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Projects => Zelda Projects => Topic started by: Porkchop on August 30, 2008, 01:37:09 am

Title: [Demo] The Legend of Zelda: Link's Awakening COOP
Post by: Porkchop on August 30, 2008, 01:37:09 am
  Links Awakening    
Cooperative

  .: Overview :.    

Link's Awakening Coop. What more is there to say?

The idea was started by Infini and I after talking about making an online game. We figured GB style would be the easiest to work with so we settled on Link's Awakening.

Basically the concept is to recreate Link's Awakening, but this time you can play it with up to 4 players.

1st Player - Green Link
2nd Player - Blue Link
3rd Player - Red Link
4th Player - Purple Link

We also plan on adding at least two more additional "Temples" somewhere down the line. These two focusing heavily on Coop to get complete them.

  .: Features :.    

In-Game map with locations shown of each player.
In-Game Chat.
Achievements.
Shared Resources.*
Secret Unlockables.

*Players will share everything. The same items, the same Rupees, the same Hearts, everything. If one player dies, they all die. If one player steals from the shop, you all face the consequences. If one player is using the sword, the others will have to use another item and so on, I'm sure you get the point.

There are much more features to look out for.

  .: Progress :.    

We are looking to put out a demo for NCFC that at least will be up to the end of the first dungeon.

-Post will be updated with progress-

  .: Screenshots :.    

(http://www.binaryphoenix.com/uploads/graphics/lacoop3.png)
(http://i33.tinypic.com/2wbx7vr.png)(http://i38.tinypic.com/k01ysx.png)(http://i36.tinypic.com/2rlzuph.png)(http://i33.tinypic.com/iwsyo6.png)(http://i38.tinypic.com/3005zie.png)(http://i36.tinypic.com/90dmrq.png)(http://i38.tinypic.com/w1xqo8.png)(http://i37.tinypic.com/vn1eon.jpg)
(http://ttp://i37.tinypic.com/vn1eon.png)
(http://i33.tinypic.com/2eoi7o8.png)(http://i37.tinypic.com/2mydqc7.png)(http://i36.tinypic.com/15yd8iu.png)(http://i33.tinypic.com/mkkegx.png)

*Ignore some of the layering issues, I have to fix those up XD

  .: Videos :.    

Random video of early build;

http://www.youtube.com/watch?v=cx4WGVqcMzE
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: Mirby on August 30, 2008, 03:05:24 am
This was fun. I can't wait to help again.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: InvaderLupus on August 30, 2008, 03:23:35 am
this game looks amazing! It looks like it's come quite a way already, too. Keep up the good work, guys. I'm excited to see how this game will turn out.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: sedowood on August 30, 2008, 04:41:48 am
i think that it would be hard to fight the first mini boss if everyone was in the room but anyway keep up the good work this is going to be cool
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: Porkchop on August 30, 2008, 04:42:40 am
i think that it would be hard to fight the first mini boss if everyone was in the room but anyway keep up the good work this is going to be cool

That's why only one of you enter ;)
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: sedowood on August 30, 2008, 04:45:58 am
oooooooooooooh cool
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: Hammer Bro. Mike on August 30, 2008, 04:55:45 am
Doesn't look too bad. Link's Awakening is the only Zelda game I haven't played so I might try this out when the time comes. Just out of curiosity, shouldn't Red Link be the 2nd Link and Blue Link the 3rd Link? Usually it goes Green, Red, Blue, and Purple for some of the Zelda games.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: King Tetiro on August 30, 2008, 07:18:43 am
Dude, I am so playing when it comes out!
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: wildex999 on August 30, 2008, 12:45:06 pm
Looks amazing, can't wait to try it whenever you release a demo =) In the meanwhile, I have my own project to work on ;)
I like the idea of sharing everything, actually quite original :D

EDIT: What is are you making it in? GM?
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: bertfallen on August 30, 2008, 12:47:05 pm
haha I was too busy filling the map squares in and getting chase/raped by Infini >_>
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: Infinitus on August 30, 2008, 01:01:42 pm
EDIT: What is are you making it in? GM?
I would kill myself before doing that u_u. C++/BlitzMax
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: Wasabi on August 30, 2008, 01:11:01 pm
EDIT: What is are you making it in? GM?
I would kill myself before doing that u_u. C++/BlitzMax
You should know Infini better than that :P.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: wildex999 on August 30, 2008, 01:17:43 pm
How does it work on the net/connection side? Is it TCP/UDP? Does it work trough firewalls/NAT's(UDP punchtrough)? Will it work for people behind firewalls if the host has open ports, or is it p2p connection?

Just wondering =P
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: Cassyblanca on August 30, 2008, 01:56:48 pm
EDIT: What is are you making it in? GM?
I would kill myself before doing that u_u. C++/BlitzMax
That can be arranged =D (<3)

Looking pretty interesting; I can change the screen size, right? <.<
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: Infinitus on August 30, 2008, 02:02:25 pm
How does it work on the net/connection side? Is it TCP/UDP? Does it work trough firewalls/NAT's(UDP punchtrough)?
TCP mainly, with this few characters in the game at once there isn't that big an advantage to using UDP. As for firewalls I did write some base code for UPNP automatic port-forewarding, though I haven't implemented that yet, so for the moment the server must have an accessible public IP (just foreward the ports, not to hard ;P).

The connection is a pretty simple client/server architecture. The client first  enters the game name they wish to play and then the client queries the master server for the IP address of the games host, which the client then connects to. Not to complex.

Quote
Will it work for people behind firewalls if the host has open ports, or is it p2p connection?
Yes, No.

Quote
I can change the screen size, right? <.<
Yup.

Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: wildex999 on August 30, 2008, 02:08:12 pm
How does it work on the net/connection side? Is it TCP/UDP? Does it work trough firewalls/NAT's(UDP punchtrough)?
TCP mainly, with this few characters in the game at once there isn't that big an advantage to using UDP. As for firewalls I did write some base code for UPNP automatic port-forewarding, though I haven't implemented that yet, so for the moment the server must have an accessible public IP (just foreward the ports, not to hard ;P).

[...]

There is still the advantage of having UDP hole punching if using UDP ;) But then again, if you implement UPNP you will cover a lot of people, but will it work if it's the ISP that is doing the blocking(As is my case)?
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: Infinitus on August 30, 2008, 02:09:55 pm
Quote
but will it work if it's the ISP that is doing the blocking(As is my case)?
Good question, I have no idea :P.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: DeathTailsz on September 01, 2008, 04:31:32 am
I think i'm going to die...  Oh wait, i'm already dead.
I love LA, I still have the original, (No, not DX) and I am super-duper-calafragic-expealadotiously-HAPPY, that LA is going to be Co-op!

*Drools*

Oh, and how about people with 127.1.1.100 (AKA: Port Forwarding to host games) addresses be able to port forward the game? ._. (I suck at Port Forwarding crap. ><)

...And, since everyone shares the same resources, how will 3 other Link's defend themselves?
I'm curious.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: Porkchop on September 01, 2008, 04:34:24 am
Oh, and how about people with 127.1.1.100 (AKA: Port Forwarding to host games) addresses be able to port forward the game? ._. (I suck at Port Forwarding crap. ><)

Not sure. Infini will have to answer that one.

...And, since everyone shares the same resources, how will 3 other Link's defend themselves?
I'm curious.

That's up to you and your team. I mean, it is called COOP for a reason ;)
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: Infinitus on September 01, 2008, 06:47:08 am
If you can get can forward a port, you can host the game.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: wildex999 on September 01, 2008, 10:50:12 am
Two more questions(I'm just full of them ;) )

One: Will there be some kind of lobby system? Like being able to see games currently being hosted, and join them, or do you need an IP?

Two: Will you be able to save, and continue later?

Three(yes I lied about it being two questions):
Will players be able to join/leave on the go? Like, if one player has to leave, another can join and take his place?
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: Infinitus on September 01, 2008, 04:17:41 pm
Quote
One: Will there be some kind of lobby system? Like being able to see games currently being hosted, and join them, or do you need an IP?
Probably not. Your not meant to join games mid-game or anything like that, its meant to be preorganised. How it works is the person starting the game registers the game with a master server using a name (eg. "MyGame"), then all users when they want to connect just type in "MyGame" to connect. The master server deletes the record after about 10 minutes, so thats ususally the time you have to connect it.

Quote
Two: Will you be able to save, and continue later?
Yup just like the game you can save and continue. At the moment we've decided to use the telephone booths as save points, rather than have the user have the ability to save-anywhere. Means that they have to share saving to :P.

Quote
Will players be able to join/leave on the go? Like, if one player has to leave, another can join and take his place?
No, its not meant to be an mmo or large online game, thats not how the system works.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: Xiphirx on September 01, 2008, 10:01:53 pm
Just out of curiosity.

Do we have the option of using any port of our choice? Or is it strict?
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: Infinitus on September 01, 2008, 10:17:41 pm
Do we have the option of using any port of our choice? Or is it strict?
Its configurable, but I would prefer people stick to the normal one.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: Xiphirx on September 01, 2008, 10:21:34 pm
Do we have the option of using any port of our choice? Or is it strict?
Its configurable, but I would prefer people stick to the normal one.

Which would be?
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: Infinitus on September 01, 2008, 10:34:30 pm
Do we have the option of using any port of our choice? Or is it strict?
Its configurable, but I would prefer people stick to the normal one.

Which would be?
For reference its 38123, though I don't really think you need to know that at the moment.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: Xiphirx on September 01, 2008, 11:10:29 pm
Do we have the option of using any port of our choice? Or is it strict?
Its configurable, but I would prefer people stick to the normal one.

Which would be?
For reference its 38123, though I don't really think you need to know that at the moment.

Just wanna make sure I can host a game ;)
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: Hammer Bro. Mike on September 01, 2008, 11:17:11 pm
I'm surprised my question wasn't answered. I'll post it again though.

"Just out of curiosity, shouldn't Red Link be the 2nd Link and Blue Link the 3rd Link? Usually it goes Green, Red, Blue, and Purple for some of the Zelda games."
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: Porkchop on September 01, 2008, 11:19:49 pm
I'm surprised my question wasn't answered. I'll post it again though.

"Just out of curiosity, shouldn't Red Link be the 2nd Link and Blue Link the 3rd Link? Usually it goes Green, Red, Blue, and Purple for some of the Zelda games."

There was really no specific order. We didn't even have a color for the 4th Link at first then we just decided on Purple.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: DeathTailsz on September 02, 2008, 12:32:31 am
So, it should be:
[Application]        [Start]  [End]    [Protocol] [IP Address]
["Name of Game"] [38123] [38123] [Both][v]  192.168.1.[<Insert last three digits, usually 100.>]
for port forwarding?  Of course i'll replace the "Name of Game" and the last three digits of my IP address.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: Infinitus on September 02, 2008, 06:14:35 am
Indeed.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: Mamoruanime on September 02, 2008, 06:20:06 am
Looking great so far ^_^

I see only one potential issue; I noticed on the tileset that it's all 16x16; I know LA used 8x8 for it's tile placement. I'm thinking there may be issues later on when mapping things out, since theres areas that require 8x8 tiles :o
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: Infinitus on September 02, 2008, 07:53:28 am
We're fine with mapping, done the whole overworld already and a chunk of inside areas and dungeons, all going fine.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: DeathTailsz on September 02, 2008, 06:47:43 pm
I find this funny:
 We have 1 person with the Sword and the Shield on, all going into the dungeon, and then into the room with alot of enemies,  can we say... "Three Link's that got massacred, while the one with the Sword and Shield afked"? XD

If there is 4 Link's, wouldn't that mean 4 swords and shield/shields, Cause I don't wanna feel useless at the beginning of the game, waiting around outside, for the guy to find the next item.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP
Post by: Infinitus on September 02, 2008, 06:58:06 pm
Indeed. We decided to allow swords and shield to be used by all, all others are shared.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Infinitus on September 02, 2008, 10:22:23 pm
Random Trailer with Me, DJ, Pyro and Bert playing an early build.

http://www.youtube.com/watch?v=cx4WGVqcMzE
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Mirby on September 02, 2008, 10:39:35 pm
bleeo
bleeo
bleeo

Great trailer. Why'd I have to miss out? *cries*
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Xiphirx on September 02, 2008, 10:46:30 pm
Random Trailer with Me, DJ, Pyro and Bert playing an early build.

http://www.youtube.com/watch?v=cx4WGVqcMzE

XD noclip.

Nice console you got there : D
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: NickAVV on September 02, 2008, 10:47:28 pm
Looks awesome. ;) LA is my favorite Zelda game. LAC will be my favorite fangame.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: DJvenom on September 02, 2008, 11:30:49 pm
Always fun times! on an unrelated note, I'm really sorry about earlier Moldorma :( I was just in a sour mood... I don't know why I said that :/ Maybe one day soon we can explore Koholint as a team? :)
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Mirby on September 02, 2008, 11:33:56 pm
Maybe next time I CAN HELP!
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Hammer Bro. Mike on September 02, 2008, 11:48:46 pm
That trailer was pretty cool. I'd like to see a bit more stuff though but clearly you guys are busy.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: NickAVV on September 02, 2008, 11:59:07 pm
Aww, s'okay DJ. I'd be honored to fight Moldorm alongside you. ;)
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Infinitus on September 03, 2008, 12:16:11 am
That trailer was pretty cool. I'd like to see a bit more stuff though but clearly you guys are busy.
Indeed. At the moment its more or less a walking demo. I'm concentrating on the engine at the moment rather than anything to fancy.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Wasabi on September 03, 2008, 05:43:44 am
Nice! That's pretty awesome. Looks like your engine works really well.
What's next? LTTP coop XD?
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: King Tetiro on September 03, 2008, 05:55:06 am
LTTP Coop would be good but we need a GB game! Screw LTTP style this time, GO GB!!!

And infini, you say it's just a walking demo. If it is, than it's the best walking demo ever!
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Infinitus on September 03, 2008, 07:52:40 pm
Just finished syncronizing swimming and a bunch of other collision modes. I think thats the base engine down now. Its on to getting the weapons working now. Fun, fun, fun.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: DeathTailsz on September 04, 2008, 03:30:50 am
So far,
Basics:
 Walking Engine
 Menu Engine
 Selecting Item engine
 Swimming Engine
 Map Engine
 Judging from the trailer, I guess all the mapping for the LA overworld is done?  Or just 50%?
Online:
 Chat Engine
 Hosting/Joining/Login Engine

I guess this sums up everything for the game so far?
I'm going insane with wait, cause this looks so awsome!  Oh, how about Oracle of Season/Ages Co-op?  Gottah start with those GB classics! :D

Uhh...  Long live GB!  I still count the DS, as Gameboy DS, it seems to just fit. xD
Its on to getting the weapons working now. Fun, fun, fun.
To me, coding is the best thing, spriting is the boring thing. xD
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Xiphirx on September 04, 2008, 03:33:15 am
To me, coding is the best thing, spriting is the boring thing. xD

Maybe because you use RAD tools.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Porkchop on September 04, 2008, 03:34:50 am
Judging from the trailer, I guess all the mapping for the LA overworld is done?  Or just 50%?

Overworld is about 99.8% done. We just have to fix some collisions here and there.

We still have to do Dungeons and Houses and such.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Wasabi on September 04, 2008, 03:42:08 am
To me, coding is the best thing, spriting is the boring thing. xD

Maybe because you use RAD tools.
Meh, each to their own. I prefer composing to anything else.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: DeathTailsz on September 04, 2008, 06:04:50 am
Judging from the trailer, I guess all the mapping for the LA overworld is done?  Or just 50%?

Overworld is about 99.8% done. We just have to fix some collisions here and there.

We still have to do Dungeons and Houses and such.
Heh, then all you need is the weapons operating, the events/chests where you GET the weapons, and the events that continue the story, bosses, minibosses and the normal enemie AI programmed in.

Also, thanks for making everyone NOT defenseless, and all get a Sword and Shield to tackle the temples and such. =D
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Infinitus on September 04, 2008, 08:17:02 am
Judging from the trailer, I guess all the mapping for the LA overworld is done?  Or just 50%?

Overworld is about 99.8% done. We just have to fix some collisions here and there.

We still have to do Dungeons and Houses and such.
Heh, then all you need is the weapons operating, the events/chests where you GET the weapons, and the events that continue the story, bosses, minibosses and the normal enemie AI programmed in.
You make it sound so easy u_u. Its signfinicantly more complex when you have to deal with syncronizing the state of all objects across all clients.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: DeathTailsz on September 04, 2008, 02:34:25 pm
Judging from the trailer, I guess all the mapping for the LA overworld is done?  Or just 50%?

Overworld is about 99.8% done. We just have to fix some collisions here and there.

We still have to do Dungeons and Houses and such.
Heh, then all you need is the weapons operating, the events/chests where you GET the weapons, and the events that continue the story, bosses, minibosses and the normal enemie AI programmed in.
You make it sound so easy u_u. Its signfinicantly more complex when you have to deal with syncronizing the state of all objects across all clients.
I sorta have a knack to make things totally easy, when it's just complex and hard. xD
But, you'll do fine. :P
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Moon_child on September 04, 2008, 02:51:56 pm
It looks great! and is this made in C++?
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Cassyblanca on September 04, 2008, 03:08:50 pm
As far as I've heard, he's using BlitzMax with bits of C++.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Infinitus on September 04, 2008, 10:07:48 pm
Yeh BlitzMax, with bits and pieces of C++ when I need to extend things further than the language allows.

Quote
I sorta have a knack to make things totally easy, when it's just complex and hard. xD
But, you'll do fine.
Probably just me, but you sound horribly patronizing in that.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Xiphirx on September 04, 2008, 10:54:40 pm
Yeh BlitzMax, with bits and pieces of C++ when I need to extend things further than the language allows.

Quote
I sorta have a knack to make things totally easy, when it's just complex and hard. xD
But, you'll do fine.
Probably just me, but you sound horribly patronizing in that.

XD. Infini, is this using GNet? or does C++ do all of the networking stuff?
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Infinitus on September 04, 2008, 10:58:47 pm
Yeh BlitzMax, with bits and pieces of C++ when I need to extend things further than the language allows.

Quote
I sorta have a knack to make things totally easy, when it's just complex and hard. xD
But, you'll do fine.
Probably just me, but you sound horribly patronizing in that.

XD. Infini, is this using GNet? or does C++ do all of the networking stuff?
GNet sucks !@#$% balls, total bandwidth !@#$%. Like hell I'm going to use that. Most of the networking is custom socket stuff in BlitzMax code.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Xiphirx on September 04, 2008, 11:03:03 pm
Yeh BlitzMax, with bits and pieces of C++ when I need to extend things further than the language allows.

Quote
I sorta have a knack to make things totally easy, when it's just complex and hard. xD
But, you'll do fine.
Probably just me, but you sound horribly patronizing in that.

XD. Infini, is this using GNet? or does C++ do all of the networking stuff?
GNet sucks !@#$% balls, total bandwidth !@#$%. Like hell I'm going to use that. Most of the networking is custom socket stuff in BlitzMax code.

Learned, not using that.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: DeathTailsz on September 05, 2008, 12:26:39 am
total bandwidth !@#$%.
Oh?  So you've met my mom('s laptop)?  20-35kbps.  XD
To me, coding is the best thing, spriting is the boring thing. xD

Maybe because you use RAD tools.
RAD tools?  :huh:
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Infinitus on September 05, 2008, 12:28:19 am
RAD stands for Rapid Application Development. People here use it as a term to refer to programs like GM/TGF/MMF/etc.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Infinitus on September 06, 2008, 11:26:17 pm
(http://www.binaryphoenix.com/uploads/graphics/lacoop3.png)

Some random pictures because I'm slightly bored.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: wildex999 on September 06, 2008, 11:42:00 pm
Looks nice Infini, But I have yet to see any monsters =P
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Infinitus on September 06, 2008, 11:44:05 pm
Looks nice Infini, But I have yet to see any monsters =P
Probably because thats priority -100. Enemies are considerably easy to implement, its everything else I'm more worried about :P.

One thing at a time, one thing at a time.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: wildex999 on September 06, 2008, 11:46:55 pm
Everything else? As I can see, everything seems to work good, only thing I can see missing are the enemies. Hm.. Owell, something internal then I guess. :P
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Infinitus on September 06, 2008, 11:48:46 pm
Everything else? As I can see, everything seems to work good, only thing I can see missing are the enemies. Hm.. Owell, something internal then I guess. :P
Put it this way; My todo list has several hundred items on it.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Porkchop on September 06, 2008, 11:49:39 pm
Everything else? As I can see, everything seems to work good, only thing I can see missing are the enemies. Hm.. Owell, something internal then I guess. :P
Put it this way; My todo list has several hundred items on it.

Yeah. Basically what you see is the core engine.

Swimming/Walking/Cliff Jumping/etc.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Mirby on September 07, 2008, 02:09:02 am
Hey, if you guys want non-fading versions of the music, I can rip them and convert them to OGG. I already have Mabel Village done.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Downsider on September 08, 2008, 01:49:22 am
Fun to watch ZFGC evolve from its life as a troll-based community with one decent project that never will finish to one with a few projects that will never finish and finally into one with a slight bit of hope to finish.

Also, I suggest that if you want to release this in a reasonable amount of time without totally working your ass off, ditch the Link's Awakening deal and create your own maps and a kit to create your own maps using a tile engine and simple entity logic.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Porkchop on September 08, 2008, 02:01:07 am
Also, I suggest that if you want to release this in a reasonable amount of time without totally working your ass off, ditch the Link's Awakening deal and create your own maps and a kit to create your own maps using a tile engine and simple entity logic.

Actually, recreating it all (graphics and mapping-wise) is much easier than creating our own.

I also use a map editor that Infini made specifically for LACOOP so that helps make it easier as well.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Kylink on September 08, 2008, 02:33:28 am
Fun to watch ZFGC evolve from its life as a troll-based community with one decent project that never will finish to one with a few projects that will never finish and finally into one with a slight bit of hope to finish.

Also, I suggest that if you want to release this in a reasonable amount of time without totally working your ass off, ditch the Link's Awakening deal and create your own maps and a kit to create your own maps using a tile engine and simple entity logic.
I love it the way it is, and wouldn't that be significantly more time to implement a kit to create your own maps?
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: DJvenom on September 08, 2008, 04:17:45 am
The map-making kit is already implemented lol :P Well, at least the editor. You can add new maps too tho, and specify flags to go to your maps. This project purely pwns.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: DeathTailsz on September 08, 2008, 04:45:59 am
Also, I suggest that if you want to release this in a reasonable amount of time without totally working your ass off, ditch the Link's Awakening deal and create your own maps and a kit to create your own maps using a tile engine and simple entity logic.
If they ditched LA, I think i'd lose respect for both of them.  :(

Anyways, the new screens look good, hopefully i'll get to see some usable items and events implanted.   Link's Awakening is one of the first games I ever played, so, yeah, that's why i'm sta-- I mean, hau-, no no, no...  uhh...  "Checking" this topic every few days.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer
Post by: Mamoruanime on September 08, 2008, 04:53:40 am
Also, I suggest that if you want to release this in a reasonable amount of time without totally working your ass off, ditch the Link's Awakening deal and create your own maps and a kit to create your own maps using a tile engine and simple entity logic.

How pray tell does that reduce dev time? If a game is designed properly, world creation takes a decent amount of time. Your focus is on the visuals and ease-of-play at that point. With all of the maps already done, they're not shuffling to make sure the maps are aesthetically finished.

<_< Really now you want to talk about the "downside" of ZFGC, but you've implied that rushed games is the proper way to go... That's no good.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Infinitus on September 08, 2008, 12:25:50 pm
Also, I suggest that if you want to release this in a reasonable amount of time without totally working your ass off, ditch the Link's Awakening deal and create your own maps and a kit to create your own maps using a tile engine and simple entity logic.
No I think LA is fine to be fair. I've already written a converter for the original LA maps, it took about 5 seconds to create the entire overworld. If we had decided to do our own we would still probably only have a couple of maps done. And there already is an editor.
Title: Re: [Featured Project] [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Downsider on September 08, 2008, 10:45:03 pm
Also, I suggest that if you want to release this in a reasonable amount of time without totally working your ass off, ditch the Link's Awakening deal and create your own maps and a kit to create your own maps using a tile engine and simple entity logic.
No I think LA is fine to be fair. I've already written a converter for the original LA maps, it took about 5 seconds to create the entire overworld. If we had decided to do our own we would still probably only have a couple of maps done. And there already is an editor.
Props to you, sir.

Server browser as well, sir.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Ness on September 11, 2008, 04:13:19 am
I wish i could have played with you guys.

Also can't wait until it's finished.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Dumb_Ass on September 11, 2008, 05:13:44 am
It looks amazing, but I'm really turned off at the fact that only one person could have the sword at a time. That really sucks, as most enemies can be killed with the sword.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Wasabi on September 11, 2008, 06:35:10 am
It looks amazing, but I'm really turned off at the fact that only one person could have the sword at a time. That really sucks, as most enemies can be killed with the sword.
here's your answer:
Indeed. We decided to allow swords and shield to be used by all, all others are shared.
everyone will get a sword and shield, as long as your team's found it.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Infinitus on September 12, 2008, 07:32:01 pm
(http://www.zfgc.com/uploads/lacoop4.jpg)

Think the usernames are better? :P
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Xiphirx on September 12, 2008, 07:39:41 pm
hmm, I can barely read their usernames, maybe white text for the username and a color background?
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Infinitus on September 12, 2008, 07:40:57 pm
hmm, I can barely read their usernames, maybe white text for the username and a color background?
You can read it fine ingame. The jpeg format just mutilates it :S

EDIT: Heres a PNG.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: wildex999 on September 12, 2008, 07:44:59 pm
I think you should remove the usernames, and rather just show them associated with the player color in a start menu or something, as the usernames seems to be quite distracting. Well, I haven't seen it in-game, so I can't know how it will look, but still, it seems quite unnecessary.

Example: If you have enemies who fire projectiles, and the usernames hide the projectiles= you're hit?
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Mirby on September 12, 2008, 07:45:46 pm
Then... don't use JPEG? Still, looking great! Also, it looked fine ingame with the Zelda DX font, wildex.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Infinitus on September 12, 2008, 07:46:23 pm
I think you should remove the usernames, and rather just show them associated with the player color in a start menu or something, as the usernames seems to be quite distracting. Well, I haven't seen it in-game, so I can't know how it will look, but still, it seems quite unnecessary.
Oh hell no. That would be annoying as hell having to remember which user is which color all the time.

Quote
Example: If you have enemies who fire projectiles, and the usernames hide the projectiles= you're hit?
Well first of all its transparent, you can see through the names. And second of all, I think you would know about it if a enemy fired a projectile long before it gets under the name.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Pyru on September 12, 2008, 07:49:08 pm
... but you'd only have to remember three colours. Ain't so hard.

Especially if, say, text were to come up in chat in the relevant colours?
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Infinitus on September 12, 2008, 07:50:30 pm
... but you'd only have to remember three colours. Ain't so hard.
Even so its still an annoyance to the player. You should never force them to do things like that, no matter how small they may be. Not to mention I may increase the player count at some point.

Quote
Especially if, say, text were to come up in chat in the relevant colours?
It already does.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Xiphirx on September 12, 2008, 08:09:55 pm
Oh ok, that png looks so much nicer :P

Also, Yoshi?
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Infinitus on September 12, 2008, 08:15:13 pm
Also, Yoshi?
Was testing out the pickup code.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Porkchop on September 12, 2008, 08:15:28 pm
Also, Yoshi?

Yoshi is one of the trade items in Link's Awakening, you get him from that game store.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Xiphirx on September 12, 2008, 11:56:43 pm
Also, Yoshi?

Yoshi is one of the trade items in Link's Awakening, you get him from that game store.

I need to play GB, but the graphics will haunt me in my sleep : /

Anyway, have you guys thought of an arena yet? So, players can duel each other?
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Mirby on September 13, 2008, 12:00:52 am
That probably wouldn't work, since all players currently share the health.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: DeathTailsz on September 13, 2008, 01:11:25 am
Also, Yoshi?

Yoshi is one of the trade items in Link's Awakening, you get him from that game store.

I need to play GB, but the graphics will haunt me in my sleep : /

Anyway, have you guys thought of an arena yet? So, players can duel each other?
Then Megaman 10 will haunt you forever, it's gonna kick all Next-gen graphics up the ass.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Porkchop on September 13, 2008, 01:27:13 am
Then Megaman 10 will haunt you forever, it's gonna kick all Next-gen graphics up the ass.

First, you're off topic.
Second, it's Megaman 9, not 10.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Nabeshin on September 13, 2008, 01:37:39 am
Yes, because Megaman X is number 10.  Muahahaha.

(I know it was never meant as such, I just like being difficult. =P)

And on topic, way to get a lot of work done on this in little time.  It looks smooth.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Porkchop on September 14, 2008, 08:57:28 pm
Here are a few new screens from the latest build; Showing off Roc's Feather/Sword/Pickup Items/Grass/Sword Charge

(http://i34.tinypic.com/fks0vr.png)(http://i33.tinypic.com/2s91vrq.png)
(http://i36.tinypic.com/v79xyr.png)(http://i33.tinypic.com/30mloxx.png)
(http://i37.tinypic.com/35bbfhd.png)
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Hammer Bro. Mike on September 14, 2008, 09:26:25 pm
Pretty cool. I see you changed the name size and font. Don't know if you changed it before but it looks better.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Ricky on September 14, 2008, 09:46:05 pm
Wow, it looks really good. Congratulations.
Can't wait to try it myself.
Good luck. ^^
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: wildex999 on September 15, 2008, 01:28:18 pm
Wow, looks like it's coming along nicely ;)
By the way, I don't remember there being random bombs popping out of bushes in LA >_>
heh, Owell :)
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: DJvenom on September 15, 2008, 01:41:17 pm
Can't wait to try again :D!
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Drew200 on September 16, 2008, 01:25:37 am
*Drools*
I love Link's Awakening. I have it for my Gameboy. An LoZ favorite of mine, actually.
Can't wait to try this out, it looks like it'll be 'effing great. Good luck on your work, mates. I'll keep my eye on this ^__^
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Mamoruanime on September 16, 2008, 06:02:05 am
Can't wait to try again :D!

^This :P

Last time we played was fun
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Ahruon on September 16, 2008, 08:26:00 pm
Man I want to play it !!!!
In what program did make it ?
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Infinitus on September 16, 2008, 09:33:31 pm
Quote
In what program did make it ?
Check the topic, this has already been asked. Parts in C++ and parts in BlitzMax.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Dumb_Ass on September 17, 2008, 12:34:56 am
Man I want to play it !!!!
In what program did make it ?
Let me remind you that not all games are made with Game Maker, or The Games Factory, or Multimedia Fusion. Oh, one component of the game is in Blitz but I'm thinking it's a server or the map component as Infini is great at C++. That answer was off the first page.

Edit: God damnit, I minimized after posting and then saw my post was late, then I didn't check who posted before me.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Xiphirx on September 17, 2008, 07:25:00 pm
Man I want to play it !!!!
In what program did make it ?
Let me remind you that not all games are made with Game Maker, or The Games Factory, or Multimedia Fusion. Oh, one component of the game is in Blitz but I'm thinking it's a server or the map component as Infini is great at C++. That answer was off the first page.

Edit: God damnit, I minimized after posting and then saw my post was late, then I didn't check who posted before me.

I dont consider Blitz -varient here- as a RAD tool, it makes you script your game. Not drag and drop. Blitz -varient- is just basically the engine.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: wildex999 on September 17, 2008, 09:40:01 pm
Quick question, you say UP TO 4 players, does that mean one can play offline alone too? Rather, will the full single-player version be included when the game is done?
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Infinitus on September 17, 2008, 09:41:02 pm
Yeh you can host a local game with one player, lot less fun though.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: DeathTailsz on September 17, 2008, 11:08:07 pm
I'm probably late, but, nice screenshots.

I have a question, will the bosses be abit challanging then in the Original game? =D
Or somesort of Difficulty selection?
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Infinitus on September 22, 2008, 10:17:18 pm
Suggestions: I'm currently sorting out a few of the cutscenes. I'm trying to think of the best method of syncronizing all of the cutscenes between players. Currently I'm thinking of having cutscenes entirely local, and when the user enters one his player gets replaced by an "In cutscene..." marker.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Xiphirx on September 22, 2008, 10:43:21 pm
Suggestions: I'm currently sorting out a few of the cutscenes. I'm trying to think of the best method of syncronizing all of the cutscenes between players. Currently I'm thinking of having cutscenes entirely local, and when the user enters one his player gets replaced by an "In cutscene..." marker.

I think, since you share health, all should be at the same cutscene. It would also make it easier to program :P
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Infinitus on September 22, 2008, 10:44:58 pm
Quote
I think, since you share health, all should be at the same cutscene. It would also make it easier to program Look at me, I'm invisible!
Actually that makes it significantly harder as you have to syncronize all objects and actions in the cutscene. It also makes it more of a bandwidth hog.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Xiphirx on September 22, 2008, 10:54:30 pm
Quote
I think, since you share health, all should be at the same cutscene. It would also make it easier to program Look at me, I'm invisible!
Actually that makes it significantly harder as you have to syncronize all objects and actions in the cutscene. It also makes it more of a bandwidth hog.

: o

But it still makes more sense.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Infinitus on September 22, 2008, 10:56:05 pm
Quote
I think, since you share health, all should be at the same cutscene. It would also make it easier to program Look at me, I'm invisible!
Actually that makes it significantly harder as you have to syncronize all objects and actions in the cutscene. It also makes it more of a bandwidth hog.

: o

But it still makes more sense.
In what way? If anything its going to make less sense. I mean in most cutscenes all players are going to be in the same position during the cutscene and are going to do the same actions. So all you are really going to end up with is several "shadow" players :S.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Infinitus on September 23, 2008, 12:11:02 am
(http://i38.tinypic.com/2yzga6o.gif)

*RAPE* *RAPE* *RAPE*
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Porkchop on September 23, 2008, 12:12:33 am
(http://i38.tinypic.com/2yzga6o.gif)

*RAPE* *RAPE* *RAPE*

The frames I captured didn't loop correctly :(
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: King Tetiro on September 23, 2008, 02:38:40 pm
(http://i38.tinypic.com/2yzga6o.gif)

*RAPE* *RAPE* *RAPE*
ROFL!! XD
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: DJvenom on September 23, 2008, 02:44:20 pm
I guess you didnt need me to make the images for that :P I'll still make dances.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Vandavil on September 24, 2008, 02:58:56 am
NOFAIR! I want in...

Well, the game seems to be demo ready, but whatever, Do what you want... and keep all the fun to yourself. >_>
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Moon_child on September 25, 2008, 08:09:42 pm
NOFAIR! I want in...

Well, the game seems to be demo ready, but whatever, Do what you want... and keep all the fun to yourself. >_>
Well obviously it isn't ready, otherwise we would have received a demo already?...
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Infinitus on October 04, 2008, 09:24:52 pm
Sorry for the lack of progress guys, been pretty busy with SigmaSix. I'll get back to work as soon as I've finished v3 of sigmasix. Will try and get some trailers and !@#$% out for NCFC, possibly a demo.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Chrille1234 on October 16, 2008, 01:01:43 pm
Hi! I love link's awakening original so this is going to be great. XD Just wonder thou, when is the demo coming? :huh:
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Cassyblanca on October 16, 2008, 02:29:02 pm
Hi! I love link's awakening original so this is going to be great. XD Just wonder thou, when is the demo coming? :huh:
Why don't you pay attention to what he JUST !@#$% SAID? :/

Will try and get some trailers and !@#$% out for NCFC, possibly a demo.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Darunia on October 16, 2008, 03:24:24 pm
Quote
Why don't you pay attention to what he JUST !@#$% SAID? :/

Answer:
Quote
Posts: 1
= New member. Way to welcome him. >_>

Oh yeah, sure, he must know what NCFC is.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Porkchop on October 16, 2008, 03:42:52 pm
Meh bad new is, we don't know how long the demo is going to be.

We've both been pretty busy (me with other projects, playing games etc.) and him coding Sigma-Six and something else.

We'll try our best to make it the best it can for even a small demo.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Jeod on October 16, 2008, 11:37:56 pm
May I be a beta tester?
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Porkchop on October 16, 2008, 11:48:04 pm
May I be a beta tester?

No.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Jeod on October 16, 2008, 11:58:26 pm
Um...ok.
 :huh:
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Infinitus on October 19, 2008, 10:43:23 pm
Dam, dam, dam. Need to stop getting distracted u_u. Only two days before a demo needs to be done.

Probably goner be a walk / talk / explore demo. Not sure I will have the time to script to many interactive elements.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Porkchop on October 19, 2008, 10:47:04 pm
Dam, dam, dam. Need to stop getting distracted u_u. Only two days before a demo needs to be done.

Probably goner be a walk / talk / explore demo. Not sure I will have the time to script to many interactive elements.

*whip* Get to work dammit.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Ahruon on October 19, 2008, 10:48:47 pm
Hey, do what you can, we'll understand  ;)
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Dumb_Ass on October 19, 2008, 10:51:01 pm
Quote
Posts: 1
= New member. Way to welcome him. >_>
Just because someone is new doesn't mean that they lack common sense.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Ahruon on October 19, 2008, 11:09:29 pm
Live the guy alone ok ?
I know how it feelsto be the new guy, he needs a break ok.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Xiphirx on October 19, 2008, 11:18:32 pm
Live the guy alone ok ?
I know how it feelsto be the new guy, he needs a break ok.

"Live" ? "Leave" ?

But still, it is common sense. If he really cared, he would have read through this topic.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Ahruon on October 19, 2008, 11:24:58 pm
..................
Ok, you won round 1 !
..................
And maybe my spelling isn't pretty good.......
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Porkchop on October 19, 2008, 11:25:35 pm
..................
Ok, you won round 1 !
..................
And maybe my spelling isn't pretty good.......

1. Stop with the .'s
2. Drop it.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Xiphirx on October 19, 2008, 11:37:50 pm
2. Drop it.

Just about to say that. :P
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Infinitus on October 21, 2008, 09:51:01 am
Been programming none-stop. Should be able to get something up for that NCFC booth by the end of the day.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Mamoruanime on October 21, 2008, 10:54:49 am
Been programming none-stop. Should be able to get something up for that NCFC booth by the end of the day.

I HAVE USE FOR THIS PROGRAM >=^o
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Infinitus on October 21, 2008, 11:06:20 am
Been programming none-stop. Should be able to get something up for that NCFC booth by the end of the day.

I HAVE USE FOR THIS PROGRAM >=^o

NO YOU DON'T :(
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Mamoruanime on October 21, 2008, 11:11:55 am
D: I do too :(

in fact, that will be my generic response to all of your softwares :P
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Wasabi on October 21, 2008, 11:13:29 am
As I noticed in your other topic.

Don't make me ban you for spamming :P.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Mamoruanime on October 21, 2008, 11:18:56 am
As I noticed in your other topic.

Don't make me ban you for spamming :P.

XD but the response works so well with both threads :p
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Infinitus on October 21, 2008, 05:44:57 pm
Site will be open in a couple of hours. Just testing the demo / getting some footage.

Sorry for the delay, I accidently destroyed several hours work this morning, been redoing it :(. So the demo isn't that polished, but its fun if your bored.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Xiphirx on October 21, 2008, 06:43:47 pm
Site will be open in a couple of hours. Just testing the demo / getting some footage.

Sorry for the delay, I accidently destroyed several hours work this morning, been redoing it :(. So the demo isn't that polished, but its fun if your bored.

DEMOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: bertfallen on October 21, 2008, 06:49:56 pm
Live the guy alone ok ?
I know how it feelsto be the new guy, he needs a break ok.

Needs a break. He'd only just got here...XD
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Infinitus on October 21, 2008, 06:51:34 pm
if I can get it working. Some horrible freezing bug has reared it head. Goter nail that first.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Porkchop on October 21, 2008, 06:54:10 pm
Site will be open in a couple of hours. Just testing the demo / getting some footage.

Sorry for the delay, I accidently destroyed several hours work this morning, been redoing it :(. So the demo isn't that polished, but its fun if your bored.

TECH DEMOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Xiphirx on October 21, 2008, 10:29:06 pm
Site will be open in a couple of hours. Just testing the demo / getting some footage.

Sorry for the delay, I accidently destroyed several hours work this morning, been redoing it :(. So the demo isn't that polished, but its fun if your bored.

TECH DEMOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

IT STILL DEMOOOOOOOOOOOOOOOOOOOOOO /12 year old (not really :P)
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Infinitus on November 05, 2008, 04:40:30 pm
Sorry about the lack of updates / demo. Got busy and testers dissappeared.

Anyhow just as a notice, I'm probably going to be rewriting a lot of the server architecture from the ground up over the next few days. I'm just not at all happy with it at the moment, hacked and inflexible.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Trailer)
Post by: Infinitus on November 12, 2009, 08:12:23 pm
For anyone who cares, I uploaded an old development build of this game as its unlikely most of you will ever get to play this game from now on :3.

This is an old development build though, so I want to make something clear; DONT ASK FOR SUPPORT OR REPORT BUGS, I don't care. This game is not even being developed anymore.

Also be aware that you can only play singleplayer on this build at the moment, as the matchmaking server is no longer running.

http://binaryphoenix.com/ <- Bottom of page
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Demo)
Post by: Xiphirx on November 14, 2009, 09:54:41 pm
What is the server IP we use .. :(
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Demo)
Post by: Infinitus on November 14, 2009, 10:36:24 pm
There is no server. As I said, dev build. Run your own. Just run the exe with a command line of "-server 1".
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Demo)
Post by: Kafke on December 24, 2009, 02:23:17 am
Quote
For anyone who cares, I uploaded an old development build of this game as its unlikely most of you will ever get to play this game from now on :3.

This is an old development build though, so I want to make something clear; DONT ASK FOR SUPPORT OR REPORT BUGS, I don't care. This game is not even being developed anymore.

Also be aware that you can only play singleplayer on this build at the moment, as the matchmaking server is no longer running.

http://binaryphoenix.com/ <- Bottom of page

Link is down :( I was hoping to play this... Re-upload please?
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Demo)
Post by: Chrille1234 on January 08, 2010, 04:33:13 pm
If it's okey with you Infini, i can post a mirror.  :D
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Demo)
Post by: Mamoruanime on January 09, 2010, 11:53:44 am
I'm pretty sure that either way he doesn't care :P

This build is an abandoned WIP, and thus it's 'as-is'. I don't think he really cares to be bothered with making it available again. I'm reasonably certain however that if you have the build that he wouldn't mind if you mirrored it.

*waits for Fini's input*
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Demo)
Post by: Kafke on January 11, 2010, 05:47:13 pm
I got it... Neat but it's in an early stage. Would have been awesome to see this completed. Btw is there a way to play LAN games? such as hosting your own server?
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Demo)
Post by: Chrille1234 on January 11, 2010, 05:56:22 pm
Yes, there is. As Infini said:

Quote
There is no server. As I said, dev build. Run your own. Just run the exe with a command line of "-server 1".
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Demo)
Post by: Mirby on January 13, 2010, 08:52:30 pm
I remember testing this when you first started, Infini. Good to see it's still going. That was great fun; even when we all got stuck in a mountain.
Title: Re: [WIP] The Legend of Zelda: Link's Awakening COOP (Demo)
Post by: Zaeranos on January 14, 2010, 12:06:10 am
But this project isn't going. The latest dev was released and the project was abandoned.
Title: Re: [Demo] The Legend of Zelda: Link's Awakening COOP
Post by: Technoman21 on July 22, 2010, 02:16:37 am
is there a way to put the demo here cause i dont think some people can go to the NCFC site. (like me)
Title: Re: [Demo] The Legend of Zelda: Link's Awakening COOP
Post by: Zhello on July 22, 2010, 03:21:33 am
 :-\ Damn it man stop bringing back dead threads, anyway welcome  >:(
Title: Re: [Demo] The Legend of Zelda: Link's Awakening COOP
Post by: Xiphirx on July 22, 2010, 09:21:55 pm
The best way to get the demo would to either contact Porkchop or Infini.
I also think that it's uploaded in the resources section of the site, not sure though.
Title: Re: [Demo] The Legend of Zelda: Link's Awakening COOP
Post by: Technoman21 on July 23, 2010, 01:28:58 am
The best way to get the demo would to either contact Porkchop or Infini.
I also think that it's uploaded in the resources section of the site, not sure though.

its not. i looked. :'(
Title: Re: [Demo] The Legend of Zelda: Link's Awakening COOP
Post by: Mamoruanime on July 23, 2010, 02:29:43 am
Infini posted a direct link to LACOOP.

BinaryPhoenix; the site it's hosted on is down however ^_~
Title: Re: [Demo] The Legend of Zelda: Link's Awakening COOP
Post by: LOZMinishRod on December 24, 2010, 01:15:37 am
Is this alive?

Edit: NVM
Title: Re: [Demo] The Legend of Zelda: Link's Awakening COOP
Post by: EthanGold60 on May 28, 2015, 05:02:37 pm
Its dead isnt it?
Title: Re: [Demo] The Legend of Zelda: Link's Awakening COOP
Post by: 4Sword on May 28, 2015, 05:48:09 pm
like the previous posts had indicated, the link is dead; please don't gravedig

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