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Author Topic: Horn of Balance  (Read 369253 times)

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Re: Alttp - Horn of Balance
« Reply #1480 on: October 04, 2021, 07:41:06 pm »
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Thank you very much! Reading this after a long day at work really made my day!

I'm actually preparing to make this a legit game with fully custom resources. Just need to find one (or more) affordable spriters to round out the team and hopefully next time (in about 8 months from now) there will also be a kickstarter demo for you to check out. ;)
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Re: Alttp - Horn of Balance
« Reply #1481 on: October 05, 2021, 07:15:06 am »
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Martijn knows I've been lurking ZFGC on occasion to keep an eye on this game, but I figured I should make a post so my interest is on record. I think I've said it once or twice before, but I hold the same sentiment as Aero88's last post above. I am both amazed and inspired by this project.

I recently started playing the newest build. It had been a while since I played a demo and I had remembered the game fondly, especially the dungeons. The first dungeon is just like I remembered, and my appreciation for the dungeon design is even greater now. I'm really enjoying the new demo, so much that I'm having to force myself not to play it so I can get other important things done, ahaha. XD
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Re: Alttp - Horn of Balance
« Reply #1482 on: October 05, 2021, 05:34:52 pm »
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XD And thank you very much, as well ofcourse!
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Re: Alttp - Horn of Balance
« Reply #1483 on: October 17, 2021, 09:27:10 pm »
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And here is the latest news:
I've pretty much fixed every known bug this weekend. And now I'm trying to figure out how to best add in the new enemy/mechanical variations I wanted to see in the next cathedral level.

Aside from that, the rest of the time has been spend expanding the design document for future developments. I do apologize if the progress reports become a little bit shorter in the coming months. I've found that commisioning art takes a lot of prep work and reference materials, so I'm taking my time with it.

Progress report:
Code: [Select]
0.25.22 (9 oktober 2021)
* Started work on new enemy: Cathedral Cyclops

0.25.23 (16 oktober 2021)
* Increased minimal jump distance for ledge jumping from bridges / elevated platforms (for more consistent gamefeel compared to jumping of walls)
* Fixed door to the final boss not opening
* Expanded snd scripting to remove sound stacking for container destruction, item collection (and a few specific other cases)
* Fixed issue where you would spawn in a pile of stones if you entered the area from a staircase beneath that pile and then died before entering another area
* Fixed issue where Link looks to be frozen while pushing some of the outmost corners of masking rectangles

0.25.24 (17 oktober 2021)
* Moving platforms now have a little delay after moving (to allow easier getting on/off)
* Fixed moving platform residual movement effect on character at end of paths
* Made slight progress tiling new cathedral level
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Re: Alttp - Horn of Balance
« Reply #1484 on: October 24, 2021, 07:41:06 pm »
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Weekly progress report:
Made a lot of progress tiling the cathedral level. Here are some of the intended rooms.
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Re: Alttp - Horn of Balance
« Reply #1485 on: October 31, 2021, 08:29:01 pm »
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Weekly progress report:
Code: [Select]
0.25.25 (22-24 oktober 2021)
* Made progress tiling cathedral level

0.25.26 (30 oktober 2021)
* Upgraded to latest Gamemaker version
* Made progress tiling cathedral level
* Added new container: vase
* Book of Mudora can now also be used on text that does not require decrypting

0.25.27 (31 oktober 2021)
* Made progress tiling cathedral level
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Re: Alttp - Horn of Balance
« Reply #1486 on: November 07, 2021, 09:17:52 pm »
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Weekly progress report:
Code: [Select]
0.25.28 (6-7 november 2021)
* Made progress tiling cathedral level
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Re: Alttp - Horn of Balance
« Reply #1487 on: November 17, 2021, 02:31:52 pm »
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Wait a minute! You're adding a cathedral to this game?
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Re: Alttp - Horn of Balance
« Reply #1488 on: November 17, 2021, 04:00:47 pm »
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Technically it's more of a temple, because I'm not aiming to include religious imagery and so forth, but yeah. As a dungeon setting. Together with the graveyards outside.

PS: Also working to maybe turn this into an original IP in the future (via late 2022 kickstarter).
« Last Edit: November 17, 2021, 04:02:28 pm by Martijn dh »
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Re: Alttp - Horn of Balance
« Reply #1489 on: November 21, 2021, 10:39:42 pm »
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Progress report:
Code: [Select]
0.25.29 (13 november 2021)
* Tweaked a few more typo's
* Switched some controls so that the attack key now confirms choices and the action key now cancels. (For better feeling consistency for gamepad users.
* Fixed returning to the titlescreen upon catching and releasing a fairy
* Tweaked pillar placement in underwater prison
* Fixed endless sound loop on key rebinding page (which likely got introduced around the time of added controller support)
* Expanded debug key combinations

0.25.30 (14 november 2021)
* Masked another cathedral room
* Added new type of moving platform that does not follow a movement pattern (but can be controlled via buttons)

0.25.31 (15 november 2021)
* Tweaked mining town masking issue
* Tweaked some mining town visual oversights
* Fixed masking issue in dark world near barter cave
* Fixed small tiling issue when first entering Dark World
* Fixed poisonous water effects not showing the correct colours when needing to come back up for air

0.25.32 (16 november 2021)
* Fixed new error when waking up and using birds (introduced by a recent Gamemaker update)
* Disabled item/map menu while getting dungeon treasures

0.25.33 (17 november 2021)
* Made a few smaller tiling updates to the mining town dungeon
* Made directional pressure plates stand out more
* Tweaked smaller bugs when collecting children to mining town target locations
* Tweaked contents of some minor chests in the mining town
* Tweaked some mining town hostage conversations
* Fixed error with falling boulders

0.25.34 (18 november 2021)
* Tweaked chest location in lower left side of mining town dungeon
* Shortened amount of time enemies can transform you into a bunny
* Tweaked DW Slarok enemy projectile stats

0.25.35 (21 november 2021)
* Tweaked controller button mapping based on feedback
(mapping and button indicators now based on xbox controllers)
* Fixed error with final boss; due to latest gamemaker upgrade. Also made a ton of coding tweaks to pre-empt similar issues elsewhere in the game
* Made changes to the entrance for dungeon1. You now require the lantern to enter. Also added bombs to collect once inside. Both changes make it that the player will not have to run back to buy items to (fully) finish the dungeon midway through.
* Fixed masking issue during final boss death animation
* Fixed issue where you are unable to pick up bombs
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Re: Alttp - Horn of Balance
« Reply #1490 on: November 22, 2021, 10:00:43 pm »
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I was a little too tired to add commentary yesterday, but the focus last week (and next week) is on polishing up the existing dungeons and bugfixing. To add a little development variation before going back to new content (and other plans). So if anybody has any unmentioned feedback about the existing demo, feel free to share so that I can consider it as well.

Finally adding some more visual indicators to the cannonball puzzle in dungeon 1 btw. Almost everybody I see recordings off seems to have trouble grasping that one somehow.
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Re: Alttp - Horn of Balance
« Reply #1491 on: December 05, 2021, 09:44:45 pm »
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And here is the latest progress report.

Honestly, most progress has been going into preparing the plans for the original IP variant of this game. Now that the design document is coming along nicely, I've already been putting out small art commissions to get experience with that whole proces. It's both fun and terrifying to send out an assignment and wait to see how artists interpret my words and examples XD.

On that note, now might be a good time to show the intended hero Itin that I've already been spriting myself. I might go for brighter clothing eventually, but overall I'm pretty happy with the concept. What do you guys think? Does it spark the imagination? Does is come across as a kid / young adult?

Progress report:
Code: [Select]
0.25.36 (22 november 2021)
* Made changes to dungeon 1 entrance room (for more logic consistency)
* Added visual indications to better show what is going on with the buttons in the cannonball puzzle in dungeon 1

0.25.37 (25nov-4dec 2021)
* Worked on more detailed darkness engine. Ended up scrapping this entirely for getting to complex and confusing.

0.25.38 (5 december 2021)
* Redesigned house with cell in the mining town dungeon
* Added failsafe for getting stuck in conditional blocks
* Darkness engine can now also handle angled walls
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Re: Alttp - Horn of Balance
« Reply #1492 on: December 10, 2021, 04:01:58 pm »
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Bonsoir,
Je suis où il y a la prison mais dans le dernier donjon je n'arrive pas pas à taper dans le deuxième cristal car devant il y a une tablette et avant 1 premier cristal que je tape avec le boomerang et je orends aussi les 2 diamants verts
Peux t_on m'aider et m'expliquer comment faire
Merçi
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Re: Alttp - Horn of Balance
« Reply #1493 on: December 10, 2021, 04:25:25 pm »
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Si vous avez trouvé le boomerang amélioré, vous pouvez le faire rebondir sur les murs en diagonale.

--

If you have found the upgraded boomerang then you can bounce it off walls diagonally.
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Re: Alttp - Horn of Balance
« Reply #1494 on: December 11, 2021, 04:48:35 pm »
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Bonsoir
Peux t-on me dire où est la clé du grand coffre après la prison car je pense que c'est le boomerang plus fort car je l'a cherche partout et je ne l'a trouve pas .
Merçi
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Re: Alttp - Horn of Balance
« Reply #1495 on: December 11, 2021, 05:08:19 pm »
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Consultez le lien pour un excellent playthrough qui peut vous aider si vous êtes coincé
---
Check the link for an excellent playthrough that can help you if you are stuck

https://www.twitch.tv/warnev3rchanges/video/1132647317
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Re: Alttp - Horn of Balance
« Reply #1496 on: December 12, 2021, 08:33:31 pm »
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Progress report:
Code: [Select]
0.25.39 (9 december 2021)
* Mining ore can now be walked through

0.25.40 (10 december 2021)
* Mining ore no longer destructable with weapons
* Fixed error when picking up cucco's
* Fixed cucco masking
* Ore in the mining town dungeon is made (almost) unbreakable now

0.25.41 (11 december 2021)
* Made progress working on the cathedral basement rooms

0.25.42 (12 december 2021)
* Made more progress working on the cathedral basement rooms
* Character movement on moving platforms is now (finally) pixel perfect in all known situations
* Moving platforms can now also transport pots, bombs and somaria blocks
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Re: Alttp - Horn of Balance
« Reply #1497 on: December 20, 2021, 12:47:43 pm »
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And here is a slightly delayed progress report, as I have been sick and spending a lot of time preparing tileset commissions.

On the topic of kickstarter preparation progress: I'm pondering how best to build hype with a larger audience for that in the future. Check out the poll, or reply, if you want to share your thoughts. Also, I love this forum and all you silent lurkers, so I will continue posting here regardless.

Progress report:
Code: [Select]
0.25.43 (17 december 2021)
* Updated hinttext about ore usage in mining town
* Removed some redundant puzzle elements in mining town dungeon for better flow
* Made a few more smaller tweaks to the mining town dungeon

0.25.44 (18 december 2021)
* Fixed issues when retrying Witch boss fight
* Major update to Witch Boss AI (+ updated the stats)
* Witch projectiles now need to be bounced back before they can damage other enemies (and also have different colors to differentiate between normal and bounced back projectiles

0.25.45 (19 december 2021)
* Split off all pixelart progress into a seperate file for executable size reduction from 31 to 26,3 MB
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Re: Alttp - Horn of Balance
« Reply #1498 on: January 02, 2022, 08:26:29 am »
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Happy new year everybody!

Here is the latest progress report:
A lot of time has been spend experimenting to create a combined menu like in OoT. The mockups are there and somewhat functional, but not yet ready to show off I'm afraid. So instead, like me show you some progress on a new area I had been planning for quit some time. This is the first room of yet another dungeon. Were the cathedral area is designed around theming this dungeon is designed around functionality (and therefor will be far faster to implement).

Progress report:
Code: [Select]
0.25.46 (20 december 2021)
* Edited sounds during Witch bossfight to better indicate what to (not) do

0.25.47 (24-26 december 2021)
* Been experimenting with one combined in-game menu
* Recoded parts of the existing options menu

0.25.48 (31 december 2021)
* Designed more rooms for ice mountain dungeon
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Re: Alttp - Horn of Balance
« Reply #1499 on: January 09, 2022, 07:57:43 pm »
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Weekly progress report:
Code: [Select]
0.25.49 (2 januari 2022)
* Designed more rooms for the ice mountain dungeon

0.25.50 (8 januari 2022)
* Designed more rooms for the ice mountain dungeon

0.25.51 (9 januari 2022)
* Designed more rooms for the ice mountain dungeon
* Added extra version of winder enemy for clockwise and counter-clockwise versions
* Fixed landing sound when falling onto a pit when falling from the floor above
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