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Author Topic: [Dead] Zelda: Oracle of Life  (Read 495932 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #140 on: April 19, 2006, 02:57:15 am »
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We cant do original... Thats why I am making it off the Zelda theme, and onto a new storyline, with classes, adventure etc.
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the a o d c

gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #141 on: April 19, 2006, 03:09:27 am »
oOoOOoo I GOT AN IDEA!!! LETS MAKE A MONSTER NAMED GM112! HE'S LIKE A EVIL MONSTER THAT RANDOMLY APPEARS! IF YOU KILL HIM YOU GET SOMETHING!!!

OOOoOoOoo ALSO ALSO! HAVE LIKE GAME MODERATORS HAVE THE ABILITY TO SIGN IN AS A NPC AND ATTACK A RANDOM PLAYER!! YOU KNOW SO THE MODS CAN HAVE A LITTLE FUN!!!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #142 on: April 19, 2006, 03:14:53 am »
  • puck you
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*Sorry for double post

I got an idea! Let's not. :P Jks.,


**
Quote
I work when I work. I have been playing mmo's all week to try and understand what makes them good. So far, I got nothing :/. What would you guys want to see?

What MMO were you playing?

In a MMO, there's basically 3 things that people enjoy it for.

1. For combat - make it fun, fast paced and fair
2. Environment and Interaction - Players want to escape from their daily lives and immerse themselves in a whole different environment, with different people. Some also love to Roleplay. I know I do sometimes :)
3. Teamwork - Playing in parties can be frustrating, but really fun - put quests and such in that only parties can manage to do.
« Last Edit: April 19, 2006, 03:23:13 am by Weapon »
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.

Skipper

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #143 on: April 19, 2006, 04:54:32 am »
Well...I guess I have an idea:
How about a colliseum?
I mean, a colliseum to test how strong you are, fight against friends, summon battles, fight against enemies, ect.
Don't know if it has been mentioned before, so...

(By the way, this is skipper from purezc...and darkmog from ZFGC-X or whatever.)

Oh, and another good idea: Quests. Like, every now and then, you can make a new "mission" for players. Like, lets say there is a place called... hm... Rufia Mountain. Like, one week, have some mission like "Journey into the dephs of the mountain to retrieve the sacred sword" or something.(That was a poor example of a mission... :()
Anyway, I still think the colliseum idea is the best.  ;D
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #144 on: April 19, 2006, 05:27:50 am »
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Welcome Skipper.

I have a quest ready to go. I am sure Hero of Fire or Weapon will yell for more, but im doing what I can.

I want the game very much to become roleplaying, not a stupid "laugh out loud @ my stats > urs." I like games where you learn about the kingdom, the issues it faces, quests to find refuge, etc.

Anyway, back to work! :D

btw: I enrolled in darkages.com for ideas. They have several classes, very much roleplaying, extremely fun, and only 10$ to register for a month. Thanks to our sponsor JohnGames for paying.
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the a o d c

gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #145 on: April 19, 2006, 05:42:21 am »
cant wait cant wait cant wait!! PLEASE!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #146 on: April 19, 2006, 06:14:50 am »
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I was meant to release game footage last week, or was it this week? I dont know. Im going to go work on something nice.
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the a o d c

gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #147 on: April 19, 2006, 07:31:37 am »
ooooo cant wait still...alright ill stop posting.



*off topic* yuna is going to get chopped
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #148 on: April 19, 2006, 07:38:46 am »
  • (y)(;>.<;)(y)
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They is no moving, only the waiting. The cursed waiting, is it near us, my precious, is the one near us, my precious...


Lol, Sorry, I couldn't resist.
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Hoffy

Hero of Fire
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #149 on: April 19, 2006, 07:48:41 am »
  • Silly cat!
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:'(...
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Hoffy.

pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #150 on: April 19, 2006, 09:19:00 am »
  • .越//
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 ;D yeah!

I CATCH'D FLO-MON

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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #151 on: April 19, 2006, 09:41:17 am »
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the a o d c

gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #152 on: April 19, 2006, 09:42:18 am »
aodc....i accidently chopped yuna....umm...woops
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #153 on: April 19, 2006, 09:54:50 am »
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Honestly, one more Yuna reply, and Im getting a mod to remove them all.
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the a o d c

gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #154 on: April 19, 2006, 09:56:06 am »
ok ill stop =P
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #155 on: April 19, 2006, 11:40:58 am »
  • puck you
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I want the game very much to become roleplaying, not a stupid "laugh out loud @ my stats > urs." I like games where you learn about the kingdom, the issues it faces, quests to find refuge, etc.

Example?... Ragnarok Online.
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.

pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #156 on: April 19, 2006, 02:38:17 pm »
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;D yeah!

I CATCH'D FLO-MON


I dont get it O_o.

oh sorry.... flee-mon... or something like that >_>
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #157 on: April 19, 2006, 03:51:24 pm »
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Why're you using a Witch star for your Zelda game?
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pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #158 on: April 19, 2006, 03:59:55 pm »
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Why're you using a Witch star for your Zelda game?

thats not a "witch star", its a pentagram

http://en.wikipedia.org/wiki/Pentagram
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #159 on: April 19, 2006, 04:27:44 pm »
  • Master Of Disaster
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Your using my business scrub?! Awesome :D! Anyways, can`t wait for the release, but still don`t hurry with it.
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.TakaM was here
  • Lumeuni
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