So I like Minish Cap style a bunch, but the cliffs have never done it for me. They look like a wedding cake for a couple devoted to terraforming when you try to do more than one two-tile level, and they don't have many options for meeting in with each other. Mt. Crenel I guess actually did do what I'm talking about but the Arizona slot canyon vibe doesn't work the best in Hyrule field and I've never happened to have a good tile set for those cliffs.
So for a while I've wanted to give Minish Cap style cliffs a makeover so they could function more like Gameboy cliffs, which are the ultimate cliffs for variety in height and connectivity without taking up miles of space like Link to the Past's. In my opinion. Finally have the confidence/time this month to futz with it, this is my first go at it. As far as I can think, the only tiles missing to do everything Gameboy cliffs do is the top edge of when you're on a mountain. And maybe some random short edges of where cliffs slope into the flat ground, but that can be done in a slightly different manner here by turning the cliffs north/south to meet the ground instead of east/west (if that makes any sense).
So, this is draft one, I'd really love feedback on what could be improved or if I'm missing some tiles here. And feel free to use these for anything if you want