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Author Topic: Shadow of Liimina sprite thread  (Read 48993 times)

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Re: Shadow of Termina sprite thread
« Reply #80 on: August 31, 2012, 08:32:36 am »
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but I thought that they could be like the houses or even the temple, I have the tiles, so tell me what you think
« Last Edit: August 31, 2012, 08:42:15 am by Malefor »
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Kienamaru

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Re: Shadow of Termina sprite thread
« Reply #81 on: August 31, 2012, 09:54:20 am »
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Tileset looks fine but the temple looks nope. It's not gonna be that kind of temple. Do you think I should try drawing out the temples the best I can?
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Team Project:
Mythos: Shadow of Liimina- http://zfgc.com/forum/index.php?topic=39897.0
SoL Sprite Thread: http://zfgc.com/forum/index.php?topic=39913.0
Re: Shadow of Termina sprite thread
« Reply #82 on: August 31, 2012, 12:40:19 pm »
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yes and put them on the websit where the swords are
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Re: Shadow of Termina sprite thread
« Reply #83 on: September 01, 2012, 05:27:29 pm »
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here i started to do the inner and outer garden:
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Re: Shadow of Termina sprite thread
« Reply #84 on: September 01, 2012, 06:20:27 pm »
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The tall grass for the floor is kind off iffy, if gives me the impression that the walls and objects are hovering slightly off the ground.
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Re: Shadow of Termina sprite thread
« Reply #85 on: September 03, 2012, 09:18:30 am »
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Ok, ill give it a try
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Kienamaru

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Re: Shadow of Termina sprite thread
« Reply #86 on: September 04, 2012, 05:44:08 am »
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Hmm, I'm not sure what the other guy means. But How large are the garden areas?
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Team Project:
Mythos: Shadow of Liimina- http://zfgc.com/forum/index.php?topic=39897.0
SoL Sprite Thread: http://zfgc.com/forum/index.php?topic=39913.0
Re: Shadow of Termina sprite thread
« Reply #87 on: September 05, 2012, 07:42:41 pm »
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he meant that I had to make the grass larger and i put the objects on one of the rooms
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Kienamaru

The Idea Man
Re: Shadow of Termina sprite thread
« Reply #88 on: September 06, 2012, 12:52:38 am »
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That looks really good (to me). Maybe add a few rocks here and there?
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Team Project:
Mythos: Shadow of Liimina- http://zfgc.com/forum/index.php?topic=39897.0
SoL Sprite Thread: http://zfgc.com/forum/index.php?topic=39913.0
Re: Shadow of Termina sprite thread
« Reply #89 on: September 06, 2012, 03:50:18 pm »
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I will try+ the other side of the room
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Sinkin

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Re: Shadow of Termina sprite thread
« Reply #90 on: September 07, 2012, 02:29:43 pm »
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May I come with some feedback?

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Kienamaru

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Re: Shadow of Termina sprite thread
« Reply #91 on: September 08, 2012, 04:01:28 am »
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Feedback? Go for it.
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Team Project:
Mythos: Shadow of Liimina- http://zfgc.com/forum/index.php?topic=39897.0
SoL Sprite Thread: http://zfgc.com/forum/index.php?topic=39913.0
Re: Shadow of Termina sprite thread
« Reply #92 on: September 11, 2012, 05:07:24 pm »
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here is the basics of the deku palace, its getting there!! :D
« Last Edit: September 11, 2012, 05:15:32 pm by Malefor »
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Kienamaru

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Re: Shadow of Termina sprite thread
« Reply #93 on: September 11, 2012, 06:27:44 pm »
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Looks good so far. How long does it take to map like this? What do you use for it?
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Team Project:
Mythos: Shadow of Liimina- http://zfgc.com/forum/index.php?topic=39897.0
SoL Sprite Thread: http://zfgc.com/forum/index.php?topic=39913.0
Re: Shadow of Termina sprite thread
« Reply #94 on: September 11, 2012, 08:52:00 pm »
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Which program? Depends on what you prefer. You can use almost any editor. How much time does it take? All depends on what sources do you have. If you have the tiles, and the layout, it can be done in 5 minutes.
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Sinkin

Team Dekunutz
Re: Shadow of Termina sprite thread
« Reply #95 on: September 11, 2012, 09:23:14 pm »
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I think the rooms are a bit too small if you compare Link to them. You can literally walk through the rooms in just a few seconds. My tip is that you guys should take a look at the Majora's Mask version of Deku Palace and try do something similar in size compared to the player.
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Re: Shadow of Termina sprite thread
« Reply #96 on: September 11, 2012, 09:37:36 pm »
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I think the rooms are a bit too small if you compare Link to them. You can literally walk through the rooms in just a few seconds. My tip is that you guys should take a look at the Majora's Mask version of Deku Palace and try do something similar in size compared to the player.

Now that you say it, yes, the rooms are too small for Link. I think you should make it bigger, Malefor.
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Re: Shadow of Termina sprite thread
« Reply #97 on: September 11, 2012, 10:05:07 pm »
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This Shadow of Termina game you're making; Is this a form of a remake of Majoras Mask?
I do recall a cage in the palace room to the top-left where the monkey was held captive.
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Re: Shadow of Termina sprite thread
« Reply #98 on: September 11, 2012, 10:08:28 pm »
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This Shadow of Termina game you're making; Is this a form of a remake of Majoras Mask?
I do recall a cage in the palace room to the top-left where the monkey was held captive.

It's something like that. It'll have a lot of things featured in MM, but this game is set 100 years before the original game.
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Kienamaru

The Idea Man
Re: Shadow of Termina sprite thread
« Reply #99 on: September 12, 2012, 07:11:23 am »
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This Shadow of Termina game you're making; Is this a form of a remake of Majoras Mask?
I do recall a cage in the palace room to the top-left where the monkey was held captive.

It will require some areas to be remade. But it isn't by any means a remake. It's just in a somewhat familiar land. Due to the amount of time before MM some areas will be drastically different while others might be nearly identical. Assuming that you didn't read the project thread (or else you would've known at least that) I'd recommend you give it a read. It tells a bit about the game. (In my signature)
« Last Edit: September 12, 2012, 07:12:54 am by Kienamaru »
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Team Project:
Mythos: Shadow of Liimina- http://zfgc.com/forum/index.php?topic=39897.0
SoL Sprite Thread: http://zfgc.com/forum/index.php?topic=39913.0
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