Okay then. There is FINALLY a new demo out (v0.10). Like promised. Hope you guys/girls like it. Honestly I forgot what was in the last one so I hope nobody's dissappointed with the progress. Feel free to point out any glitches that need changing. I don't expect it to be perfect
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And here is a list of the mayor changes/additions since the last demo:
-Added more rooms
-Added breakable wall (hint: it's near the dungeon map)
-Added alternative chests + Edited the "Opening chest" sequence
-Finished renaming all the scripts
-Redid the overhead display (= less objects used, but the same visuals)
-Added keys from above and in pots
-Changed the jump down sequences
-Added stand alone stairs + accompanied transitions
-Added pushing and pulling objects (v.2)
-Added and implemented push / pull switches (15x)
-Added interaction movable objects and pressure plates
-Added teleportation tile
-Added key on pedestal
-Redid the coding for the cyclops gaurds (+ added a blue / red variant)
-Turned enemy colors variable
-Implemented new system of damaging enemies (+ damage from enemies)
-Changed the underlying health / magic values
-Redid all the existing enemies using a new structure
-Redid the old shielding mechanic
-Updated the dungeon map system
-The fade out screen effect is now draw as part of the HUD
-Added different hurt visuals for enemies
-Added in new blue, red and yellow Stalfos enemies
-Redid the entire character structure
-Added in ice rod, fire rod and rod of medu (no magic attack yet, but you can club enemies with them
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-Changed large portions of the pick up + throw mechanics
-Further refined the AI of flying tiles (and other projectile enemies)
-Landing in water will now result in a splash effect
-Added a series of new containers
-Container weight now has small effects on some actions (walking/running/picking up/throwing)
-Added the option for longer and diagonal ledgejumps
-Adjusted/improved getting items from chests
-Created a new digging system
-Added new Pols Voice Enemy
-Recoded/improved all the transitions between rooms
-Recoded large sections of the death sequence
-Added visuals for more tunics and a frozen + stone state
-Redid/simplified the respawn mechanic
-Fixed up a large (!) number of glitches/error/smaller issues