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Author Topic: LoZ: Sacred Guardians  (Read 8107 times)

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Kienamaru

The Idea Man
LoZ: Sacred Guardians
« on: November 25, 2012, 06:55:23 am »
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Idea number 3, here we go.

So I've been reading some stuff and I think a simpler game may be in order for my very first release. Something that requires less coding and less time. So I thought of this.

Sacred Guardians will be a Tower Defense type of game where you play as a selectable character and fight hordes of enemies to prevent them from reaching a sacred artifact whether it be the Triforce, a Medallion, or Spiritual stone etc. There is no story but I figure the heck and slash action could be fun as either a flash game or just a way to pass time.
 
It wouldn't require much in the way of mapping, music, or writing which makes it seem like a good choice to start out with.

Characters -
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Starting Characters

Link
Offense- 4
Defense- 5
Agility- 3
Range- 2
Magic- 3

Zelda
Offense- 2
Defense- 3
Agility- 5
Range- 3
Magic- 5

Unlockable Characters

Saria- Unlock by completing the Sacred Forest Meadow Defender
Offense- 3
Defense- 2
Agility- 4
Range- 5
Magic- 3

Darunia- Unlock by completing the Death Mountain Defender
Offense- 6
Defense- 6
Agility- 2
Range- 1
Magic- 1

Ruto- Unlock by completing the Lake Hylia Defender
Offense- 4
Defense- 3
Agility- 4
Range- 3
Magic- 4

Nabooru- Unlock by completing the Desert Colossus Defender
Offense- 5
Defense- 3
Agility- 4
Range- 2
Magic- 1

Impa- Unlock by completing the Kakariko Defender
Offense- 4
Defense- 3
Agility- 4
Range- 2
Magic- 3
Sheik- unlock by completing Temple Defender
Offense- 3
Defense- 3
Agility- 6
Range- 1
Magic- 2
Young Link- Available after unlocking World 2: Termina
Offense- 3
Defense- 4
Agility- 4
Range- 2
Magic- 3

Young Zelda- Available after Unlocking World 2: Termina
Offense- 2
Defense- 3
Agility- 4
Range- 2
Magic- 4

Kafei- Unlock by completing Carnival Defender
Offense- 3
Defense- 3
Agility- 4
Range- 1
Magic- 1

Deku Link- Unlock by completing Deku Palace Defender
Offense- 2
Defense- 2
Agility- 7
Range- 5
Magic- 3

Goron Link- Unlock by completing Mountain Village Defender
Offense- 5
Defense- 6
Agility- 2
Range- 2
Magic- 2

Zora Link- Unlock by completing Great Bay Defender
Offense- 3
Defense- 3
Agility- 3
Range- 3
Magic- 4

Skull Kid- Unlock by completing Stone Tower Defender
Offense- 2
Defense- 4
Agility- 5
Range- 4
Magic- 1

Romani- Unlock by completing Romani Ranch Defender
Offense- 2
Defense- 2
Agility- 4
Range- 6
Magic- 1

Link (Hatless) Available after unlocking World 3: New Hyrule
Offense- 3
Defense- 4
Agility- 4
Range- 2
Magic- 1

Din- Unlock by completing Flaming Defender
Offense- 4
Defense- 3
Agility- 3
Range- 1
Magic- 4

Farore- Unlock by completing Skyborn Defender
Offense- 3
Defense- 3
Agility- 5
Range- 3
Magic- 4

Nayru- Unlock by completing Deepwood Defender
Offense- 2
Defense- 5
Agility- 3
Range- 2
Magic- 4

Shadow Link- Unlock by completing Sanctuary Defender
Offense- 4
Defense- 4
Agility- 4
Range- 2
Magic- 1

Link (Four Sword)- Unlock by completing Town Defender
Offense- 5
Defense- 4
Agility- 4
Range- 2
Magic- 2

Special Unlockable Characters

Ganondorf- Unlock by completing Hyrule's White Knight
Offense- 6
Defense- 7
Agility- 3
Range- 1
Magic- 7

Fierce Deity Link- Unlock by completing The Fierce Champion
Offense- 7
Defense- 6
Agility- 5
Range- 3
Magic- 5

Vaati- Unlock by completing Demons of the Picori
Offense- 4
Defense- 5
Agility- 6
Range- 3
Magic- 5

Stages
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Old Hyrule Stages

Lost Woods: Sacred Forest Meadow

Hyrule Castle Town: Temple of Time

Kakariko Village: Graveyard

Death Mountain: Death Mountain Crater

Lake Hylia: Near the Water Temple

Haunted Wasteland: Desert Colossus

Termina Stages

Clock Town: South Clock Town, Carnival Eve

Southern Swamp: Deku Palace

Northen Mountains: Mountain Village

Western Ocean: Great Bay Coast

Eastern Canyon: Stone Tower

Milk Road: Romani Ranch

New Hyrule Stages

Minish Forest: Outside Deepwood Shrine

Mount Crenel: Cave of Flames

Cloud Tops: Palace of Winds

Castor Wilds: Fortress of Winds

Hyrule Castle: Elemental Sanctuary

Hyrule Town: Town Square

Stats & Leveling Up
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All Characters have base stats as shown above made up of 5 categories.

Offense- How powerfully the character hits.
Defense- How many hits the character can take before falling in battle.
Agility- How quickly the character moves and attacks.
Range- How far away the characters attacks reach. Any above 4 is projectile range.
Magic- How often the character can use special attacks or abilities before needing to refill magic.

There are as many level ups as it takes to max out a characters stats. You will be given 3-5 points per level, and all stats max out at 50.

Skill Tree System
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Skills will be unlocked by leveling up. While there won't be as many skills as there are levels, they will all have their own purposes and usefulness, helping to make the characters feel unique. The skill tree will be divided into 3 branches:

The left branch (Weapon Abilities), The middle branch, (Magic spells), and the right branch, (Specialty skills.)

Left side- Learn Abilities using primary weapon
Middle- Learn spells using Magic
Right side- Learn Specialty skills

Example of a Weapon Ability for Link- Peril Beam. shoot a beam at from his sword when his health is low. Works with each attack.
Example of a Magic spell for him- Farore's Wind. Uses all remaining magic to teleport to the Sacred Artifact immediately. Even works with a small amount of magic.
Example of a specialty skill- Deku Nut. Stun nearby enemies temporarily, allows time to gather items, or to briefly rethink your strategy.

Skill points are unlocked every 4 levels. You can get 8 skills per side, meaning you will have all available skills by level 32.

Powerups
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Hylian Shield- Raises Defense by 10 for 15 seconds
Mirror Shield- Raises defense by 20 for 15 seconds
Silver Gauntlets- Raises offense by 10 for 15 seconds
Golden Gauntlets- raises offense by 20 for 15 seconds
Bunny Hood- raises agility by 20 for 15 seconds
Mask of Truth- Uses arrows to show you where the enemies will spawn, Lasts 30 Seconds
Heart Piece- Increases defense by 10 for 15 seconds
Heart Container- Increases defense by 20 for 15 seconds
Silver Quiver- Increases Range by 10 for 15 seconds
Golden Quiver- Increases Range by 20 for 15 seconds
Magic Mushroom- Increases magic by 10 for 25 seconds
Magic Dust- Increases Magic by 20 for 15 seconds

Pickups
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Green Rupee- Increases Score by 100
Blue Rupee- Increases Score by 500
Yellow Rupee- Increases Score by 1,000
Red Rupee- Increases Score by 2,000
Purple Rupee- Increases Score by 5,000
Gold Rupee- Increases Score by 10,000
Silver Rupee- Increases Score by 20,000
Magic Jar (small)- Replenishes half your max Magic
Magic Jar (large)- Fully replenishes your Magic
Fairy (normal)- Heals half your max Health
Fairy (bright)- Heals all of your Health and Magic

Challenges
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Challenges are the way you unlock characters and completion percentage in game. They will be tracked and marked when completed.

1-6
Sacred Forest Meadow Defender- Complete the Sacred Forest Meadow on Normal or higher.
Death Mountain Defender- Complete Death Mountain on Normal or higher.
Lake Hylia Defender- Complete Lake Hylia on Normal or higher
Kakariko Defender- Complete Kakariko Graveyard on Normal or higher
Desert Colossus Defender- complete Desert Colossus on Normal or higher
Temple Defender- Complete Temple of Time on Normal of higher.

7-12
Carnival Defender- Complete Clock Town on Normal or higher
Palace Defender- Complete Deku Palace on Normal or higher
Village Defender- Complete Mountain Village on Normal or higher
Coast Defender- Complete Great Bay Coast on Normal or higher
Tower Defender- Complete Stone Tower on Normal or higher
Ranch Defender- Complete Romani Ranch on Normal or higher

13-18
Minish Defender- Complete Deepwood Shrine on Normal or higher
Flaming Defender- Complete Tower of Flames on Normal or higher
Cloudy Defender- Complete Fortress of Winds on Normal or higher
Wild Defender- Complete Ancient Ruins on Normal or higher
Town Defender- Complete Hyrule Castle Town Square on Normal or higher
Sanctuary Defender- Complete Elemental Sanctuary on Normal or higher

19-23
Hyrule's White Knight- Complete All of World One's maps on Hard or higher.
The Fierce Champion- Reach Wave 25 on any of the World Two's maps on Infinite Mode.
Demon of the Picori- Complete a map of World 3 without using any temporary power ups on Hard, Time Attack Mode.
Hero of Many Names- Defend as every character at least once.
Defender of Realms- Defend on each level at least once.
« Last Edit: January 13, 2013, 12:35:41 am by Kienamaru »
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Re: LoZ: Sacred Guardians
« Reply #1 on: November 28, 2012, 07:00:13 am »
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Interesting concept, I never would have thought of something like that. =)

Regarding the New Hyrule Stages: Mount Crenel's dungeon in MC was the Cave of Flames and Cloud Top's wasn't Fortress of Winds, that was Castor Wild's, the actual dungeon is the Palace of Winds. Just felt like pointing that out. =P
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Kienamaru

The Idea Man
Re: LoZ: Sacred Guardians
« Reply #2 on: November 28, 2012, 01:18:31 pm »
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Thanks man, gonna change that right away. I only beat Minish Cap once and my memory was sort of fuzzy.

Fixed, so are you interested in helping out with this one? I could use some more challenges.
« Last Edit: November 28, 2012, 01:20:36 pm by Kienamaru »
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Re: LoZ: Sacred Guardians
« Reply #3 on: November 28, 2012, 01:39:09 pm »
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Kienamaru, as much as I love your ideas, you should try to work with one game at a time. You can try and do this, Shadow of Limina and Six Sage Sword, but it won't work, trust me.
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Linkxp500

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Re: LoZ: Sacred Guardians
« Reply #4 on: November 28, 2012, 02:09:42 pm »
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Kienamaru, as much as I love your ideas, you should try to work with one game at a time. You can try and do this, Shadow of Limina and Six Sage Sword, but it won't work, trust me.


^This.


But I think it's fine if you concentrate on one at a time.  And if you think this is the easiest, you should try this first.  I would prefer to work on the more ambitious projects, but even I have to start somewhere small to improve, right?


I'll see if I can help with the coding, though I'm not at all familiar with this type of game (aside from knowing the basics of the gameplay).


Normally, I don't even like playing Tower Defense games, but I wonder if you mean like those flash games where you fight the hordes alone, or whether you mean like an RTS or MOBA.
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Humans are never perfect.  They make mistakes that teach them what to do differently.  Humans also possess the ability to repeat those mistakes.  That's why humans are never perfect.

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Starforsaken101

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Re: LoZ: Sacred Guardians
« Reply #5 on: November 28, 2012, 02:29:11 pm »
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In terms of the idea, I think it's a good one. Tower defense games are fun! I look forward to seeing this develop.

In terms of working on multiple projects at once, I can somewhat agree but equally I don't think it's impossible. Kienamaru, if you focus on say, solely design, then it *might* be possible to handle more of them at once. If you manage to form good teams between the two/three projects, why not?
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Kienamaru

The Idea Man
Re: LoZ: Sacred Guardians
« Reply #6 on: November 28, 2012, 03:40:00 pm »
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Thanks Star, I don't plan on multi tasking. I literally stopped SoL until I can think of something else for it. I pretty much have the entirety of well everything else already there. Just getting a main villain and whatnot.
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Re: LoZ: Sacred Guardians
« Reply #7 on: November 28, 2012, 04:30:15 pm »
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Wait, i thought you were going to use Vator for the final boss, arn't you not going to use him anymore?
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Kienamaru

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Re: LoZ: Sacred Guardians
« Reply #8 on: November 29, 2012, 05:52:03 am »
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Wait, i thought you were going to use Vator for the final boss, arn't you not going to use him anymore?

Malefor, that can be used for this game but Vator is too Zeldalike for SoL. but lets keep this topic Sacred Guardians.
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Kienamaru

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Re: LoZ: Sacred Guardians
« Reply #9 on: November 29, 2012, 07:20:14 pm »
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Kienamaru, as much as I love your ideas, you should try to work with one game at a time. You can try and do this, Shadow of Limina and Six Sage Sword, but it won't work, trust me.

Whatever made you think I was working on Six Sage Sword? I posted on that that it was on hold until SoL was completed. I even stated for people to NOT lock it so it should've been obvious that I haven't planned on touching that topic for at least half a year.

And Link, I meant you fight the hordes alone. It's basically a Survival game. A Zelda survival game. I want the combat to be pretty much old school Zelda/ Minish Cap. Even though there are a few attack types.

Melee- works like you'd think
Range- works like Link uses his bow in games
Magic- Works like the fire or ice rod. In projectile mode, or thrower mode
« Last Edit: January 13, 2013, 12:19:19 am by Kienamaru »
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Linkxp500

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Re: LoZ: Sacred Guardians
« Reply #10 on: December 01, 2012, 04:54:22 am »
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Hero of Many Names- Defend as every character at least once.

Defender of Realms- Defend on each level at least once.


Heh, are those supposed to be like mini-achievements or something?  :D
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The only thing I hate about the name Link is that when you Google the character Link you end up clicking a link to a link that usually doesn't mention someone named Link.

Humans are never perfect.  They make mistakes that teach them what to do differently.  Humans also possess the ability to repeat those mistakes.  That's why humans are never perfect.

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"Who's the more foolish?  The fool, or the fool who follows him?" - Old Ben Kenobi, from Star Wars Episode IV: A New Hope
Re: LoZ: Sacred Guardians
« Reply #11 on: December 01, 2012, 08:04:03 am »
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Hero of Many Names- Defend as every character at least once.

Defender of Realms- Defend on each level at least once.


Heh, are those supposed to be like mini-achievements or something?  :D
I suppose so.
This gave me an idea: you could do like missions that you´ll have to achieve on each level. by doing that you can unlock secret characters and stuff.
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Kienamaru

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Re: LoZ: Sacred Guardians
« Reply #12 on: December 02, 2012, 10:47:36 am »
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I thought about that Malefor. I was thinking it'd be cool if i had goals that could be accomplished. Say...

If you get a certain score, kill a set amount of a specific enemy type in a row, don't use any magic... etc. It could be something cool unlocked.
Also, we may be able to use a section of your Deku Palace for this game.
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Re: LoZ: Sacred Guardians
« Reply #13 on: December 02, 2012, 11:42:33 am »
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I thought about that Malefor. I was thinking it'd be cool if i had goals that could be accomplished. Say...

If you get a certain score, kill a set amount of a specific enemy type in a row, don't use any magic... etc. It could be something cool unlocked.
Also, we may be able to use a section of your Deku Palace for this game.
YAY!!!! XD XD XD XD XD
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Re: LoZ: Sacred Guardians
« Reply #14 on: December 02, 2012, 01:46:15 pm »
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TD Zelda? I approve of this. :)

If you get a certain score, kill a set amount of a specific enemy type in a row, don't use any magic... etc. It could be something cool unlocked.

Stuff like this is good. I love working toward goals to get things like new weapons and characters.
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Kienamaru

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Re: LoZ: Sacred Guardians
« Reply #15 on: December 03, 2012, 03:57:42 am »
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So then, what could be unlocked just going by random stuff...
Extra EXP
Weapons
Alt Colors
Alt Songs (1 per level)

I think it could work like...
Link- Red Tunic, Blue Tunic
Vaati- Wind Magic, Fire Magic, Lightning Magic etc.
Lost Woods-(Sacred Forest Meadow TP)
« Last Edit: January 13, 2013, 12:20:45 am by Kienamaru »
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Re: LoZ: Sacred Guardians
« Reply #16 on: December 09, 2012, 11:37:33 am »
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I used to play a game called Bloons tower defence, don't know if anyone heard of it, but it gave me some ideas:
-by killing enemies, you get rupees and force gems, when stronger the enemies, he higher the value.
-there could be XP and when higher the XP, you unlock upgrades for each character.
-UPGRADES: Two upgrade paths of Two upgrades, you can combine the  two upgrades of the two paths. The last two upgrades will make the character really strong. If you get high XP, you can unlock an special upgrade. examples:
Link upgrade path 1:
1-master sword: Link has obtained the master sword, a legendary sword capable of vanishing evil.
2- hero of time: link hasn't gained that title for nothing, now he is able to reduce the speed of the enemies x2 in his radius!!
 SPECIAL- Fierce deity: link has tranformed into an ancient Majana warrior, Fierce Deity. he si capable of blasting magic bolts from a distance to enemis and destroy them in two hits!!
link upgrade path 2:
1-Hero's bow: link obtain a bow!! Now he can attack enemies from a distance!!
2- bomb arrow: link now has an explosive arrow!!
SPECIAL: Light arrow: link obtains the light arrow, an arrow filled with light that can banish evil in one stike!!
-ENEMIES: there could be certain enemies that only certain towers can destroy.

When i get more ideas ill post them.
« Last Edit: December 09, 2012, 11:41:50 am by Malefor »
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Kienamaru

The Idea Man
Re: LoZ: Sacred Guardians
« Reply #17 on: December 09, 2012, 11:54:49 pm »
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Slow down there Malefor. Those things you're calling upgrades should be called Abilities. However, FD Mask won't be a thing as FD is a character. That's why I have a magic gauge (abilities) So Link will get the magic spin attack, sword beam, and probably 2 or 3 others. I want each character to have the same amount of specials.
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Re: LoZ: Sacred Guardians
« Reply #18 on: December 10, 2012, 04:58:44 pm »
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It was just an idea. XD XD
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Kienamaru

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Re: LoZ: Sacred Guardians
« Reply #19 on: December 28, 2012, 12:20:44 pm »
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Malefor, I think I'll go with your idea of multiple ability sets for each character upon level up. Though it won't be exactly as you imagined. It'll be more like...

Left side- Learn skills using primary weapon
Middle- Learn skills using magic
Right side- Learn Miscellaneous skills

Example of L side skill for Link- Peril Beam. shoot a beam at low health from his sword.
Example of Middle skill for him- Farore's Wind. Uses all remaining magic to teleport to the Sacred Artifact immediately.
Example of a Right skill- Deku Nut. Stun enemies temporarily.
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