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Messages - PoeFacedKilla

Pages: 1 ... 9 10 [11] 12 13
201
Discussion / Visual HAM
« on: July 28, 2006, 07:19:59 am »
How can i make Visual HAM compile my project to a .gba because for some reason it won't

202
Discussion / Re: VB GBA
« on: July 27, 2006, 09:18:36 pm »
yeh thats what i meant, can anyone send me an Allegro or OpenGL tutorial

203
Discussion / Re: VB GBA
« on: July 27, 2006, 09:14:36 pm »
i know DOS C++, well i'm pretty good at it, but i wanna start makin games in Allegro.

204
Discussion / Re: VB GBA
« on: July 27, 2006, 09:13:02 pm »
but you can use Allegro, i just can't find any tutorials that are good for Allegro.

205
Discussion / Re: VB GBA
« on: July 27, 2006, 09:09:51 pm »
you couldn't use Visual HAM or something?

206
Discussion / VB GBA
« on: July 27, 2006, 09:08:09 pm »
Is it possible to port a Visual Basic game to the GBA.

207
Coding / HTACCESS
« on: July 12, 2006, 12:42:34 am »
is it possible to do a string replace in HTACCESS, like for replacing tags on a home page? such as main to body?

208
This should work.

Code: [Select]
<?
$post = str_replace( "<main>", "<html>", $post ); /* Turns a <main> into a <html> */
?>

209
Coding / Re: mySQL Help
« on: July 05, 2006, 01:02:25 am »
Yeh your user/pass would help, and what kinda news system one like cutenews or what? and the tables/feilds what should they be?

210
Well i started learning HTACCESS and i was wondering how would you make a .p be a .php file would it be like this:

# Change PHP to .p
AddType text/php.p p

can someone help me?

211
Coding / [Request / Solved] Visual Basic 6 CCE
« on: June 17, 2006, 07:01:27 pm »
Is it possible to make a .exe with Visual Basic 6 CCE?

212
Coding / Re: C++ Question
« on: June 16, 2006, 11:18:30 pm »
like:
Code: [Select]
     myfile.open (a+"b");

213
Coding / Re: C++ Question
« on: June 16, 2006, 11:14:14 pm »
so could a make it like this

Code: [Select]
#include <iostream>
#include <fstream>

using namespace std;

int main(void)
{
     char a;
     char b;
     cout<<"Enter a Name: ";
     cin.getline(a);
     cin.get();
     cout<<"Please Enter an Extension: ";
     cin.getline(b);
     cin.get();
     ofstream myfile;
     myfile.open (a+"txt");
     myfile << "Writing this to a file.\n";
     myfile.close();
}

Now how could I get it to change the extension?

214
Coding / [Request / Listing] C++ Question
« on: June 16, 2006, 10:53:44 pm »
I just learned Basic Input/Output with files, and I was wondering how do you write a variable name for a file. For example:

#include <iostream>
#include <fstream>
using namespace std;

int main(void) {
int a;

cout<<"Enter a Name: ";
cin>>a;
ofstream myfile;
myfile.open (".txt");
myfile << "Writing this to a file.\n";
myfile.close();

}

how do you get it to be a.txt, what would you put for the varibale to be there just a.txt?

215
Discussion / Re: Allegro: Who here knows it?
« on: June 15, 2006, 11:08:58 pm »
I just started learning Allegro, but I know some of it.

216
Entertainment / Re: Tp rumor?
« on: June 15, 2006, 01:43:35 am »
Well, they did say that TP already has twice as many dungeons as OoT

217
Discussion / Free Visual Basics
« on: June 14, 2006, 10:21:33 pm »
Is there anywhere I can get Visual Basics for free?

218
Graphics / Re: Deku Empress [W.I.P.]
« on: June 10, 2006, 05:13:55 pm »
i didn't edit your Deku Mask I actually use the Deku's from the Spriters Resource for refrence.

219
Graphics / Re: Deku Empress [W.I.P.]
« on: June 10, 2006, 04:41:10 am »
it will be better when its done :P

220
Graphics / Deku Empress [W.I.P.]
« on: June 10, 2006, 04:02:56 am »
I have sprited yet another thing I (and probably only I) think is good its for my game Land of Hyrule,

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