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Messages - pxl_moon (dotyue)

Pages: 1 ... 93 94 [95] 96 97
1881
Discussion / Re: Kingdom Hearts: Entwined Hearts
« on: April 20, 2006, 05:46:28 am »
Sora isnt the main character, none of the KH characters are in there, no disney characters, no ff characters... no places ( no "kingdom" of hearts ) wth makes you call KH? an why is the village called rukia, dont say its just because of the character of the bleach series... anyway, since i dont know what rukia means do i dont say anything about "what have been a better name"

but didnt you say that this game dont have zelda characters the last time you posted?

1882
Feedback / Re: Blacklist
« on: April 20, 2006, 05:39:31 am »
so you say, in case you have a creation (sprite / engine) report it and you will be helped... just now as last words
*plz close after answer*

btw: what's the difference between head mod and global mod?

1883
Discussion / Re: Legend of Zelda: Wind Waker II
« on: April 19, 2006, 10:16:15 pm »
that sounds more like "Zelda Boat Race Advance" or "Mario Kart Advance: Zelda Edition",  the idea doesnt even deserve the name of a full prized zelda title...

1884
Discussion / Re: The Legend of Zelda: Evil Awakens
« on: April 19, 2006, 10:10:30 pm »
thats a good idea... but tingle doesnt want a fairy, he wants to be a.... and when its right before tww, then it wouldnt be good if he would be a fairy.... still... very good

and for the land of hyrule should the parts in tww that you see of the "old hyrule" made 1:1 in 2d...

1885
Feedback / Re: Blacklist
« on: April 19, 2006, 07:43:39 pm »
hey... i dont think you understand the meaning....
when people look down on them, then its more against stealing then "omfg, i must do copyright"

when people dont have a problem to steal something, then they shouldnt be honored for that, they should be banned or marked

1886
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: April 19, 2006, 07:29:07 pm »
Isn't it a hexagram?
http://en.wikipedia.org/wiki/Hexagram

"
The hexagram, like the pentagram, was and is used in practices of the occult as well as Satanism.
In these traditions the hexagram is inscribed inside a circle with the points touching it.
"

PS: I really like your game so far! (:

i couldnt think of the name and thought it was a pentagram.... but right, a hexagram (me and geometry = bad)

1887
Feedback / Re: Blacklist
« on: April 19, 2006, 05:05:59 pm »
i'm not speaking about "banning" now.... about "marking" if someone marked as stealer, then he can say "why am i marked, i didnt do something wrong"...

1. How do you see a stealer?

- when a sheet from a "not for use section" in a collection is
- when a sprite/engine of an "popular spriter"/"coder" (like zorafan89 or .takam) isnt in the credits
- if you have that sheet/engine yourself and the nameof the creator isnt in the credits
- if you're the maker of the sheet/engine

2. how to see who is a stealer in the WIP-progress of a game

- maybe in the rules should stand "write the whole credits of your game"
- a sprite you know is on the screenshot

3. How to avoid stealing something yourself

- Dont use a "not for use" sprite
- ask people from which a sheet is
- if you dont know, you could say in the credits "f.e. Bush by an Unknown Spriter"
- you can say "If there's something from you, then tell me"




i think that would be the Point of it...

1888
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: April 19, 2006, 03:59:55 pm »
Why're you using a Witch star for your Zelda game?

thats not a "witch star", its a pentagram

http://en.wikipedia.org/wiki/Pentagram

1889
Feedback / Blacklist
« on: April 19, 2006, 02:48:10 pm »
how would be a "blacklist"... for people/projects who use engines/gfx without permission or credit... so that they are "blacklisted" at ZFGC as "bad people" ^^ and all who change that with credit or deleting of the content they've used will be deleted from the list again...

that would be good as an Deterrence for the people who're planning to release content which isnt supposed to be released. And as a Blacklisted member they wouldnt have the popularity of ZFGC available.

1890
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: April 19, 2006, 02:38:17 pm »
;D yeah!

I CATCH'D FLO-MON


I dont get it O_o.

oh sorry.... flee-mon... or something like that >_>

1891
Coding / Re: request:enemy A.I.
« on: April 19, 2006, 09:33:44 am »
sry for bumping... but i think someone should make a few enemy ais of zelda... because thats a hard part for a gm noob, a few years ago i tried that too.... one enemy wasnt the problem, two of them was a problem... if someone makes a few "default" enemys i would say these ai's would be good:

- Soldier ( sword, lance, bomb, archer )
- Octorock ( goes random and spits a rock )
- Bird ( flys over you )
- bat ( flys when link comes near.... stops flying somewhere else)
- rat ( just goes random )
- geldman ( comes out of the sand and goes random )

i think from that could even a gm noob make his other enemys he needs ^^

but i'm one myself

1892
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: April 19, 2006, 09:19:00 am »
 ;D yeah!

I CATCH'D FLO-MON


1893
Other Projects / Re: Return of Project: FFV-2
« on: April 18, 2006, 11:15:29 pm »
i have a question.... what do you use from the anime ova? i remember that this was really... bad

ah... and your spriting looks really brilliant... maybe you didnt see it but i have in my collection at zelda gfx some non zelda too:



^^

ah... and what do you use for your game.... gamemaker? c++?

1894
Other Projects / Re: Return of Project: FFV-2
« on: April 18, 2006, 10:55:21 pm »
 ;D me too.... FF5 is the best 2D FF title i know ^^

edit: you should fix your pictures... use:
Code: [Select]
[img][/img]

1895
Discussion / Re: Developing a Game: How not to fail (10 tips)
« on: April 18, 2006, 10:53:08 pm »
hm.... that OFFTOPIC TALK remembers me of ZSWDFTWOTSCC

ZFGC
SEARCH'S
WITH
DSR
FOR
THE
WINNER
OF
THE
SPRING
CHARACTER
COMPETITION

anyway... shouldnt yo come to topic again?

1896
Graphics / Re: Yue's Sprite Collection [Maku Tree TMC]
« on: April 18, 2006, 06:55:35 pm »
you should make the mouth be with a darker tone so people can see that it's a mouth, also the eyes need some work, but I don't know how they could look better, but woah, you are the first one to make a Maku tree in other style, congratulations :D

i'm the first one of many ooa things/chars in tmc ^^

and thx for the comments

1897
Graphics / Re: Collections List
« on: April 18, 2006, 02:40:16 pm »
 ;D do you have a working link of your FSA mega collection? i think thats the only fsa pack and if you have still one, then tell us plz ^^

1898
 ;D *bump*

update... i made the tmc-ralph walking animation!

NOT (yet) FOR USE



EDIT:

i tried a maku tree in minish woods colors




1899
Graphics / Re: Yue's Sprite Collection *56k warning*
« on: April 15, 2006, 11:29:04 pm »
You don't mind that I post those few GB sprites you made in the Custom GB sprites/Tiles topic?

 i mind

1900
Graphics / Re: Yue's Sprite Collection *56k warning*
« on: April 15, 2006, 08:18:24 am »
What Loom?

what you dont know abou the newest game of lucasarts....?

( ehm, i m not sure of you asking was because of "ask me about loom" or "i dont know loom", for the second...... thats a commercial which is in the MI1 scumm bar.... a pirat has a mark where stands "ask me about loom" on it.... if you dont know it, then you dont really know mi ^^ )

he:


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