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Author Topic: [Request] MC Pots smashing, cutting bushes  (Read 3727 times)

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[Request] MC Pots smashing, cutting bushes
« on: July 07, 2011, 10:43:06 pm »
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Does anyone have the animations for bushes and signs being cut and pots, skulls, and rocks being smashed?

Thanks! ;)
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Re: [Request] MC Pots smashing, cutting bushes
« Reply #1 on: July 08, 2011, 02:21:42 pm »
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Look here:
http://www.zfgc.com/index.php#?action=resources&sa=view&id=212
There are some animations in the engine.
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Re: [Request] MC Pots smashing, cutting bushes
« Reply #2 on: July 08, 2011, 04:58:27 pm »
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Thanks.
How do I extract the animations from the engine?
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Re: [Request] MC Pots smashing, cutting bushes
« Reply #3 on: July 08, 2011, 06:04:54 pm »
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A while ago I ripped the sign breaking for an engine I was making. I don't know if it's in the engine or not, but it won't hurt to post it if it is.

To get the images from the engine, just open it in Game Maker, open the sprites for editing, and go to file > save as PNG file.
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Re: [Request] MC Pots smashing, cutting bushes
« Reply #4 on: July 08, 2011, 08:22:57 pm »
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To get the images from the engine, just open it in Game Maker, open the sprites for editing, and go to file > save as PNG file.

Yeah, I don't have Game Maker.

BTW Thanks!
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Re: [Request] MC Pots smashing, cutting bushes
« Reply #5 on: July 09, 2011, 10:47:31 am »
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Quote
Yeah, I don't have Game Maker.
Then download the Lite Version from http://www.yoyogames.com/gamemaker/windows.
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Re: [Request] MC Pots smashing, cutting bushes
« Reply #6 on: July 10, 2011, 05:42:08 pm »
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I found this in Sahittams old game:

Unfortunately some sprites miss. :-\
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Re: [Request] MC Pots smashing, cutting bushes
« Reply #7 on: July 10, 2011, 06:00:32 pm »
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 XD THANKS!  XD
I assume I'll need to credit Sahittam, right?
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Re: [Request] MC Pots smashing, cutting bushes
« Reply #8 on: July 10, 2011, 06:17:59 pm »
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No, you don't have to credit me.

By the way, maybe I should note, that the animation for cut bushes isn't exactly like in Minish Cap. In the original animation, the leaves start at a higher point and fall faster to the ground. That said, this animation always worked for me ...
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