Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: 1 ... 6 7 [8] 9 10 11   Go Down

Author Topic: OOT2D Map Project - Accepting Community Sprites - Read  (Read 204351 times)

0 Members and 4 Guests are viewing this topic.
Re: OOT2D Map Project - Complete!
« Reply #140 on: April 21, 2012, 06:05:53 pm »
  • *
  • Reputation: +9/-1
  • Offline Offline
  • Gender: Male
  • Posts: 4654
Holy damn Majora, that looks damn nice man
Logged


Re: OOT2D Map Project - Complete!
« Reply #141 on: April 21, 2012, 06:24:02 pm »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3497
Amazing stuff man. I'd enjoy seeing the full-sized version too.  Is there something we can do here to adjust it to make it downloadable? I'm sure there probably is.. I doubt any of us are on dial-up anymore.. it shouldn't be that big of an issue.

Seriously though, great work and when I sprite (even though it is horrible) I do it all in mspaint too, it really is what works best for me.

The other day I found a drawing or a tracing of Link from Wind Waker, I ended up cleaning up the entire thing in paint and then drawing it in.  I realized how absurd it was when it took me like two days to finish it and I did most of it pixel by pixel.  *nerdy*  - Then I got bored and ran it through magicvector.com. XD

(I have no Art skills)
Logged
~The Gaurdians of ZFGC~
Kirby, metallica48423, Max, Vash, walnut100

Broojo02

Derp
Re: OOT2D Map Project - Complete!
« Reply #142 on: April 21, 2012, 07:35:53 pm »
  • Faster horsey!
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 89
Congrats on finishing it man! Looks awesome XD
Logged
Re: OOT2D Map Project - Complete!
« Reply #143 on: April 21, 2012, 08:15:08 pm »
  • *
  • Reputation: +4/-0
  • Offline Offline
  • Gender: Male
  • Posts: 207
Amazing stuff man. I'd enjoy seeing the full-sized version too.  Is there something we can do here to adjust it to make it downloadable? I'm sure there probably is.. I doubt any of us are on dial-up anymore.. it shouldn't be that big of an issue.

Seriously though, great work and when I sprite (even though it is horrible) I do it all in mspaint too, it really is what works best for me.

The other day I found a drawing or a tracing of Link from Wind Waker, I ended up cleaning up the entire thing in paint and then drawing it in.  I realized how absurd it was when it took me like two days to finish it and I did most of it pixel by pixel.  *nerdy*  - Then I got bored and ran it through magicvector.com. XD

(I have no Art skills)

Pixel by pixel is not nerdy. Its the only way real pixel art is created. When you start using vector programs and such, it ruins the pixel art itself.
Its all about doing it pixel by pixel, my friend.
Pixel art often takes days or longer to complete, especially big pieces anyway.
Logged
Re: OOT2D Map Project - Complete!
« Reply #144 on: April 22, 2012, 06:08:04 pm »
  • odens knop
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1608
Kotaku covered this.

It was fun to follow this.  :)
Logged
|LEUS HERTAN MINAT|
Re: OOT2D Map Project - Complete!
« Reply #145 on: April 22, 2012, 07:01:12 pm »
  • *
  • Reputation: +9/-1
  • Offline Offline
  • Gender: Male
  • Posts: 4654
Indeed just saw this on Kotaku, congrats Majora :)
Logged


Nebetsu

Harbinger
Re: OOT2D Map Project - Complete!
« Reply #146 on: April 22, 2012, 07:35:35 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 490
Holy crap. Kotaku directed me here. Good job Majora.

And hey again FISSURE
Logged

  • Yiddish Nebbish

CrystalAngel04

Resident ZFGC female
Re: OOT2D Map Project - Complete!
« Reply #147 on: April 22, 2012, 08:42:42 pm »
  • \\*Caution*\\ The Internets: May contain Women
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Female
  • Posts: 1323
Congrats on the Kotaku shout out! It's been a while, but great work.  8)
Logged
  • -= Crystal Angel Creations =-
Re: OOT2D Map Project - Complete!
« Reply #148 on: April 22, 2012, 08:44:42 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 1

I got redirected here from Kotaku and decided to create an account just to say that this project is amazing!

 :)
Logged
Re: OOT2D Map Project - Complete!
« Reply #149 on: April 22, 2012, 08:46:40 pm »
  • Doesn't afraid of anything
  • *
  • Reputation: +42/-0
  • Offline Offline
  • Gender: Male
  • Posts: 7002
Congrats Majora on finishing the project and the Kotaku mention!  Glad to see a project actually get finished! :D
Logged



i love big weenies and i cannot lie
Re: OOT2D Map Project - Complete!
« Reply #150 on: April 22, 2012, 09:01:54 pm »
  • Wooper Don't Give a !@#$%
  • *
  • Reputation: +16/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1457
507 guests are viewing this topic

I haven't seen activity like this since 2003 jeez

Maps look cool btw
Logged
ROLL TIDE WHAT? **** YOU!!! Geaux Tiga

~The Gaurdians of ZFGC~
Kirby, metallica48423, Max, Vash, walnut100
  • Gamers & Developers Unlimited
Re: OOT2D Map Project - Complete!
« Reply #151 on: April 22, 2012, 09:04:01 pm »
  • ...---^^^---...
  • *
  • Reputation: +6/-0
  • Offline Offline
  • Gender: Male
  • Posts: 616
Wow!  This is great.  Good work Majora!  Thanks to this we have broken our most users online at once record!
Logged

Starforsaken101

Wake the Beast
Re: OOT2D Map Project - Complete!
« Reply #152 on: April 22, 2012, 09:10:51 pm »
  • www.mouffers.com
  • *
  • Reputation: +69/-0
  • Offline Offline
  • Gender: Female
  • Posts: 2577
Congratulations on the shout out and the incredible work!
Logged
  • Starforsaken101's DeviantART
Re: OOT2D Map Project - Complete!
« Reply #153 on: April 22, 2012, 09:50:01 pm »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Posts: 1
I created an account just to tell you how awesome your project is! You did a great job and I love it! LOZ:ALTTP is my favorite of the series and even though it'd never happen I'd love to see OOT remade in this style. 
Logged
Re: OOT2D Map Project - Complete!
« Reply #154 on: April 22, 2012, 10:06:46 pm »
  • *
  • Reputation: +4/-0
  • Offline Offline
  • Gender: Male
  • Posts: 207
Congrats on being featured on Kotaku, my friend! :)
Logged
Re: OOT2D Map Project - Complete!
« Reply #155 on: April 22, 2012, 10:12:59 pm »
  • Credits to BaB
  • *
  • Reputation: +2/-0
  • Offline Offline
  • Posts: 807
One thing that I don't get though, why wouldn't you upload it to MediaFire? Or perhaps gm112 can cook something up for you to upload it in ZFGC. It would be great for the forums if the download link directed to here.
Logged
Re: OOT2D Map Project - Complete!
« Reply #156 on: April 22, 2012, 10:21:24 pm »
  • *
  • Reputation: +10/-0
  • Offline Offline
  • Gender: Female
  • Posts: 1469
One thing that I don't get though, why wouldn't you upload it to MediaFire? Or perhaps gm112 can cook something up for you to upload it in ZFGC. It would be great for the forums if the download link directed to here.

Or I could do this:
http://filesmelt.com/dl/overworldnewpallet1.png

It's a little different for Kokiri Forest. I have been working on changing the pallet for it. Master Yoshi definitely had the right idea for that. He also had the right idea about using the pads from the LTTP dark world swamp.
Logged
  • Elliott Parkinson

thestig

Re: OOT2D Map Project - Complete!
« Reply #157 on: April 22, 2012, 10:32:16 pm »
One thing that I don't get though, why wouldn't you upload it to MediaFire? Or perhaps gm112 can cook something up for you to upload it in ZFGC. It would be great for the forums if the download link directed to here.
There's the resource system for that.

EDIT: Ok.. apparently pass72's too overloaded for that. Haha, anyone want to switch to a linode?
« Last Edit: April 22, 2012, 10:38:19 pm by gm112 »
Logged
Re: OOT2D Map Project - Complete!
« Reply #158 on: April 22, 2012, 10:47:53 pm »
  • Credits to BaB
  • *
  • Reputation: +2/-0
  • Offline Offline
  • Posts: 807
Yes well he uploaded it elsewhere anyway…
Some C+C :

Nice job changing the pallet as Master Yoshi did, that's just perfect.
Do you have a problem with your trees' roots? For some reason many of them are not shaded, making them look like the trees are alive and about to walk away :)
Aren't you considering using Master Yoshi's Temple of Time?
The warping zones are not all there (at least the Desert Colossus one).
Isn't there an issue with the entrance to the Shadow Temple, as in the warping zone should be positioned differently?
Jabu Jabu's place doesn't seem to have a main entrance.

Those are the things that got my attention.
Logged
Re: OOT2D Map Project - Complete!
« Reply #159 on: April 22, 2012, 10:59:44 pm »
  • *
  • Reputation: +10/-0
  • Offline Offline
  • Gender: Female
  • Posts: 1469
Yes well he uploaded it elsewhere anyway…
Some C+C :

Nice job changing the pallet as Master Yoshi did, that's just perfect.
Do you have a problem with your trees' roots? For some reason many of them are not shaded, making them look like the trees are alive and about to walk away :)
Aren't you considering using Master Yoshi's Temple of Time?
The warping zones are not all there (at least the Desert Colossus one).
Isn't there an issue with the entrance to the Shadow Temple, as in the warping zone should be positioned differently?
Jabu Jabu's place doesn't seem to have a main entrance.

Those are the things that got my attention.

So to sort some things out. This is in the process of the pallet change still, the trees are therefore a little off as i have missed bits here and there. They will be fixed. I'm heavily considering his temple of time... it's awesome.

I recently opened this with GIMP... the warp stones are all there, just apparently on another layer that didn't get exported (wasn't visible at the time). I'll sort that too.

The shadow temple I repositioned a little, I know it isn't quit the same but I was trying to find a way you could still longshot up. All in all the position shouldn't make a difference to gameplay, unless you know something I've missed?

The main entrance to Jabu Jabu's place is on the right. I was not able to sprite the water going into the cliffs in a way that looked good. So I presumed the programmer might add an invisible door so the end is never viewed by the player. I might have another go at that later to see if I can do it again, or find a better way.
Logged
  • Elliott Parkinson
Pages: 1 ... 6 7 [8] 9 10 11   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.415 seconds with 77 queries.

anything