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Messages - MG-Zero

Pages: 1 2 [3] 4 5 ... 194
41
Feedback / Re: What new forum features would you want to see?
« on: January 26, 2017, 08:21:53 pm »
Oh baby ;)

42
Feedback / What new forum features would you want to see?
« on: January 26, 2017, 04:05:06 pm »
Given the age of ZFGC's current software (11 years), it's obviously missing some modern features. None of which we can guess would be the most beneficial. From the user's perspective, what features would you see as the most useful that we don't currently have?

43
Zelda Projects / Re: Zelda Tales of the Sea (2016)
« on: December 29, 2016, 02:05:30 pm »
No, the posts in this thread were turned into an incomprehensible mess.  I've restored them as they were originally.

44
Zelda Projects / Re: Zelda Tales of the Sea (2016)
« on: December 28, 2016, 01:51:33 pm »
I'm restoring the original content of this thread because ummm...what?

45
Updates / Downtime
« on: November 16, 2016, 03:09:01 am »
ZFGC will be down this Sunday, 11/20 at 11:59PM EST for server updates.  No ETA for the downtime.

46
Sprites/Tiles / Re: Hyrule Town Interiors
« on: October 30, 2016, 02:17:35 pm »
Life has been busy unfortunately :( I'm also trying to work out a nasty bug in our map editor that's basically rendering it useless with certain graphics card drivers.  So a lot of my dev time has been spent there instead of actual game features.

I *am* hoping to get another playable release out by year end

EDIT: Also, there *is* another zfgc-related project being worked on internally (not a game though)

47
Recruitment / Re: Zelda:Lttp fangame!
« on: October 24, 2016, 11:56:21 pm »
Probably would make sense to stop detecting collisions on walls with the boomerang when it's coming back to you

48
Discussion / MOVED: Zelda:Lttp fangame!
« on: October 24, 2016, 01:15:19 pm »

49
Sprites/Tiles / Re: Gerudo Desert and Fortress
« on: September 08, 2016, 01:24:23 pm »
Here,
Something to improve the Desert.

You can use the Ancient Robot Door like an easter egg.
 ;)

doh hohoho, I actually love this idea :)

50
Updates / Re: NCFC 2016 Booth Registration is Open.
« on: September 03, 2016, 12:07:30 am »
thanks for the update! :)

51
Sprites/Tiles / Re: Underwater diving
« on: September 02, 2016, 12:49:49 pm »
I agree with Miles, option 1 would be the best way to go!  Especially considering we have some water areas mapped out already

52
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: August 17, 2016, 12:49:32 am »
Oh that is actually awesome :) I'll try and shove these into the next release

53
Entertainment / Re: Warning OFFENSIVE language.
« on: August 15, 2016, 10:38:45 pm »
I miss these threads :)

54
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: August 08, 2016, 02:49:05 am »
I think the lizafos sheet is missing its walking animation?  Noticed it while breaking it into a sheet today.

EDIT: Nevermind I'm just !@#$% retarded :)

55
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: August 01, 2016, 04:52:17 am »
mile grazie! :)

56
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: July 31, 2016, 06:48:35 pm »
Is the sheet for the lizalfos in here? I cant seem to find it xD

57
King of Thieves / Re: Goals for next release
« on: July 28, 2016, 03:18:59 pm »
Still fighting with the above issue, seems like a bug in monogame. Gonna have to work on maps on my laptop exclusively

58
King of Thieves / Re: Goals for next release
« on: July 18, 2016, 02:43:50 pm »
Ahhh some dumb driver update broke the map editor. Gonna be fun figuring this one out :D

59
King of Thieves / Re: Goals for next release
« on: July 17, 2016, 09:16:38 pm »
Going to start tiling the deku forest. Carbonite is going along fairly well too

60
Sprites/Tiles / Re: Earth temple
« on: July 06, 2016, 03:28:29 am »
perfect! exactly what we needed :)

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