't post.
Title: Re: Link's Awakening Mc
Post by: Moon_child on May 12, 2006, 02:05:02 pm
Someone made something like this before, this is still useless.
Your post is useless.
Title: Re: Link's Awakening Mc
Post by: Ryu Kage on May 12, 2006, 02:09:47 pm
Someone made something like this before, this is still useless.
Your post is useless.
agreed

but back on topic, i've decided to use the mc style areas which will be much easier and it may be better than having to go from screen to screen all the time. i've been thinking about the music and i now need to find a way to make that a bit upgraded cause i'd like to keep the same music but some of it is simple sounding because it was made for the gb, so anyone who can compose music please pm me.
Title: Re: Link's Awakening Mc
Post by: Master J on May 12, 2006, 02:22:10 pm
I'm just letting you know, okay. You guys are somewhat acting moronic. If you want to spend your life and time on trying to create an existing project, then go right ahead, it is your problem, no one else???s but yours.
Title: Re: Link's Awakening Mc
Post by: Ryu Kage on May 12, 2006, 02:25:53 pm
I'm just letting you know, okay. You guys are somewhat acting moronic. If you want to spend your life and time on trying to create an existing project, then go right ahead, it is your problem, no one else???s but yours.
okay, its your comment and i'm fine with that, if you don't like the idea than okay. i'd just rather not have the topic filled with posts about whether or not what i'm doing is stupid so i'd like to just drop it and continue talking about the game.
Title: Re: Link's Awakening Mc
Post by: Moon_child on May 12, 2006, 05:01:36 pm
I'm just letting you know, okay. You guys are somewhat acting moronic. If you want to spend your life and time on trying to create an existing project, then go right ahead, it is your problem, no one else???s but yours.
We're making it in MC style! not with an alttp/mc sprites remix.
Title: Re: Link's Awakening Mc
Post by: Master J on May 12, 2006, 05:13:40 pm
What? The game I'm talking about is all in Minish Cap graphics, however, I forgot who created the game.
Title: Re: Link's Awakening Mc
Post by: Moon_child on May 12, 2006, 05:27:37 pm
What? The game I'm talking about is all in Minish Cap graphics, however, I forgot who created the game.
Wasn't that the guy who made it 1st with RPG maker and later he started it in GM and then quited?
Title: Re: Link's Awakening Mc
Post by: Ryu Kage on May 12, 2006, 06:39:51 pm
Xfixium made it in mc sprites with lttp tiles. he made it in rpgmaker then tried to do it in gm 6 and from what i last heard he stopped for awhile to work on a different project. heres the site link:
http://www.fated-circle.com/gamemaking/proj/ZeldaLinksAwakening/zeldalinksawakening.php
as you can see master j there are many differences in mine and his and if you think its stupid to do a project thats already been/being done than go talk to the creators of all the different oot2ds.
Title: Re: Link's Awakening Mc
Post by: Moon_child on May 12, 2006, 06:47:21 pm
it was xifium he made it in mc style graphics with some lttp graphics also. he made it in rpgmaker then tried to do it in gm 6 and from what i last heard he stopped for awhile to work on a different project.
Thats exactly what I ment. So its not useless that we have this project and even if he didn't quit it wasn't useless too. So end of this debate and if you don't like it don't post here then. We don't want to hear it.
Title: Re: Link's Awakening Mc
Post by: Master J on May 12, 2006, 07:30:47 pm
Edit: Well good luck with it.  ;)
Title: Re: Link's Awakening Mc
Post by: Ryu Kage on May 12, 2006, 07:36:11 pm
thanks for your support :).
Title: Re: Link's Awakening Mc
Post by: LiNk1090 on May 12, 2006, 08:10:59 pm
That game looks Awsome although, It would be awsome if you prgrammed a easier to save then the way on Link's awakening in MC and LTTP with the angels ^^ Like saving on the pause screen like OoT :) :)
Title: Re: Link's Awakening Mc
Post by: Ryu Kage on May 12, 2006, 08:20:49 pm
That game looks Awsome although, It would be awsome if you prgrammed a easier to save then the way on Link's awakening in MC and LTTP with the angels ^^ Like saving on the pause screen like OoT :) :)
sounds good, i was planning on making it just like in mc where theres a save button on one of the menus, also that'll make it easier to program ;D
Title: Re: Link's Awakening Mc
Post by: Pyro on May 12, 2006, 08:32:14 pm
Do somthing like on Wind Waker >_>

Where you can save, and can choose to continue playing or not...

Anyways this looks cool..Good luck
Title: Re: Link's Awakening Mc
Post by: Ryu Kage on May 12, 2006, 08:36:03 pm
Do somthing like on Wind Waker >_>

Where you can save, and can choose to continue playing or not...
you mean after pressing save or when you die?
Title: Re: Link's Awakening Mc
Post by: Retro on May 12, 2006, 08:40:50 pm
Hey, Ryu I think a good idea would be to have like a few secret dungeons?  Sounds good?
Title: Re: Link's Awakening Mc
Post by: Ryu Kage on May 12, 2006, 08:47:51 pm
good idea :). it would probably get boring going if i only included the same old dungeons.
Title: Re: Link's Awakening Mc
Post by: Xfixium on May 12, 2006, 10:49:24 pm
True dat. I was going to make some new things myself. I'm probably not going to work on LA for quite a bit of time though. For the record  I did remake most of the old demo I made in MC graphics. Here are my versions of the areas you chose for your screenshots.

(http://www.iongamemaker.net/images/new_la_screen_001.png)

(http://www.iongamemaker.net/images/new_la_screen_002.png)

(http://www.iongamemaker.net/images/new_la_screen_003.png)

It's cool to see what other people do with the same thing. Just like all the versions of Oot I see around. Good luck with this, your gb version looked promising also.
Title: Re: Link's Awakening Mc
Post by: Kleaver on May 12, 2006, 11:29:54 pm
^
Wow! Yours a very nice too!
Link Awakening is just so great for retexturing!
Title: Re: Link's Awakening Mc
Post by: Ryu Kage on May 12, 2006, 11:56:37 pm
hey Xfixium glad to see you around, those screens look awesome i need to be more detailed if i want mine to look good too. what do you think of my screens so far? i know i haven't included a hud yet but i'm just gonna use the mc hud. also, are you still working on la in rpgmaker? or did you switch to gm.
Title: Re: Link's Awakening Mc
Post by: AoDC on May 13, 2006, 12:20:29 am
Those are the most.. Amazuingly detailed shots I have ever seen. Gooo Xfixium!
Title: Re: Link's Awakening Mc
Post by: abcgum09 on May 13, 2006, 12:54:35 am
holy tolito batman! nice 2d gfx (2d or not 2d).
Title: Re: Link's Awakening Mc
Post by: Xfixium on May 13, 2006, 01:08:53 am
hey Xfixium glad to see you around, those screens look awesome i need to be more detailed if i want mine to look good too. what do you think of my screens so far? i know i haven't included a hud yet but i'm just gonna use the mc hud. also, are you still working on la in rpgmaker? or did you switch to gm.

Your screens are good for the base of your vision. My suggestion is try and break up the "squareness" of each room you design. The roads don't have to be perfectly square like the original, they can be broken up by other tiles. Remember, you don't need to be super detailed. Sometimes a room can look TOO busy, and distract the player from important elements in the room. There is a fine line so just experiment. Using the MC hud is a very good idea, I've always felt my approach to the hud was a little too much. I'm not working with RM2K or Game Maker at this point. I'm still working on designing my own engine and editor. Which will be used eventually to make LA.
Title: Re: Link's Awakening Mc
Post by: Moon_child on May 13, 2006, 09:01:57 am
Ah Xfixium, I remember yours it was pretty good but it felt retarded that I couldn't walk diagonal + that you remixed alttp with MC sprites. But its hard to get some enemies in MC style ofcourse.
Title: Re: Link's Awakening Mc
Post by: TomPel on May 13, 2006, 09:05:44 am
Look's pretty nice Ryu, but there's really nothing to see :/. Waiting for some new screenshots :)
Title: Re: Link's Awakening Mc
Post by: Xfixium on May 13, 2006, 06:45:36 pm
Ah Xfixium, I remember yours it was pretty good but it felt retarded that I couldn't walk diagonal + that you remixed alttp with MC sprites. But its hard to get some enemies in MC style ofcourse.

You have to remember, LA was made before MC ever existed. The only MC sprites I had was sheets of different colored Links from the GBA version of 4 swords (via Shyguy Kingdom), and 4 jpgs of the up and coming MC title. Which it tooks months after the release of LA for it to be available to me. In all reality there were only two things that were MC styled. The treetops and Link (Which you can change through a password). As for the diagonal movement, it's a RM2K3 game, what did you expect?
Title: Re: Link's Awakening Mc
Post by: Moon_child on May 13, 2006, 07:26:29 pm
Diagonal walking its possible in RPG maker.
Title: Re: Link's Awakening Mc
Post by: Ryu Kage on May 13, 2006, 07:49:11 pm
hey Xfixium glad to see you around, those screens look awesome i need to be more detailed if i want mine to look good too. what do you think of my screens so far? i know i haven't included a hud yet but i'm just gonna use the mc hud. also, are you still working on la in rpgmaker? or did you switch to gm.

Your screens are good for the base of your vision. My suggestion is try and break up the "squareness" of each room you design. The roads don't have to be perfectly square like the original, they can be broken up by other tiles. Remember, you don't need to be super detailed. Sometimes a room can look TOO busy, and distract the player from important elements in the room. There is a fine line so just experiment. Using the MC hud is a very good idea, I've always felt my approach to the hud was a little too much. I'm not working with RM2K or Game Maker at this point. I'm still working on designing my own engine and editor. Which will be used eventually to make LA.
thanks for the advice :)
Look's pretty nice Ryu, but there's really nothing to see :/. Waiting for some new screenshots :)
i know i'm working on new screens, hopefully i'll have a walking demo in mabe village by the end of this week.
Title: Re: Link's Awakening Mc
Post by: The Tjalian on May 13, 2006, 09:38:32 pm
Personally, I prefer Ryu Kage's screens to Xfixium's, no offense Xfixium. However, let me explain what I mean. I assume the idea of this project is to get Link's Awakening game and feel, just with MC sprites. I get this feel with Kage's screens. With Xfixium's screens, I feel it's more of TMC's feel with LA's game. It's ok, just not my kinda thing. When I play an LA remake, I like to feel the essence of LA.

Graphically, Xfixium's looks absolutely jaw dropping, however.
Title: Re: Link's Awakening Mc
Post by: tofuu on May 14, 2006, 03:15:58 am
Diagonal walking its possible in RPG maker.

hyrule_boy..have you ever used rm2k3? its not supposed to be used for zelda type games.its used for rpg's...and if youre skilled then u can made a functional abs..like xfixium did...i dont think its possible to do 8-way in 2003..but in rmxp with the ruby scripting system that has been added..it is possible.
Title: Re: Link's Awakening Mc
Post by: Dampe on May 14, 2006, 04:04:07 am
Diagonal walking its possible in RPG maker.

hyrule_boy..have you ever used rm2k3? its not supposed to be used for zelda type games.its used for rpg's...and if youre skilled then u can made a functional abs..like xfixium did...i dont think its possible to do 8-way in 2003..but in rmxp with the ruby scripting system that has been added..it is possible.

Watch my Inside the deku tree trailer to be proved wrong, it is quite possible.

Mod Edit: People can somebody be wrong, no need to call them "fools".
Title: Re: Link's Awakening Mc
Post by: Chaotic_Death on May 14, 2006, 05:02:22 pm
Diagonal walking its possible in RPG maker.

hyrule_boy..have you ever used rm2k3? its not supposed to be used for zelda type games.its used for rpg's...and if youre skilled then u can made a functional abs..like xfixium did...i dont think its possible to do 8-way in 2003..but in rmxp with the ruby scripting system that has been added..it is possible.

tofuu..have you ever used rm2k3?  its not supposed to be used for zelda type games.its used for rpg's...but if youre skilled then u can made a functional diagonal walking system.

I've done it, you just need to account for more things with custom walking than with default walking.
Title: Re: Link's Awakening Mc
Post by: tofuu on May 14, 2006, 07:31:56 pm
tofuu..have you ever used rm2k3?  its not supposed to be used for zelda type games.its used for rpg's...but if youre skilled then u can made a functional diagonal walking system.

yes i have used rm2k3..and u pretty much just re-worded what i said man...and ive only done it in rmxp, and never attempted it in rm2k3 so sorry for being wrong there.
Title: Re: Link's Awakening Mc
Post by: Chaotic_Death on May 14, 2006, 08:40:43 pm
..and u pretty much just re-worded what i said man...

That was the point XD
Yeah, I know it's possible in RMXP with RGSS, but not too many people have done it in RM2K3, just letting you know it is ;)
Title: Re: Link's Awakening Mc
Post by: Xfixium on May 14, 2006, 09:32:32 pm
Quote
i know i'm working on new screens, hopefully i'll have a walking demo in mabe village by the end of this week.

Kewl looking forward to it.

Quote
Personally, I prefer Ryu Kage's screens to Xfixium's, no offense Xfixium. However, let me explain what I mean. I assume the idea of this project is to get Link's Awakening game and feel, just with MC sprites. I get this feel with Kage's screens. With Xfixium's screens, I feel it's more of TMC's feel with LA's game. It's ok, just not my kinda thing. When I play an LA remake, I like to feel the essence of LA.

I see your point. Very true.

Quote
Diagonal walking its possible in RPG maker.

I'm well aware that RM2K can do 8 directional movement, but I decided against it. Mainly because the diagonal movement felt like it would futher accentuate the already clunky grid based movement.
Title: Re: Link's Awakening Mc
Post by: Ryu Kage on May 14, 2006, 11:42:56 pm
i've gotten farther on mapping mabe village right now i have about 9 screens out of 17 done, so i should be able to have the demo out this friday. i'm also hoping to be able to include a few things like the crane game and fishing in the demo.
Title: Re: Link's Awakening Mc
Post by: Moon_child on May 15, 2006, 03:16:55 pm
Sounds good.
Title: Re: Link's Awakening Mc
Post by: Ryu Kage on May 16, 2006, 04:00:37 pm
well i got another update for mapping progress, i'm about finished with mabe village and i started work on tail cave, i'll have some new screens posted soon.
Title: Re: Link's Awakening Mc
Post by: Moon_child on May 16, 2006, 06:54:18 pm
Sounds even better I hope I can do soon something for you.

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