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Author Topic: Exalted: Ties To Darkness - Looking for Team  (Read 2042 times)

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Exalted: Ties To Darkness - Looking for Team
« on: March 21, 2007, 12:33:00 am »
  • Minalien
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Dayjo Aspen Games has recently begun development on a new project, being developed with GarageGames' Torque Game Builder (aka Torque2D). The project is a 2-dimensional Action/Adventure Gothic Horror (think Dracula, Frankenstein, etc) game set in either Victorian Era England or Medieval Era England (to be decided). Currently, we have not gotten much done, I am working on a prototype using RPG Maker XP graphics to show how the system will work, but we are in need of the following team members:

Quality Assurance Specialist
Quality Assurance (Q.A.), more commonly known as Beta Testing, is an integral part of any game. Your job as a Quality Assurance Specialist will be to play through the game and ensure that there are no bugs. When a bug is found, you are to record it, what you did that caused the bug (you'll have to be quite detailed), and attempt to duplicate the bug. To be a QA Specialist, you will need to provide us with an example from a previous QA job, or show us that you are a good choice for a QA specialist by showing us an example of *some* form of debugging you have done in video games before.

Graphics Artist
Graphics Artists are another big part of any game, particularly this project. This project is going to use 100% custom graphics, and as such, we need talented individuals in all aspects of graphics design; we need menus, menu text (ie: New Game, Continue, etc), tiles, character images, item images, sprites, and MANY more resources. If you wish to be a Graphics Artist, please submit an example of Gothic-styled graphics you have done. We are, in particular, currently looking for people who can do tiles & other images for buildings, dungeons, etc.

Concept Artist
Concept artists are needed to provide a basis on which the graphics artists can work their sprites & tiles from. Concept artists need skill in art, and will need access to a scanner so that they can upload their works for us to see, obviously. Concept artists will mostly work with Gothic characters and Gothic architecture. If you wish to be a concept artist, please send an example drawing of either Gothic architecture or a Gothic character.

Music & Sound Effects Composers
Music & Sound Effects are big parts of games, especially because they are a big factor in setting the mood for a game. We need people who can create background music that runs a large span of emotions, particularly fear and horror. Sound Effects composers will need to create simple sound effects, such as menu effects, perhaps things like screams, screeching wood floors, doors, etc. Both composers will need to provide an example of sound or music that they have created.

Gameplay Designers
Gameplay designers are going to design the backbone of how the system works. Gameplay Designers will be responsible for setting up how the game interfaces with the player, such as controls, menus, and how puzzles are handled. Potential gameplay designers are asked to send an example of how they would set up a simple combat system between two characters, with simple close-combat weapons, using an original system, rather than a borrowed system (such as D20 or Storyteller).

Storyline Designers
Storyline Designers are very important to the production of the game, as many gothic horror books and movies have the story both prior to and during the telling of the story. Storyline designers will be both responsible for fleshing out the background behind the story and for developing the path that the game takes as the storyline folds out in front of the player. Potential storyline developers are asked to provide an example 2-5 paragraph short story/story summary (not of an existing story, simply outline a gothic-style story).

Character Designer
Character Designers are responsible for developing the characters throughout the story, both Player-controlled, helpful NPCs (such as allies in combat, or quest-givers), and opposing NPCs (such as the main villain, etc). Character Designers will also be responsible for working with the Storyline designers to create compelling villains and characters to push the story along. Character Designers are asked to submit a simple background story for an original character that they come up with.

Landscape Designers
Landscape Designers are responsible for developing how the world is laid out. They create the towns, dungeons, houses, villages, and the entire area in which Exalted: Ties To Darkness takes place. Landscape designers are asked to show me an example of a small village that they create a map for, using either 16x16 pixel or 32x32 pixel tiles to create the map. You can create the map with any graphics style and any graphics from any game you can think of.

Contacting Me
If you wish to sign up for one of these positions, please send me a Personal Message on the forums, email me at madilim_kagalakan@dayjoaspen.com (DO NOT EMAIL TO MY GMAIL ACCOUNT), contact me on AIM (MiNalien), YIM (OblivionProphet), MSN (xMiNalienx@hotmail.com), on #ZFGC or #DSR on Windfyre's IRC channel, or on #townsquare on MorbidNet, or reply to this post. I will contact you whether you are accepted as a team member or not. Please keep in mind that we are planning on selling this project, publishing in-house at Dayjo Aspen Games, and publishing through GarageGames, and that there is a chance that you may be paid (how much depends on how much we have and how much the game sells for) for your work, though terms & methods of payment will be discussed at a later date, after development has progressed far enough to where we can discuss price & get terms of pricing with GarageGames.

I look forward to responding to those of you that wish to help, and good luck to all of those who try!
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
  • Development Blog

Naz

Re: Exalted: Ties To Darkness - Looking for Team
« Reply #1 on: March 24, 2007, 05:14:35 pm »
  • Ph34r the toast.
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I'd love to be a game designer.  I've emailed you about it.  We'll talk on MSN.

Say, what about getting paid?  Will we?
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Re: Exalted: Ties To Darkness - Looking for Team
« Reply #2 on: March 24, 2007, 05:16:12 pm »
  • Minalien
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We're planning on selling the game (publishing both locally through Dayjo Aspen Games and through GarageGames), but we're unsure of how much at the moment and how much each team member will be paid (all will be paid equally), it depends on how many people join and how much attention the project gets.
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
  • Development Blog

Hyrule_SwordsMan

Re: Exalted: Ties To Darkness - Looking for Team
« Reply #3 on: April 23, 2007, 10:06:05 pm »
I like the gothic style. I could make some sprites for you and if I like how is it going I can make more. Tell me a character, an item or something you want me to do for an example. I'll try to do it and you'll tell me what do you think, ok?
I'm 15. I'll be 16 this year. If you will pay (I'm not very interested in that) how will you pay and how much?
Thanks.

     -Hyrule_SwordsMan
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Re: Exalted: Ties To Darkness - Looking for Team
« Reply #4 on: April 24, 2007, 12:19:58 pm »
  • Minalien
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How much each team member will be paid hasn't been determined yet, and I still need to discuss with Joel how we can pay each of our members, but I'm sure that we can find a way to make sure each person gets their money some way.

Just make a sprite of anything, as long as it looks somewhat gothic style, I'm not worried about it matching our style as we don't have one settled on yet, and this isn't for the game itself, just an example so that I can see your work
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
  • Development Blog

master414

Re: Exalted: Ties To Darkness - Looking for Team
« Reply #5 on: May 18, 2007, 08:30:26 pm »
Well this looks interesting, so it likes me a great chance to learn more.
I would like to join as Mapper, i added you on msn.


''Project on hold |-)''
« Last Edit: May 22, 2007, 02:45:41 pm by master414 »
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Re: Exalted: Ties To Darkness - Looking for Team
« Reply #6 on: May 19, 2007, 06:52:36 am »
  • Formerly P_C_G
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I would love to sprite for you i actually sprite rather well when i have models and stuff
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I am not new i just poke my head in from time to time
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