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Messages - pxl_moon (dotyue)

Pages: 1 ... 91 92 [93] 94 95 ... 97
1841
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: May 24, 2006, 08:14:02 am »
Yea, Demo 0.7 it is, because it is not complete. In the demo, you can only play as Summoner. I know, that sucks major ass, but no other clas is ready. BUT! Summoners have 13 summons, so thatll be fun.

June 2nd USA.

i dont live in the usa but didnt have east and west coast different time zones?

1842
::) why should i make thing which already exist...
There's nothing wrong with that but I don't see why somebody should give you credit for that. Anyway that titlescreen looks great.

thx, but an "noob" in gfx can use the sheet without try to merging it together...

where did you get those screenies?
http://www.answers.com/topic/the-legend-of-zelda-mystical-seed-of-courage
I've got it from Ganons Tower ( i think... )

1843
Entertainment / Re: Illusion of Gaia
« on: May 22, 2006, 10:19:11 am »
[senseless comment] I have the original PAL ^^ [/senseless comment]

the RPGs withe the walkthrough books were the best for the senes out of japan... sadly i just played most of them for one weekend from the videostore... didnt have money to buy :P
Square and Enix really made a mistake by leaving many rpgs in japan ( like star ocean 1 )

1844
 ::) why should i make thing which already exist...

update: oracle series beta titles for zoso_III's project

1845
what style do you use.... i maybe do the titlescreens...
edit: i just found in zelda coalition in a CoC thread that info.... not sure about the realness, but it sounds so

Quote
Posted: Mon Jun 20, 2005 7:46 pm    Post subject: Oracle of Secrets game-it was real.
    
   

It was originally called Mystical Seed of Courage. 
____________________________________
Would have starred Farore as the Oracle.
Was originally the game that had the theme of traveling through time and having puzzles based on what time of day it was. The puzzles all focus on time, and many are unable to be solved outside of a specific time of day.
The Mystical Seed of Wisdom (Oracle of Ages) originally had the theme of color which each event and puzzle had a relation to color in some way. The Mystical seed of Wisdom (OoA) ditched this theme, after the cancellation in July 2000, and took the Mystical seed of Courage’s theme.
No screenshots of this game are known to exist along with screenshots of OoA before the massive storyline change

This is the story Nintendo had set up for The Legend of Zelda: Mystical Seed of Power, the intented first part of the series.

Princess Zelda, responsible for managing the four seasons of the Land of Hyrule, and the Triforce of Power have been kidnapped by Ganon. The brave hero Link learns of this and sets out to save the princess. However, Ganon learns of Link's quest and splits the Triforce into eight pieces, scattering them throughout the land. In addition, the Rod of the Four Seasons (a device that controls the seasons) along with its hiding place in Hyrule Castle, have flown off to another dimension. As a result of this calamity, Hyrule's four seasons are thrown into chaos and the order of the seasons becomes jumbled. In order to save Princess Zelda and find the "Rod of the Four Seasons," our hero Link must travel back and forth between Hyrule and this other dimension, while receiving help from the spirits residing in the "Tree of Mystery" and also the strange "Uura Tribe" found in this other dimension. Two characters that will help Link on his quest are introduced. The first is a kangaroo named Ricky. When Link climbs into Ricky's pouch, he will be able to jump and using a pair of boxing gloves, be able to punch out enemies. The other character is Maple. She suddenly appears flying on a broomstick and crashes into Link, bringing about various events in the storyline. The new item, the Rod of the Four Seasons will be required to solve certain riddles that appear in the game. Maybe the winter snow covers a secret entrance to a dungeon, and you'll need to change the seasons to uncover it.
__________________________________________________

edit2: look into my collection for titlescreens

http://www.zfgc.com/index.php/topic,725.msg38092/topicseen.html#msg38092

1846
Discussion / Re: The legend of Zelda:Mysterious tree of fruit
« on: May 21, 2006, 10:54:14 pm »
I think I'm gonna do all three.......but the names are gonna stay chapter of(power,wisdom,courage).But I'm gonna need one or to people to help me think of things to put in them.
Yue:I think there were a few differences since(I think)it was supposed to be totally different at first, but I think they were mostly graphics :-\ If you look at some shots there are pictures of areas that arent in seasons,gnarled root dungeon is very different(mostly graphicly)and from a few shots it looks like you get the rod of seasons before gnarled root dungeon.But believe me I'm not challenging you in anyway, just observations ;)
I think you should just do the chapter of courage because it was never released.

i think that, too
one original game based upon the series is hard enough and since the games had codes after beating them you could do them ( in the way you think) after you released CoC ( lol, sounds weird....  CoC...)

1847
Graphics / Re: Yue's Sprite Collection [Bunny Link GB]
« on: May 21, 2006, 10:46:32 pm »
made sheet for The Zelda Swich-a-roo Competition :



1848
Discussion / Re: The legend of Zelda:Mysterious tree of fruit
« on: May 21, 2006, 09:56:06 pm »
Ok heres the deal, I'm going to be working on The legend of Zelda:Mysterious tree of fruit, which was basically the early version of OOS(well OOS and OOA, but I'm doing OOS). I think it was released in japan, but im still looking for it. Anyway you can see screens of this game online and in nintendo power.It was the game I thought I'd be getting when I bought OOS, but to my dismay it wasnt. REcently Its been catching my eye again and well Ive decided to work on this game.If any one or two people are intersted in helping, PM me

it is called : The Legend of Zelda: Fruit of the Mysterious Tree - Chapter of *...* and is the japanese name of the games... and the only "early" version of the game would be The Legend of Zelda: Triforce Chapters - Chapther of *Wisdom, Courage, Power*, the Wisdom is OoA and the Power is OoS...
Yes, I know but I didnt want to write more than I already had.Glad to see somebody else knows this stuff besides me :) I wanted to make the chapter of power because They didnt release it in the U.S.(if anyone knows where i can get in in japanese please tell me!!)and it looked and felt more zeldaish then OOS/OOA.

you didnt read it... power = seasons ( din is the godess of fire, seasons and power....) and the two games are the same in US and Japan... the beta version were planned as three and were then atlast only two, there is only "name" difference... nothing more
when you plan to do "Oracle Series Beta" then do the chapter of Courage, where farore should be kidnapped/used

1849
Feedback / |23: \/\/7|=?
« on: May 21, 2006, 08:06:50 pm »
i dont know whats going on... BUT MAKE IT AWAY... >_> thats just stupid, no graphics can be seen because of tis stupid joke of some kid here... because only a kid can make such a dumb Fecal matter...

edit: lol? i didnt write it like that xD

1850
Discussion / Re: The legend of Zelda:Mysterious tree of fruit
« on: May 21, 2006, 09:01:10 am »
Ok heres the deal, I'm going to be working on The legend of Zelda:Mysterious tree of fruit, which was basically the early version of OOS(well OOS and OOA, but I'm doing OOS). I think it was released in japan, but im still looking for it. Anyway you can see screens of this game online and in nintendo power.It was the game I thought I'd be getting when I bought OOS, but to my dismay it wasnt. REcently Its been catching my eye again and well Ive decided to work on this game.If any one or two people are intersted in helping, PM me

it is called : The Legend of Zelda: Fruit of the Mysterious Tree - Chapter of *...* and is the japanese name of the games... and the only "early" version of the game would be The Legend of Zelda: Triforce Chapters - Chapther of *Wisdom, Courage, Power*, the Wisdom is OoA and the Power is OoS...

1851
Graphics / Re: Need a logo? Request yours HERE! [UPDATED 05/18/06]
« on: May 21, 2006, 07:56:28 am »
 ;D looks fine

1852
Graphics / Re: Collections List
« on: May 20, 2006, 09:05:59 am »
I added the nearly complete lttp overworld link to the post.
Sry, but it should be rather to "Rips" or not?

edit: ok, "other" would be rather good... the first thing is for the zfgc threads

1853
Discussion / Re: The Rising Darkness[Demo 3 Progress- 2/11]
« on: May 19, 2006, 07:49:19 am »
use another picture filehosts... your pictures dont support hotlinking

1854
Graphics / Re: Need a logo? Request yours HERE! [UPDATED 04/15]
« on: May 18, 2006, 08:17:13 pm »
sry bout doble posting but, Legionaz sorry about the dealy i finish your logo:



hope you like it

ehm.. does it only look like or is that the sword from haseo in .heck// gu?

1855
Discussion / Re: ZFGC Card Game
« on: May 18, 2006, 01:21:22 pm »
Card Name : Feather of Yue
Card Type: Magic
Attribute: Light
Level: 5
Attack: -
Defense: -
Effect: All Players take Overpowerd Cards out of the Game until it Ends


Overpowerd Cards = Cards that have stupidly high effects, attack points, defense points, levels

1856
Discussion / Re: Need to get inspired?
« on: May 18, 2006, 01:13:53 pm »
lol... that commercial.... i find the japanese one better ( where the moon crashes on the players home ^^ )

1857
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: May 18, 2006, 11:28:57 am »
i have an idea for "THE ARENA" couldnt it be a dungeon like "THE PRISON" from lttp? so that "criminals" kill each other.... or maybe a prison-dungeon is an entrance to the arena...

1858
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: May 18, 2006, 09:27:11 am »
;D there's really no way that the game cancelled on it self ( / by the team )...

1. a big team
2. a talented team
3. an active team
4. very good progress
5. nintendo's busy with nintendo wii xD / as long as they dont cancel, there's no problem

so thats my opinion... OoL is now a game how a Zelda-MMOPG should be...


Wha? We aren't a big team, it's a 3 man team, heh - As for the spells, I suggested ATK/DEF/MAG stats have an effect on the spells, but if not, there should be a ranking/levels of the spells, to make it stronger.

oh... i thought of it because of the credit list... ( its huge... ).. anyway the other points are right ;)

1859
Discussion / Re: Question
« on: May 18, 2006, 07:37:36 am »
when the game is fun and challenges even the creator then it shouldnt be a problem to play it by yourself... more important: when you wont play your own game.... then you made a bad game ;)....

na na na na na na na na...
PAC LINK
( ehm... i mean... batman ^^;; )

1860
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: May 18, 2006, 07:33:43 am »
 ;D there's really no way that the game cancelled on it self ( / by the team )...

1. a big team
2. a talented team
3. an active team
4. very good progress
5. nintendo's busy with nintendo wii xD / as long as they dont cancel, there's no problem

so thats my opinion... OoL is now a game how a Zelda-MMOPG should be...

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