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Messages - Kami

Pages: 1 2 3 [4] 5 6 ... 32
61
Characters / Re: Ha ha i can still post in the archives
« on: February 25, 2013, 08:53:21 pm »
Well it wouldn't be neccisary to blame steve if people didn't abuse it. :P

62
Entertainment / Re: FISSURE walnut says you hate this
« on: February 25, 2013, 08:03:47 pm »
that's amazing.

63
Updates / Re: Announcing ZFGC's first "heck-A-Thon" for this weekend!
« on: February 23, 2013, 03:12:53 am »
you can comment on it.

64
Updates / Re: Announcing ZFGC's first "heck-A-Thon" for this weekend!
« on: February 22, 2013, 08:01:14 pm »
MaJoRa makes cerrybombs with energy drinks and beer.

65
Updates / Re: Announcing ZFGC's first "heck-A-Thon" for this weekend!
« on: February 21, 2013, 09:46:57 pm »
Utter chaos shall ensue.

66
Graphics / Kami's Art Thread(Pixel Art and Drawings)
« on: February 21, 2013, 02:38:50 am »
I've finally felt like doing something with my new tablet, soI've decided to open an art thread.

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tight butthole this sketch gave me trouble, as the original sketch killed itself when I tried saving it.

This is a WIP of a Armored Crab concept art for KOT.

I'll be adding stuff as I work with it

67
Management / Re: Story Pass:THIRD ACT
« on: February 20, 2013, 11:15:03 pm »
I like the MG's of the Deity conflict. I'd assume the Zola's deity would be their Deity of War, Sacrifice and Competition.
If that be so, what'd we have the Zora's deity be as?

I also think that the temple idea could be a good addition, make it so there was more of a spark for the war, making the Zola feel that the Zora crossed the line too far.

68
Management / Re: Story Pass:THIRD ACT
« on: February 19, 2013, 07:56:46 pm »
So I have some questions that we probably should think about when defining the zora arc:
~Why are they at war with each other?
~How are we going to transition into this arc
~Who kidnapped the high members of the zora family
~any issues among themselves


I have some thoughts though I'm going to have organise them before I post them here.

69
Discussion / Re: Mythos: Shadow Of Liimina
« on: February 18, 2013, 05:32:30 pm »
I'm a bit curious on the sprite style, you guys'll be using, I checked the OP, and it said minish cap style, as since this is no longer a zelda fangame being planned, my suggestion is for you guys to develope your own sprite style, when the time comes for you guys to start spriting the graphics of the game. So, once you get out all the copyrighted zelda stuffs(eg the sprite style, and some other things)Then you wouldn't be bound by copyright laws, and you guys might be able to turn this into an indie game how ever you want(wether it be for profit, just because, experience, all ot the above, etc)

70
Wait, so now there are two fissures on the loose?

71
asdfghjkl

I'm dying Wally.

72
Friendly & Neutral / Re: [Submission]Lithe and the Kompus
« on: February 12, 2013, 04:46:36 pm »
I like your idea of having her a race that doesn't fit in. I however don't feel like a demon is a good idea mainly because it just doesn't fit with the entire theme of the game. You can have a brand new race of sorts that is extinct or something, but not demonic. Demons are pretty strong/harsh for this game.
That could work quite well actually. I'll see what I can come up with for that.

73
Friendly & Neutral / Re: [Submission]Lithe and the Kompus
« on: February 12, 2013, 04:38:16 pm »
I feel having her as a demon instead of an established race, links to her not really fitting in anywhere(Society Wise), which itslef ties into her being nomadic as she doesn't really belong anywhere(as in fit in with other peoples).

And as for the minigame itself I'll see if I can get those questions answered *As in thinking about them while I make the minigame sub thread*

74
Entertainment / Re: What are you currently listening to?
« on: February 12, 2013, 03:08:14 pm »
I don't feel like going back and grabbing what I has listening to a second ago, so I'll post whats on playing right now.
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<a href="http://www.youtube.com/watch?v=3CdAfj_CxZE" target="_blank">http://www.youtube.com/watch?v=3CdAfj_CxZE</a>

75
Friendly & Neutral / Re: [Submission]Lithe and the Kompus
« on: February 11, 2013, 08:04:37 pm »
So I've made a few minor changes, and I've decided to go with Max's suggestion on the minigame. So I'm going to go make a proper minigame sub thread.

76
Discussion / Re: Luigi's Mansion 2D: Eternal Night
« on: February 11, 2013, 12:56:06 am »
I have a story(has a few holes here and there, but more or less done)

And technically I am still working on it as I pulled it out of the gutter earlier this month.
as for the text box, I'm in the process of remaking it.

And am currently working on the menu as it is going to be quite helpful to adjust the controls and such.
You also may notice a few other things in the test room screenshots.
I've also got brightness working for the most part.(Without the options in the menu finished yet.)
I have this as the maximum brightness setting:

and this as the Minimal Brightness setting:

77
Discussion / Luigi's Mansion 2D: Eternal Night
« on: February 10, 2013, 12:35:15 am »
So as you guys probably have noticed that i've been a bit less active even after I sorted out some real life issues.
It's due to be continuing to work on a project that was in haitus since march of last year, and doing a crapload of coding and spriting for it. I started the game in early December of 2011.
The Games Called Luigi's Mansion 2D: Eternal Night. It's is an openworld game similar to Metroid and the later Castlevania games. Normal when people thing of luigi's mansion they don't think of platforming, but  sofar I'm doing a good job of making it work. This originally was a collab between me and my friend(graphics wise and programming wise) but he ended up getting busy, felt like it's be better of if he worked on his own project and then went into the military. So it's just me and the couple composers working on it.

I honestly have made a crapton of progress more than I have shown(Even though the overall completion of the game is around 5-6%), I just don't feel like having a screenshot for every feature I add. I placed this in the discussion as it's more lax and I don't have to post a certain amount of screenshots a month. I'll post a demo once I get a more formal build finished with a certain amount of the game done.

Gameplay:
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Luigi's Mansion 2D's gameplay is unique and complex compared to most 2D platformers and mimics the way the original LM controls. Luigi once again uses the Poltergust 3000 and his flashlight to catch ghosts and must wrestle with the ghosts once he has them being pulled by the vacuum's power. Like in the original Luigi's Mansion there is strong emphasis on atmosphere and the open ended world, Luigi can vacuum many objects in the Mansion such as furniture and decorations and expect to find treasure, power ups, and sometimes ghosts. Generally Luigi will have to search the objects in the mansion in order to make progress. Unlike the original Luigi's Mansion, LM2D is much faster paced and action oriented, Luigi is no longer restricted to just the mansion and can visit areas outside as well, the areas are also much larger and allow more room for platforming where as Luigi's Mansion 1 was strictly an adventure game. And the only linear part of the game is the first area, and even it has hidden secret pathways that can be accessed later in the game.

The Basic Prolouge of the game:
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One day, out of nowhere the sun disappeared and there was an eerie full moon along with an endless night, It lasted for 2 whole days before Mario decided to figure out why, so he sets off to find the cause and stop who caused it, a week later there hasn't been a sign of Mario, so Luigi goes in search of Mario, But what Luigi doesn't know is that King Boo isn't behind Mario's disappearance and the endless night, but a far more sinister entity...... Can Luigi Save his brother again and put an end to the never ending night?

Someone ended up making a video for a demo I release in march of last year.
I've also already fixed a certain few glitches mentioned in this video.
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<a href="http://www.youtube.com/watch?v=L1R1ALmQ9lU" target="_blank">http://www.youtube.com/watch?v=L1R1ALmQ9lU</a>

Music:
~Of what was actually uploaded to youtube(Theres more, just that this is a little sample of what's done):
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<a href="http://www.youtube.com/watch?v=weWfPuhYrf0" target="_blank">http://www.youtube.com/watch?v=weWfPuhYrf0</a>
<a href="http://www.youtube.com/watch?v=Re559ncCyJg" target="_blank">http://www.youtube.com/watch?v=Re559ncCyJg</a>
<a href="http://www.youtube.com/watch?v=lLSQhM1E1_c" target="_blank">http://www.youtube.com/watch?v=lLSQhM1E1_c</a>

Screenshots:
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A screenshot of the first mansion and the fire element

A screenshot of water test, and a custom enemy

Underground Screenshot

Ground-Level Forest Screenshot

This is a screenie of the title screen, note info will be changed to options, once I finalize the options menu.

Map Screenshot

Boos

Lightning Element Screenshot

Bomb/Block Interaction

Bomb/Living Enemy Interaction

A textbox Screenshot and It also shows the savefeature

A Screensot of in the Ghostship before I made some tweeks to the fog.


Some Screenies of Pillars(Which are the Solid Equivelant of Moving Platforms)
Ignore the floaty pillar that's visible in one screenshot as it's only there to prove that it moves.

A Screenie of Lava

A screenie of the first Miniboss

78
Graphics / Re: Malefor´s sprites
« on: February 09, 2013, 07:39:49 pm »
I'm going to be honest, this needs some work,
Some issues I've found:
The arms have alot of jaggies, The enderman's head is kinda deformed.There are also some jaggies in the enderman's body. Splendorman's hat is kinda blocky. I also see jaggies on all of their heads. Color choice needs a bit more contrast. Their feet look like blobs.

79
Feedback / The Calender is broken again.
« on: February 09, 2013, 05:35:49 pm »
Yep, the calender is broken again. Probably a simple fix.

Found that it was broken while going through out the site seeing if there was anything outdated.

Edit: It says "An Error has occured: invalid year value."

80
Discussion / Re: Baldurdash (TENTATIVE)
« on: February 09, 2013, 03:04:44 am »
Cute as fruck.

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