An update is in order I suppose. There has been a bunch of work and decisions behind the scenes as it stands. I have been reworking the menu graphics again. Mainly a throw back to WW. I've been using temporary graphics for the items that are from Spirit Tracks. It's all in WIP at the moment, and has not been directly applied or finalized. Once that has been done, the Deku Tree graphics will be the focus. That way we can start visualizing the dungeon, and seeing what needs to be changed, or tweaked with the current design that Ethelon has come up with. He's been desperately waiting for that resource. Cypras is focusing on finalizing the NPC object. He may also be handling enemies. noseblunt3 is pretty much waiting for us to make up our minds on the next spriting venture.
SinkinDevil I'll be shooting you a PM later today as a decision has been pretty much finalized with the most active members of the team. Also on a side note, we lost Jeod.
I haven't filled out an application for Team/Sponsored board for the simple reason that we do not meet the criteria for it to be considered. While I'm thankful that there are people that think this project deserves to be placed there, I find it more worthwhile to earn that spot within the current rule set. Making a trailer is a big goal we want to achieve. When that has been done, I will submit an application for the Team/Sponsored board.
Most of our focus lately has been quality control, and concept debates. Which we go through so many of those it's not even funny. I place blame on Ethelon.
In the end I have to agree it does make things better. Not on just a quality level, but just panning out things as a team.