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 11 
 on: June 01, 2018, 07:38:14 pm 
Started by chaoazul1 - Last post by chaoazul1
0.11 DEMO


First demo. Sorry but I have no translation for the game yet. D= I hope to have an English version soon.

DEMO 0.11 (Mediafire)

 12 
 on: June 01, 2018, 03:37:52 am 
Started by Martijn dh - Last post by Aero88
It is awesome that you have been able to get so far with this project!  Looking forward to seeing the finished product!  XD

 13 
 on: May 27, 2018, 08:38:50 pm 
Started by Martijn dh - Last post by Martijn dh
And here is another update report:
So basically I'm working on the last major mechanic needed for the new dungeon (NPC's following you around). After all that the dungeon should be finished in a few days.

Status report:
Code: [Select]
0.19.57 (22 mei 2018)
* Fixed error when NPC tries to follow you to another floor
* Corrected NPC animations while following

0.19.58 (25 mei 2018)
* Improved NPC movement visuals furthers
* NPC now stops following if you walk into deep water
* Interacting with NPC's is now displayed as more then just “read”
* Finished map menu details for underwater prison
* Added extra secret room to underwater prison

0.19.59 (26 mei 2018)
* Added NPC respawn mechanics (=they follow you to another room and can still be found in that room if you leave them there – unless leaving a dungeon / area entirely)

0.19.60 (27 mei 2018)
* Added some prisoner messages for light lore
* Did some bugfixing in regards to NPC respawn mechanics

 14 
 on: May 25, 2018, 04:13:45 pm 
Started by chaoazul1 - Last post by chaoazul1
thank you all for the messages. I hope I can release a engine-test soon. (for bugs hunting, rsrsrsr)

This looks nice! Curious, is there a more laptop-friendly control scheme being planned?

hello, unfortunately there will be no keyboard control to move Link. Mouse is indicated. (Maybe joystick support.)


I like that you're using a widescreen format. The lighting effects look great, what are you using to program this?
Hi! Made using Clickteam Fusion.

Hey this looks really cool!  I like how fast Link can move on the horse!  (Is that real time-ish?).  Also the boomerang locking looks sweet!

Yes! is in real time. The items have been adapted to 360º engine movement.

 15 
 on: May 25, 2018, 02:32:07 pm 
Started by chaoazul1 - Last post by MG-Zero
Looking sharp, can't wait to see more!

 16 
 on: May 25, 2018, 02:13:16 am 
Started by chaoazul1 - Last post by Aero88
Hey this looks really cool!  I like how fast Link can move on the horse!  (Is that real time-ish?).  Also the boomerang locking looks sweet!

 17 
 on: May 23, 2018, 05:37:57 pm 
Started by chaoazul1 - Last post by Max.
I like that you're using a widescreen format. The lighting effects look great, what are you using to program this?

 18 
 on: May 22, 2018, 06:02:37 pm 
Started by Martijn dh - Last post by Martijn dh
A friend asked me the other day as well. I'm kinda had two anwsers for him:

This next demo (end of next month hopefully) I'll have the third major dungeon done. After that I plan on reshuffling the overworld and making it feel more like a 1.0 release by the end of the year. It'll end on a cliffhanger storywise, but it should feel more like a short but full game.

After that... I think I might start on some dark world dungeons ideas or continue adding to the light world. Not sure yet. Honestly I've got so many idea's that I can spend many more years on this. I've also been thinking about quiting after version 1.0 to turn the engine into something completely original, but that might be a bridge to far without an actual  team.

 19 
 on: May 22, 2018, 05:39:47 pm 
Started by chaoazul1 - Last post by RetroRespecter
This looks promising. I'll keep an eye on this one.

 20 
 on: May 22, 2018, 05:37:30 pm 
Started by Martijn dh - Last post by RetroRespecter
How much longer until the game is complete?

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