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Messages - zelda fan gamer

Pages: [1] 2 3 ... 9
1
Audio / [soundfont]OOT/LTTP style soundfont! [Not a request]
« on: January 24, 2009, 11:01:31 pm »
So yeah, I found this little OOT/LTTP soundfont wich has every instrument from OOT/LTTP. I'll give you a little mp3 with Windmill remade with it.

Link:http://www.zophar.net/utilities/soundfont/legend-of-zelda-the-ocarina-of-time-soundfont.html
The soundfont!

Thought it might be helpfull.



2
unless your composing in FL Studio :P
I acctualy do that :D 

3
@Zelda Fan Gamer, Either you have a very good ear and you can tell difference between mp3 and midi is so bad it bothers you, or your have a computer which isn't capable of playing midi properly(eg old computer or no sound card.) and midi's sound Very bad on your computer. Test the difference with a more moderen pc, or one with a sound card to make sure if your hearing the quality of the midi like you should be. If then you are still sure it sounds bad, then maybe I don't understand the quality of the sound, maybe I don't i'm just an average guy. But most people who play the game will be average people who won't be able to tell the difference.(unless they got and old computer which can't play two midi's notes at the same time.) Besides Mp3's will throw the file size throught the roof.

1mb(say each mp3 file, assuming there smaller than average songs.)
so just in the last first demo.
11(songs.) = 11MB

11mb of extra space when the project is 5mb by itself.
Just to make mp3's will multiply the project size by 3.

I think i'm going to stick to midis. unless I release two versions, Which won't be untill the game is finished.

EDIT checked files sizes of Mp3's

I bought my computer (4GBRam, 1000gb of memory) this summer and it has a pretty well sound plugin. I don't want this to be a flamewar between us. Just stick to your midis and I to my MP3's. Different people, different thoughts.

4
ok, so after holding enter in for quite a while, I got it working. And this is really good! This is the product quality as Shadowgazer if not even better. The backgrounds, the OOT-nes in it all is Amazing. It was some bugs here and there but over all not bad at all! but, The Music is awfull! use mp3's instead.

Code: [Select]
// Load sounds to memory
song = sound_add("song.mp3",3,1);
This adds an MP3 from outside of the application and loads it.

Code: [Select]
sound_loop(song);This plays it all.

5
after making a new file and selecting it for starting the game:

Quote
ERROR in
action number 1
of  Step Event
for object objHighlight:

Error reading real.

I'm also getting this error  :-\

6
Zelda Projects / Re: [WIP]The Legend of Zelda: A Link to the Past ADVANCE!
« on: November 07, 2008, 10:31:07 am »
Oh deat god! This is awesome! The Camera is smooth as hell, and when Entering a house: SMOOTH!

7
Discussion / Re: Maya 8.5
« on: October 03, 2008, 08:31:20 pm »
I made some in Google Sketchup, but not in Maya. Want it though.

8
Discussion / Re: Post a Screenshot [Possible 56k warning?]
« on: October 01, 2008, 06:49:09 pm »
Working on a game called:

9
Zelda Projects / Re: [WIP]The Legend of Zelda: The Hylian Phoenix
« on: August 25, 2008, 02:43:36 pm »
Welcome to the world of Zelda Classic Kylink, Thats how it works there. Take lots of tiles recolor them and place them in the game. there's no style checking there.  ;)

10
This is looking realy good, the Day/night engine is wonderfull looking.

11
Zelda Projects / Re: [WIP] My Legend of Zelda fan game
« on: August 21, 2008, 12:32:21 pm »
This is looking realy good, and also: TP graphics?

12
Please do not gravedig. they allready said to wait for the next update.

13
Zelda Projects / Re: The Legend of Zelda: The Ring of Thieves
« on: August 16, 2008, 12:53:27 pm »
Wow, looks good. You might add a shadow to link though.

14
Super Smash Brothers Brawl / Re: 3 Best Characters
« on: August 15, 2008, 09:33:54 pm »
My best Characters gotta be:

Sonic (Finaly got used to the speed.)
Toon Link (Awesome guy)
ZeroSuitSamus/Samus

15
Zelda Projects / Re: The Legend of Zelda: The Ring of Thieves
« on: August 14, 2008, 03:28:53 pm »
Looks cool. (ChuChu Ranch 8) )

16
Zelda Projects / Re: [DEMO] Zelda Lens of truth.
« on: August 13, 2008, 09:27:09 am »
It mostly Lttp style, but with a little touch of MC style.

17
Zelda Projects / Re: [DEMO] Zelda Lens of truth.
« on: August 12, 2008, 02:05:44 pm »

Link enters the fisrt dungeon. :o

Hyrule_boy: I would't call it a demo, A beta maybe.  :-\

18
Zelda Projects / Re: [DEMO] Zelda Lens of truth.
« on: August 12, 2008, 10:08:31 am »
Looks good. The DS style was a bt excessive I have to admit.
hehe, two different people, same taste.
Lets take a look at the improvements:

The begining: a Concept game with a testing engine, Mixed Lttp and MC style, buggy.
The new engine: a basic Sword and spin engine, FSA style, A little buggy, bad animations.
Another Update: Pure LTTP style with MC Link.
Latest update: Pure LTTP style with LTTP Link and WW explosions.

I'l have to admit that I made huge improvement.

19
Zelda Projects / Re: [DEMO] Zelda Lens of truth.
« on: August 11, 2008, 10:23:02 pm »
Added fully working Heart system and Wind Waker Explosions:

I also removed the DS style, I wanna keep it simple.

20
Coding / Re: [HELP](Gamemaker 7.0 basic) Spritesheets & Transitions
« on: August 11, 2008, 08:08:17 am »
Hum, you could try to use a normal sound instead background sound. If you want to use a .mp3 sound, use the multimedia player kind.

No, thats the owrst thing you can do, use the "sound_add" function.
Quote
// Load sounds to memory
song = sound_add("Music/Field.mp3",3,1);
sound_loop(song);
it loads the .mp3 file from the outside the game wich use less FPS and not løagging at all.

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