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Poll

Who's dungeon is best? BE SURE TO READ THE POST BEFORE VOTING!!11111!!!

Niek - Item Set 1
- 7 (70%)
Jetstorm4 - Golgatha's Crypt - Item Set 6
- 3 (30%)

Total Members Voted: 9

Voting closed: August 27, 2009, 05:56:18 pm


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Author Topic: Zelda Design Competition #1 - Dungeons - VOTING  (Read 3450 times)

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Raen

Are you retarded or something?
Zelda Design Competition #1 - Dungeons - VOTING
« on: August 17, 2009, 05:56:18 pm »
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OK, so it's time to vote for which of these awesome dungeons that were entered in our first Zelda Design Competition is the best!

But wait Raen! I thought you didn't want to do public voting?
This is true, I didn't want to do public voting. However, with only two entries, I don't feel like there is any other way to fairly judge this particular competition, and so I gave in and am doing this by public vote. HOWEVER, there are some special considerations I want you all to pay attention to.

Considerations? What considerations?
When voting and trying to decide which dungeon is best, please keep these things in mind:

CREATIVE USE OF ITEMS: This is a pretty self explanatory thing, but make sure to take special note of creative use of the items that are available to the individual. That doesn't mean that they have to be the focus of the dungeon, but that when they are used they are used interestingly and creatively.

INTELLIGENT DUNGEON LAYOUT: What I mean by this is a dungeon that you wouldn't get lost in, and that has a logical progression and an intuitive layout. A dungeon that you get lost in all the time isn't fun, right?

THEME: What I mean by this is that a dungeon shouldn't just be a collection of rooms: It needs a theme and a setting that holds it together. Pay special attention to this as you judge.

COMPLETENESS: The more cohesive, polished, and complete the dungeon is, the better. This DOES NOT mean that a dungeon implemented in a game is better. I'm talking about DESIGN here. Which brings us to my last point:

DO NOT VOTE JUST BASED ON HOW GOOD IT LOOKS OR WHETHER AN ENGINE ACCOMPANIES IT!!!!


Ok, your good to vote now!  :D Go check out the dungeons and vote!

Where can I see the dungeons?
You can check them out right here! Here you go:

Niek's Dungeon: http://home.student.utwente.nl/n.j.hoeijmakers/ZFGC/Niek_(set1)_Dungeon_Competition_1v2.png
Walkthrough for Niek (READ IT): http://home.student.utwente.nl/n.j.hoeijmakers/ZFGC/Niek_(set1)_Dungeon_Competition_1.pdf

Jetstorm4's Dungeon: http://host-a.net/Jetstorm4/Golgatha%20Crypt%20ZFGC.rar

Keep in mind the criteria for each dungeon as well:

Niek -
Set 1 - 3 hearts minimum
Item Acquired in Dungeon: Bow
Items Already Acquired: Sword, Shield, Deku Sticks, Boomerang

Jetstorm4 -
Set 6 - 8 hearts minimum
Item Acquired in Dungeon: Hookshot
Items Already Acquired: Sword, Shield, Deku Sticks, Boomerang, Ocarina, Bow, Bottle, Roc's Feather, Bombs, Flippers, Iron Boots, Ice/Fire Arrows
« Last Edit: August 17, 2009, 08:56:07 pm by Colbydude »
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Re: Zelda Design Competition #1 - Dungeons - VOT...
« Reply #1 on: August 17, 2009, 07:52:04 pm »
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Wow Jetstorm, your dungeon looks great.

Raen: forget to add that my dungeon has a walkthrough explanation. Which can be found at: http://home.student.utwente.nl/n.j.hoeijmakers/ZFGC/Niek_(set1)_Dungeon_Competition_1.pdf
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Raen

Are you retarded or something?
Re: Zelda Design Competition #1 - Dungeons - VOT...
« Reply #2 on: August 17, 2009, 08:24:08 pm »
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Oh, right, sorry Niek, I'll add that to the post.
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Re: Zelda Design Competition #1 - Dungeons - VOT...
« Reply #3 on: August 17, 2009, 08:52:26 pm »
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lol jetstream, haven't seen that one yet Raen...

Niek, my dungeon sucks compared to yours, you've definitely done a great job on it (mine was pretty rushed, I admit...)
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Raen

Are you retarded or something?
Re: Zelda Design Competition #1 - Dungeons - VOT...
« Reply #4 on: August 17, 2009, 10:19:29 pm »
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haha, sorry Jetstorm, honest mistake :D
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Re: Zelda Design Competition #1 - Dungeons - VOT...
« Reply #5 on: August 19, 2009, 06:41:54 am »
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I voted for Niek's. Part of the reason being that I am personally biased in favor of the Minish Cap style and the rest of the reason being I liked its layout; well the part with the guards in the library seemed odd as to how you'd pass one of them. The rest of the layout was a pretty neat concept for a castle and didn't seem like something a player would get lost in. Jetstorm4's had its good aspects in terms of tiling though and I did like one of the side-scroller skeleton parts.
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Raen

Are you retarded or something?
Re: Zelda Design Competition #1 - Dungeons - VOT...
« Reply #6 on: August 25, 2009, 10:46:13 pm »
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I just want to remind people that voting closes in 2 days.
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Re: Zelda Design Competition #1 - Dungeons - VOT...
« Reply #7 on: August 28, 2009, 05:53:58 pm »
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Wow, the voting closed and I won XD I thank everyone who voted for me. Jetstorm4, you were worthy opponent.

But what I would like to ask everyone who voted what influenced their decisions. I would like to know (and Jetstorm probably to) what the strong points are in the designs and of course what were the problems. So that we and anyone else might learn from this experience.



PS: I think this contest is worthy of a repeat one day.
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Raen

Are you retarded or something?
Re: Zelda Design Competition #1 - Dungeons - VOT...
« Reply #8 on: August 28, 2009, 10:32:12 pm »
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Yep, the competition is now over. Congratulations, Niek!
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Re: Zelda Design Competition #1 - Dungeons - VOT...
« Reply #9 on: August 30, 2009, 01:47:20 am »
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Wow, the voting closed and I won XD I thank everyone who voted for me. Jetstorm4, you were worthy opponent.

But what I would like to ask everyone who voted what influenced their decisions. I would like to know (and Jetstorm probably to) what the strong points are in the designs and of course what were the problems. So that we and anyone else might learn from this experience.



PS: I think this contest is worthy of a repeat one day.
I admit, my dungeon was rather rushed, really rushed...

Anyway, congrats Neik!! And yes, I think this should be repeated, it may have a better turnout next time ;)
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