Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: 1 ... 8 9 [10]
 91 
 on: May 27, 2018, 08:38:50 pm 
Started by Martijn dh - Last post by Martijn dh
And here is another update report:
So basically I'm working on the last major mechanic needed for the new dungeon (NPC's following you around). After all that the dungeon should be finished in a few days.

Status report:
Code: [Select]
0.19.57 (22 mei 2018)
* Fixed error when NPC tries to follow you to another floor
* Corrected NPC animations while following

0.19.58 (25 mei 2018)
* Improved NPC movement visuals furthers
* NPC now stops following if you walk into deep water
* Interacting with NPC's is now displayed as more then just “read”
* Finished map menu details for underwater prison
* Added extra secret room to underwater prison

0.19.59 (26 mei 2018)
* Added NPC respawn mechanics (=they follow you to another room and can still be found in that room if you leave them there – unless leaving a dungeon / area entirely)

0.19.60 (27 mei 2018)
* Added some prisoner messages for light lore
* Did some bugfixing in regards to NPC respawn mechanics

 92 
 on: May 25, 2018, 04:13:45 pm 
Started by chaoazul1 - Last post by chaoazul1
thank you all for the messages. I hope I can release a engine-test soon. (for bugs hunting, rsrsrsr)

This looks nice! Curious, is there a more laptop-friendly control scheme being planned?

hello, unfortunately there will be no keyboard control to move Link. Mouse is indicated. (Maybe joystick support.)


I like that you're using a widescreen format. The lighting effects look great, what are you using to program this?
Hi! Made using Clickteam Fusion.

Hey this looks really cool!  I like how fast Link can move on the horse!  (Is that real time-ish?).  Also the boomerang locking looks sweet!

Yes! is in real time. The items have been adapted to 360º engine movement.

 93 
 on: May 25, 2018, 02:32:07 pm 
Started by chaoazul1 - Last post by MG-Zero
Looking sharp, can't wait to see more!

 94 
 on: May 25, 2018, 02:13:16 am 
Started by chaoazul1 - Last post by Aero88
Hey this looks really cool!  I like how fast Link can move on the horse!  (Is that real time-ish?).  Also the boomerang locking looks sweet!

 95 
 on: May 23, 2018, 05:37:57 pm 
Started by chaoazul1 - Last post by Max.
I like that you're using a widescreen format. The lighting effects look great, what are you using to program this?

 96 
 on: May 22, 2018, 06:02:37 pm 
Started by Martijn dh - Last post by Martijn dh
A friend asked me the other day as well. I'm kinda had two anwsers for him:

This next demo (end of next month hopefully) I'll have the third major dungeon done. After that I plan on reshuffling the overworld and making it feel more like a 1.0 release by the end of the year. It'll end on a cliffhanger storywise, but it should feel more like a short but full game.

After that... I think I might start on some dark world dungeons ideas or continue adding to the light world. Not sure yet. Honestly I've got so many idea's that I can spend many more years on this. I've also been thinking about quiting after version 1.0 to turn the engine into something completely original, but that might be a bridge to far without an actual  team.

 97 
 on: May 22, 2018, 05:39:47 pm 
Started by chaoazul1 - Last post by RetroRespecter
This looks promising. I'll keep an eye on this one.

 98 
 on: May 22, 2018, 05:37:30 pm 
Started by Martijn dh - Last post by RetroRespecter
How much longer until the game is complete?

 99 
 on: May 17, 2018, 05:31:59 pm 
Started by chaoazul1 - Last post by Martijn dh
Those gifs are impressive. Nicely done.

 100 
 on: May 16, 2018, 10:48:16 pm 
Started by chaoazul1 - Last post by Mariotag
This looks nice! Curious, is there a more laptop-friendly control scheme being planned?

Pages: 1 ... 8 9 [10]

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.037 seconds with 12 queries.

anything