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The biggest offenses to gaming with this category are long games that don't have any sort of saving system, hard games that don't have any sort of extra lives or continue system or games that simply put way too much difficulty on the game. An example of the first scenario would be Kid Chameleon on the Sega Genesis. That game is long, and although you have extra lives and limited continues, it's still rough to actually finish it in one sitting, and once you turn off your Genesis, there's no way to get that progress back. For the second scenario, Double Dragon 3 on NES is an example of that. You get a health bar that drains fast, and no continues. What some would call "extra lives" comes in the form of alternate characters who suck, except the Ninja. The guy in a business suit is totally useless and slow against faster enemies. As for the third and final scenario, Silver Surfer on NES is the ultimate example. Anything you touch instant kills you (enemies, projectiles, walls, ceilings and floors), it's impossible to tell what's background and what's foreground, what you are and aren't allowed to touch, and the game is just maddeningly difficult.
I wish more games now a days were like this. now, i will agree some are maybe a little over the edge, like silver surfer, regardless i would rather have that challenge rather than the game beating itself without me actually doing work. Games are just too easy these in my opinion. I still find it funny when people complain they don't know what to do in games like those.
like this for instance.
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haha, why can't metroid crawl? you mean samus?
now a good game i started playing lately is dark souls. it auto saves, but it is difficult, and every time you rest to heal or level or something. everything respawns. really fun.