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Messages - pxl_moon (dotyue)

Pages: 1 ... 92 93 [94] 95 96 97
1861
i knew that something was bugging me ^^... now i know! there wasnt a cool list of a cool guy who listed cool games there ( have you heard so much "cool" words in one sentence? xD )

1862
Graphics / Re: Request : ZFGC logo - Isometric Challenge!
« on: May 14, 2006, 02:53:47 pm »
i tried... didnt turned out well...

1863
OoA/S & LA / Re: Request: gnarled root dungeon entrance
« on: May 14, 2006, 08:48:22 am »
xD Here



Credit Yue for the tree, I tried recoloring it to lttp but I kinda screwed up and rushed it....anyways yeah

lol... its really screwed up! when i have time later then i try myself recoloring it ^^;;

edit: lol my shading of that time suckes so much that i cant edit it ^^;;

1864
Other Discussion / Re: CLOUD IS IN SUPER SMASH BROS BRAWL!!!!!!!11
« on: May 12, 2006, 10:11:58 am »
lol... actually i cant wait for samus zero suit :P ( just think of a possible costume xD )

1865
Graphics / Re: Collections List
« on: May 07, 2006, 06:59:01 pm »
i add all... but i dont come so often that i probaly some not add because the ones who create them dont say it here ^^

1866
Graphics / Re: Collections List
« on: May 03, 2006, 07:27:57 pm »
i dont come to zfgc so often anymore and didnt see it.... *adding*

1867
Graphics / Re: Collections List
« on: May 01, 2006, 09:24:52 pm »
1. i didnt forget it
2. it is lame
3. i was never on the "nintendo forum"....
4. the forum is lame
5. i add it

1868
Graphics Requests/Archive / Re: ReQuest Chaosgate
« on: April 28, 2006, 10:18:04 am »
if you're the coder... then what is balmung? the azure sky?... hm... i think he is the spriter, else you couldnt do a heck game...
you guys can shade it yourself... i have no time for this right now


1869
Graphics Requests/Archive / Re: ReQuest Chaosgate
« on: April 26, 2006, 09:51:31 am »
i need a moving chaosgate from .heck in rpgmaker xp style
plz help me with it

i dont know how to animate such a thing.... but, you shouldnt make .heck on rpgmaker...

+

tell on your request which chaosgate style : .heck // sign , heck // ps2 games ( with kite ) , heck // roots

1870
your level design sucks

1871
Entertainment / Re: ALTTP and MC Competition!
« on: April 25, 2006, 08:01:45 am »
thats no contest.... thats what you think about lttp and mc...

and

story:

Zelda didnt have a story for more parts first..... lttp is the first with a big story.... the 7 sages sealed ganon into the sacred realm ( in lttp named the golden land ) and after that a socerer tries to break that seal... the story of lttp follows the oot story, the fact that the hero of time isnt avaible is that oot comes after that, here are many characters and places which in oot get a name, like

- cucco lady = anyu
- a boy with a green hat in the forest ( the flute boy ) = a kokiri
- a man at the bar = a shiek
- the south-west part of kakarko village = lon lon ranch
- the daughters of the 7 sages = lol, could you think that some of them would ever get married?


mc follows after wind waker, in a generation after link and tetra/zelda searched and find new hyrule does it tell an adventure in the new land of hyrule where only is a triforce in link and zelda, what they dont know because ganon doesnt come and the parts not react, and the only power they have are the elements, which ( and the essences of ... too ) are always the power when link doesnt use the triforce to fight evil powers...

dungeons

the dungeons of mc are not very harder.... link just uses other kind of items... and he has other kind of enemys

world

lttp has two worlds, you can explore anything of it without following the storyline, you can have minigames and explore many secrets in the whole world

mc has one world, the levels of them are pretty small and you actually just can walk over "paths"... there just the half of dungeons that lttp has, and every one is themed after the element it has, there are not that much minigames as in lttp, the minish-coins make it look longer because the mini-missions they give... actually there are more "secrets" to explore

1872
Zelda Projects / Re: LOZ: Hall of the Dead - NEW SCREEN
« on: April 21, 2006, 09:24:38 pm »
the palm in a wood looks weird.... the darkworld-bushes in a lightworld, too

1873
Discussion / Re: The Legend of Zelda: Evil Awakens
« on: April 21, 2006, 09:11:34 pm »
Question; does "Elements of Fate" sound like a better title?

"sounds" better.... but zelda titles have always ( "in the japanese title" ) to do with content... so "evil awakens" would be fit better... but some ideas for a title that fits for a pre-tww title

"Awakening of Evil"
"Shadows of Destiny"
"The Great Wave"
"Broken Seal"
"The Legend of Tingle: Fairy Adventures" xD ( just joking )

maybe you find a idea out of that...

1874
LTTP & FSA / Re: A few requests.
« on: April 20, 2006, 09:46:42 am »
there were a small dodongo on spriters resource.... sadly it seems to be down...

1875
Other Projects / Re: Pokemon: Secrets and Rumors
« on: April 20, 2006, 09:15:21 am »
hm.... its really weird to have a dream in gb style ^^;; anyway, this better is a funny heck... ^^

1876
Discussion / Re: The Legend of Zelda: Evil Awakens
« on: April 20, 2006, 06:24:37 am »
"maybe" ( just that ) i could try islands if you want.... i had already tried to make outset island.... but since i lost my imageshack acount i cant find it anymore...

anyway... if you have some artwork for a isle, then i could maybe help you like that...
btw: it would be grat for a "wind waker 2d"-like game when tompel would have finished the beta-fs link

edit: oh... i've forgotten that its going to be on the land "of old hyrule"... maybe i could help you in anyway xD

1877
 :( dont double post all the time... ( and not for saying the same thing as the post before at all )

1878
Discussion / Re: Traumwelt
« on: April 20, 2006, 06:03:32 am »
 ;D it has a resident evil / silent hill flair to use a german title... hwy? because japanese titles are english, japanese or german.... i like resident evil and such games and i look forward how yours will look like...

btw: in japanese would it say "yume no sekai" whats sounds not much worst... but german title is good enough :P

1879
LTTP & FSA / Re: request: young zelda
« on: April 20, 2006, 05:51:07 am »
Yep, I made them. (I really should start putting my name on all my sprites...)

i know i've seen them before xD (yes, you should do that )

1880
Zelda Projects / Re: OOT 2d++
« on: April 20, 2006, 05:50:00 am »
Wtf..?? It doesn't mean that the screens I posted are mock-ups. Cause they're not. And, on the other topic, I said that there's a button for navi, to put her or let her out.

Z is for the sword
X is the action button
C is the left arrow
V is down arrow
B is right arrow
G is for Navi

So I don't know why u say that its all mock-ups...
Thank you Hero of Fire for supporting me.

why dont you use "w, a, s, d"? or the arrow keys? its strange using other keys...


Pffff what do we want? this guy is really far and all that some people can say he's faking this..... >_>

the problem is that he shows a dungeon which is there where "nobody" is.... and he wouldnt be the first one who says that his project is further then he is...

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