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Zelda Projects / LoZ: The Seventh Sage
« on: April 06, 2013, 05:46:43 am »
Summary
Gameplay will be somewhat different than your standard Zelda game. Your number of hearts stays low and enemies will take a lot to bring down---that is, if it's even possible to kill them in the first place. I aim to have 5 main dungeons plus several mini dungeons(plus areas that could be considered dungeons in themselves because of the work it takes to navigate them) and at least one optional dungeon. Zelda will have her own arsenal of items at her disposal, many of them new, but above all else your greatest asset will be your wits.
It's being built in RPG Maker 2k3, based on a LTTP engine crafted by Xfixium but aside from using that as a base the coding, writing, and additional art are all done by me. I am not particularly looking for collaborators, but if anyone wants to offer their hand in the realm of music or dungeon/puzzle/riddle design then my door is open, hah I am also keeping a play-by-play dev blog to keep track of my own progress.
Screenshots
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(most of these are sans the HUD because 1) the HUD is unfinished and 2) I haven't pasted the event that calls the HUD in every map yet, haha. some areas and sprites are still rough.)


Melodramatic screenshot of one of the first dungeons. The tiles are outdated.

A clipping of Moruge Marsh, an area vaguely introduced in Adventure of Link. It lays outside of Hyrule.


Little smidgens of Hyrule Field.


More Moruge Marsh.


Snowpeak Mountain.


Melodramatic screenshot of one of the first dungeons. The tiles are outdated.

A clipping of Moruge Marsh, an area vaguely introduced in Adventure of Link. It lays outside of Hyrule.


Little smidgens of Hyrule Field.


More Moruge Marsh.


Snowpeak Mountain.
Trailers & Gameplay Videos
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Misc
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